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I described to you what players do with this sort of trait and how they use it in their gameplay from my observations.
Like I said, an alternative version of the mod, where we can select trait points by selecting the different version in the "mod manager menu" would be a great solution. Simply have a few versions of the mod where the trait points are already selected. Example, the current points given are 25. In the alt versions, it's all the same mod, except the points value is adjusted for each alt version as a list for us to select in the main menu mod manager.
Or even easier, simply reupload the mod entirely as a separate mod, and with the points returned is +5 instead of the current +25.
Hopefully that makes sense? I do like the mod. It just needs some flexibility.
It is intended as a challenge at the start. If you plan to use it in the late-game and AFK heal for the trait points, you might as well just give yourself the traits in debug mode to save time.
In solo play it doesn't affect other mods. You simply edit free points when you plan to use this trait. It is only a problem if you reach the free point maximum of vanilla. If that is the case, use debug mode instead.
As far as I know, sandbox options cannot change trait point costs. If you know another mod which does it, I can take a look and maybe apply it to this mod.
Even in solo play adjusting the base starting points just for this mod really wrecks compatibility with other profession and perk mods. It makes using this mod really annoying, having to adjust everything around it, per game.
I want to use this mod. But it is too OP with the points gain. I was looking to adjust the points to +5 or +6 myself. Mainly as that is a good place for this negative trait and I wanted to avoid any abuse in the future multiplayer for a server. So if we could atleast have some alternative points versions, then this mod could suit the needs of everyone a bit better.
There is nothing I can do. Removing it should not kill you since the torso normally can't be splinted in Vanilla, as evident by your inability to put it back. If you are actually dying, you can solve it by using debug mode to heal yourself.
Yes, that is the base time. But it is reduced significantly by wearing a Split, applying Comfrey, being well fed, and your First Aid level.
I've confirmed that to be the case, but I don't know how to fix it. I've set them to be mutually exclusive instead. Since this mod's injuries are much more severe than Rough Landing, using them together is basically just free points anyway.
Both fractures without splints and burns without bandages cause damage. You would die in less than 10 seconds if the game started without them. Burns need to be cleaned regularly, so the health loss while replacing bandages is an added difficulty of this mod.
I made the mod you requested. You can find it in the description of this mod.
What type of sick? The "Has a Cold" moodle?
@Weeb#1986902
@Phil
I agree that 25 might be too many or not enough depending on your preference. Since this is a hardmode type of mod, I leaned towards the latter. I was going to add sandbox options to customize it, but I don't know how to do that.
However, you can customize the points yourself without me adding specific sandbox options, editing the files of this mod, or using other mods. The vanilla game has a "Free Trait Points" sandbox option.
Start Custom Sandbox, click the Character Tab, and change the Free Trait Points value to whatever you want. For example, if you think this trait should give 35 points, changing Free Trait Points to 10 will give the same result. Likewise, if you think it should only give 15, you could change it to -10. It accepts values between -100 and 100, so it should be enough for everyone.
its very easy to do tho.
(edit the traitStartup.lua)
F***ing take my points.
-Dallas. Payday 2