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How is your real life firearm knowledge Timmeh and is that knowledge reflected in your mod?
This mod works fine with Bobby Ray´s!
High Quality model gun and have a realistic fire mode.
Semi Auto gun is Semi Auto .Not single shot or bust shot like AR .
Armor mod is good too .it not much than the game need than another mod .
Uzi gun is gun game can progress with this gun if you or enemy have is this gun in team
And some random missing UI some time Ui will be Broken and have a bug
Is it possible for you, to update this and the armor mod of yours?
They´re awesome!
@valdhans, I'll take a look at it.
https://gtm.steamproxy.vip/profiles/76561198004038907/screenshot/2274945577044511891/
https://gtm.steamproxy.vip/ugc/2294086688311165849/F37D78958C2B1C005D3A011291FE318385241ECA/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
For now maybe avoid using them in tunnels.
In some of the assault rifles, the grenade launcher cannot be reloaded.
In an event that occurs when you leave the ghost house underground sector, the game stops if you lay a landmine in advance.
Some minor complaints. I realize this is still meant to be 'game-ish' mod and not total milsim or anything, but I think it feels odd 9mm mp5 and 5.56 m16 deal very similar damage, and my biggest pet peeve of all: battle rifles still behaving like weak assault rifles, despite using big calibers! i.e M14 deals same damage as AK despite using 7.62x51mm vs 7.62x39mm, big difference. I get you probably don't want to turn FAL, M14 and Galil into dragunov clones, but it just feels very off to have them be another assault rifle clones. Also speaking of dragunov, it doesn't really make any sense it gets a burst fire option.
The early M16's had issues (1964/Vietnam). Some of the issues were with the design or manufacturing, some were due to the quality of the gunpowder being used. A lot of the problems were resolved by the M16A1 in 1967.
In 1969, the M16A1 was considered to be superior to and replaced the M14.
The M16A2 (1983 - Adopted by the US Marines) had extensive modifications making the rifle more effective and reliable.
The default M16 in the game is the M16A2.
The difference between an M4/M16 and an AR-15 is the trigger group. The AR-15 is semi-automatic only and doesn't have a burst fire option. It's sold for civilians. The AR-15 can be converted by installing the M4/M16 trigger group.
Disarming should be working.
@eldarian, Thanks for sharing your experience. I probably need to take another look at the stats to balance things out with the increased wear from higher burst shots... I've heard some different opinions on glocks and M16s (especially the early models depicted in game) but I may be mistaken.
The overwatch persistence is also something I'd like to see changed, but I haven't dug into it yet, so I'm not sure where that is handled. Should definitely be possible to change it though.
I'm working on other stuff right now, but might add that at some point.
@LtChambers removing should be free, but free re-attachment would require some change to that mechanic, which is not currently something I'm intent on doing.
@aratas I'm not sure what is going on with the store. From what I've seen it does restock misc items, but sometimes takes a few restock events to get there. I don't know what's causing this inconsistency.
@heemanguri, I haven't used the GC militia mod, special pricing for that is not a high priority for me, but I might have a solution at some point.
@Psykoman, I might expand melee weapons if devs ever release animations for blunt weapons or a mod example on how to add new animations. I'm not too interested in simply adding more visual variety if there's hardly any difference to existing items in terms of functionality.
Only a suggestion but it seems to me that the reliability for AR type weapons (5.56), MP5's, and glocks is really lower than they should be. The M16A2 has been in service in the USA armed services since 1983 (plus they are in service in 80 countries). MP5's and glocks are pretty much a standard for many police forces. Usage wouldn't be that wide spread with poor reliability.
My personal experience with AR-15's and Glocks is that they are very reliable weapons and very rarely have a failure unless they are not maintained at all. I haven't used an MP5 but they have a very good reputation.
One more question. Is it possible to modify the behavior of overwatch to make it act like mg setup as far as remaining persistent across turns unless cancelled? I find myself spending a lot of time resetting overwatch on every turn. If it's possible, could you point me in the right direction to where it would need to be modified?
Would you expand the melee weapons a bit? Tomahawk, karambit, trench dagger.