Arma 3
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Fire Selector Hint
   
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Data Type: Mod
File Size
Posted
Updated
562.577 KB
12 Aug, 2023 @ 3:54pm
25 Dec, 2024 @ 2:16am
8 Change Notes ( view )

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Fire Selector Hint

Description
Display firing-mode of current weapon via ACE-Hint on key press. Works for primary weapons, launchers and handguns.
Usefull if you like to play without HUD but want to keep track of selected firing mode.
Supports ACE3 Safe Mode Feature.

- Client Side Mod
- configure keybinding:
ESC -> configure -> controls -> configure addons -> SGN_Gadgets -> Show Fire Selector
5 Comments
SmartGun  [author] 25 Dec, 2024 @ 2:25am 
fixed

thx @zdo
zdo 24 Dec, 2024 @ 2:47pm 
Great mod.
But there is a bug: now it is a hashmap not an array.
Here is the fix:

// check for weapons on safety
private _safedweapons = _unit getVariable ["ace_safemode_safedweapons", []];
if ((count _safedweapons) > 0) then {
_safedweapons = keys _safedweapons;
};

if ((count _safedweapons) > 0) then {
// remove unused weapons - commented out
// private _newArr = _safedweapons arrayIntersect (weapons _unit);
// _unit setVariable ["ace_safemode_safedweapons", _newArr];
};
Kivich 19 Dec, 2023 @ 4:32am 
idk its seems way too huge
_mickey_ 16 Dec, 2023 @ 11:02am 
In fact, if you add throwable switching to player inventory, then player could disable HUD altogether in ACE3 settings! For me personally, two things - "fire mode" and "throwable selection" - are two things, that prevent the HUD from being completely disabled
_mickey_ 16 Dec, 2023 @ 10:57am 
Hi author! I like the way you think, I've always dreamed of playing without a HUD, so that the fire mode switches in the inventory menu, under the weapon icon or namely on the weapon icon. Could you make a similar upgrade? It seems to me that it would be more correct than to depict a separate icon in an empty place.