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I'll be most likely changing jobs soon, and as a part of my side hustle I plan to finally get around building my own roguealike.
IT jobs may be drying up, but game market is collosal in size right now. May not be a bad idea to cash in on all these gamedev skills ;)
I would have just sent you my redrawn sprites for you to use, but as our only way of transferring files is to upload as mods to steam, I figured I might as well just go and change all the other little bits (not much tbh, as your mod is perfect!) and then with permission just upload as a mod on its own.
I just enjoy doing art/sprites for the game .. and I particularly like re-doing what someone else has already done, but with my own style. I'm thankful I'm in the position where I can handle the spritework and code work myself.
Few large rooms that could be welded together to have a complete ship. Drive Assembly, Reactor Chamber etc were planned, but I never had enough time to do them.
Engineering Bay was the only one created, because people complained about lack of symmetry with regular Engine Room :)
Nicely enough if someone wanted too they can use both mods. No clash/crashing :)
Gonna add link here just in case anyone would prefer your version :)
Obviously full credit and link to here given in the opening statement and credits
But wouldn't it block construction options?
Btw, maybe it is time to update graphics :) The first iteration was done on a napkin really.
I could overhaul it a little, use remaining layer to display heat capacity bar... Will have to think about it. There is a chance August will be quieter month over here. Fingers crossed.
Most vanilla things only have ports where doors are located and I can understand design choices of wanting to break that rule. but here the ports on the corners intrude funnily (sprite wise) over the workstations and cut awkwardly into the wall-corner. I feel this part would work fine with having those corner ports removed.
Anyhow, I'll think about adding thermal capacity indicator, but frankly, I am running out of layers :)
I think Wall Stencil layer is left for this building and that would be it.
Thankfully discord is free to join, you just need an email. I think there's even a button on the cosmoteer main menu that will take you direct to the discord on your browser of choice...
Seriously, I wish I had time for all this. Adulting sucks :/
And I fully understand .. normal maps are horrible to make
Anyway - if you have them fixed and could post a file anywhere, I would love to add it :)
Shame about no thermal battery banks though, but I also undertand how much of a pita those are to make!
And still I cry that you're not on the cosmoteer discord.. I've got "fixed" roof normals for this..
I can tell you designed one half and then flipped it, but normals when mirrored need their colour channels inverted for the type of flip. In the case of this mod I copied the top half sections, and inverted the green channel (vertical flip).... this gives the top the blue-green colour it should have.
just got a hell at work, could use a 48 hours a day here...
Anyhow. My idea for this one is to add HVAC functionality to it. Large Heat exchanger function coupled with thermal battery and passive radiation.
Apparently my heat sink armor is used by people so extensively, it breaks in game heat network x_X. So I guess it would be fitting to give this one a HVAC function as it was intended as an engineering room.
Could really do with those meltdown/heat updates though ...
well, it worked before sound update, didn't had time to check it out since then. Busy month :/
Once I update it properly, I'll add Heat Capacity and Heav Radiation to it. And overclock will also drag heat from thrusters in range.
Sweet.. noted and adding back into the modlist :0
Sorry for the delay, I lost my workshop id file as it was left on previous pc. Should work with MRTs just fine now.
Just wanted to get a nice shot first ^^,
Did you know you can add screenshots to your workshop page?.. side panel over there >>>
Just upload from your PC :)
But then, I can just increase the cost maybe? And add nuclear explosion when it is destroyed?
As for the roof, it looks something like this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3019749115
Sorry, I suck at making normal maps :/
Have you got some screenshots of the roof/blueprints too ?
I also feel, maybe as the 3x3 is only adjacent.. a 7tile range is a bit much.. even half (3) of that would be good.