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I'll be most likely changing jobs soon, and as a part of my side hustle I plan to finally get around building my own roguealike.
IT jobs may be drying up, but game market is collosal in size right now. May not be a bad idea to cash in on all these gamedev skills ;)
I would have just sent you my redrawn sprites for you to use, but as our only way of transferring files is to upload as mods to steam, I figured I might as well just go and change all the other little bits (not much tbh, as your mod is perfect!) and then with permission just upload as a mod on its own.
I just enjoy doing art/sprites for the game .. and I particularly like re-doing what someone else has already done, but with my own style. I'm thankful I'm in the position where I can handle the spritework and code work myself.
Few large rooms that could be welded together to have a complete ship. Drive Assembly, Reactor Chamber etc were planned, but I never had enough time to do them.
Engineering Bay was the only one created, because people complained about lack of symmetry with regular Engine Room :)
Nicely enough if someone wanted too they can use both mods. No clash/crashing :)
Gonna add link here just in case anyone would prefer your version :)
Obviously full credit and link to here given in the opening statement and credits
But wouldn't it block construction options?
Btw, maybe it is time to update graphics :) The first iteration was done on a napkin really.
I could overhaul it a little, use remaining layer to display heat capacity bar... Will have to think about it. There is a chance August will be quieter month over here. Fingers crossed.
Most vanilla things only have ports where doors are located and I can understand design choices of wanting to break that rule. but here the ports on the corners intrude funnily (sprite wise) over the workstations and cut awkwardly into the wall-corner. I feel this part would work fine with having those corner ports removed.