Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Engineering Bay (boosted Engine Room 4x4) with Thermal Capacity and Passive Heat Radiation
   
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Tags: Mods
File Size
Posted
Updated
3.525 MB
13 Aug, 2023 @ 3:47am
20 Sep @ 4:06pm
5 Change Notes ( view )

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Engineering Bay (boosted Engine Room 4x4) with Thermal Capacity and Passive Heat Radiation

Description
Adds 4x4 Engineering Bay room.

Boosts thrusters by 50% in 7 tiles radius and distributes power to them. Stores a lot of power, as much as a Capacitor.
...
HVAC functionality added for Overclocked mode.
Engineering Bay now has 20k capacity (1.33x Thermal Battery) and passive heat radiation.
When Overclocked it will drain heat from 7 tile radius akin to Heat Exchanger.

Disclaimer:
Mod assets made from in-game stuff only.
Feel free to use as a part/basis of your mods without asking me for permission.
Feel free to reupload if game version changes and I'm not around to fix them.

Notes:
This was made to help solve "Symmetry Issues" ;)


Related mods:
Whole ship engineering bay courtesy of azicminar
Engineering Bay Redux courtesy of RustyDios
34 Comments
sir Evans  [author] 13 hours ago 
Maybe it is time for you to try and go indie dev?
I'll be most likely changing jobs soon, and as a part of my side hustle I plan to finally get around building my own roguealike.
IT jobs may be drying up, but game market is collosal in size right now. May not be a bad idea to cash in on all these gamedev skills ;)
RustyDios 15 hours ago 
Nice! We've just loved it as an upgrade to the vanilla part.

I would have just sent you my redrawn sprites for you to use, but as our only way of transferring files is to upload as mods to steam, I figured I might as well just go and change all the other little bits (not much tbh, as your mod is perfect!) and then with permission just upload as a mod on its own.

I just enjoy doing art/sprites for the game .. and I particularly like re-doing what someone else has already done, but with my own style. I'm thankful I'm in the position where I can handle the spritework and code work myself.
sir Evans  [author] 16 hours ago 
Btw, my inspiration for Engineering Bay mod was the idea of creating modular ships.
Few large rooms that could be welded together to have a complete ship. Drive Assembly, Reactor Chamber etc were planned, but I never had enough time to do them.

Engineering Bay was the only one created, because people complained about lack of symmetry with regular Engine Room :)
RustyDios 17 hours ago 
yeah, thankyou!
Nicely enough if someone wanted too they can use both mods. No clash/crashing :)
sir Evans  [author] 17 hours ago 
It looks awesome :)
Gonna add link here just in case anyone would prefer your version :)
RustyDios 18 hours ago 
It is done; https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3583521371
Obviously full credit and link to here given in the opening statement and credits
sir Evans  [author] 8 Oct @ 3:29pm 
yes you can! :)
RustyDios 8 Oct @ 1:54pm 
I've read the disclaimer.. repeatably.. but I still feel I need to ask if I can upload a slightly tweaked and re-sprited version?
sir Evans  [author] 27 Sep @ 4:56am 
Hmm!

But wouldn't it block construction options?
Btw, maybe it is time to update graphics :) The first iteration was done on a napkin really.

I could overhaul it a little, use remaining layer to display heat capacity bar... Will have to think about it. There is a chance August will be quieter month over here. Fingers crossed.
RustyDios 26 Sep @ 7:03pm 
Loving the meltdown/radiator update.. my only gripe is the thermal ports.
Most vanilla things only have ports where doors are located and I can understand design choices of wanting to break that rule. but here the ports on the corners intrude funnily (sprite wise) over the workstations and cut awkwardly into the wall-corner. I feel this part would work fine with having those corner ports removed.