Arma 3
Fire Selector Hint
5 Comments
SmartGun  [author] 25 Dec, 2024 @ 2:25am 
fixed

thx @zdo
zdo 24 Dec, 2024 @ 2:47pm 
Great mod.
But there is a bug: now it is a hashmap not an array.
Here is the fix:

// check for weapons on safety
private _safedweapons = _unit getVariable ["ace_safemode_safedweapons", []];
if ((count _safedweapons) > 0) then {
_safedweapons = keys _safedweapons;
};

if ((count _safedweapons) > 0) then {
// remove unused weapons - commented out
// private _newArr = _safedweapons arrayIntersect (weapons _unit);
// _unit setVariable ["ace_safemode_safedweapons", _newArr];
};
Kivich 19 Dec, 2023 @ 4:32am 
idk its seems way too huge
_mickey_ 16 Dec, 2023 @ 11:02am 
In fact, if you add throwable switching to player inventory, then player could disable HUD altogether in ACE3 settings! For me personally, two things - "fire mode" and "throwable selection" - are two things, that prevent the HUD from being completely disabled
_mickey_ 16 Dec, 2023 @ 10:57am 
Hi author! I like the way you think, I've always dreamed of playing without a HUD, so that the fire mode switches in the inventory menu, under the weapon icon or namely on the weapon icon. Could you make a similar upgrade? It seems to me that it would be more correct than to depict a separate icon in an empty place.