Europa Universalis IV

Europa Universalis IV

Historical & Dynamic Population UPDATED!
48 Comments
Trash at **** 11 Aug @ 5:19pm 
I'd really love an option to see the "hidden events". I spent 50 years as Florence, and no development did occur (without any devastation). What are the checks for the event to occur?
Slaktfest 9 Jun @ 2:53pm 
Temporary solution for anyone else with the same problem here though. I tried starting a game with PreciousPig's version of this mod, with the same name, getting his initial development, save, exit and then switch to this mod.

Unfortunate casualties by using this approach:
Half of the natives tags die RIP,
Gotland tag dies and the island is in danish hands again (Easy danish day one missions),
and Australia, Aotearoa and the Pacific Islands suffer a mass extinction event

Knowing the native gameplay in this game, I would deem this a major success and nothing was lost in the end! (sry aussies and kiwis)
Slaktfest 9 Jun @ 2:24pm 
How far along are you in updating the historical development distribution? It seems like it's not working for me yet and saw that you answered another comment last year that it was underway.

Thank you! :))
Ser Longus 1 May @ 5:54am 
also would there be issues with total conversion mods like anbennar?
Ser Longus 1 May @ 3:21am 
thank you for the updated version!<3 Quick question do i need a fresh start for this to work?
Force  [author] 10 Apr @ 10:41am 
Everything should be compatible, it's a really lightweight mod. Only problem with it is the performance decreased. And yes, you can skid it, pretty easily.
B 5 Mar @ 7:45am 
i love this mod, but after a while this mod just adds to much dev to the provinces, so i would like to edit this mod, to lessen the dev you get, or remove it alltogether, so that only the devastation part of the mod remains. can this be done just by editing some numbers or deleting some parts of the mod? if yes could you help me out?
POOD40✡7 14 Dec, 2024 @ 10:05am 
Thank you!! Was looking for a mod like this that was updated!
Chirpy 11 Dec, 2024 @ 11:25am 
is it compatible with development points?
SunWhisper 17 Oct, 2024 @ 12:46pm 
Hey can i take this mod and slap it on converted saves? (from ck2 or 3)
Molizer 30 Aug, 2024 @ 6:54am 
Is there a way to remove everything but the new starting development,as i wanted to use this mod with the development points mod
Force  [author] 2 Jul, 2024 @ 7:01am 
Updated to 1.37
Force  [author] 22 Jun, 2024 @ 6:04am 
The mod does work for 1.37, I just didn't really update the version. The only thing you need to do properly to update it is to add the missing modifiers from 1.37.
Clark Crente 17 May, 2024 @ 10:59am 
Any insight for 1.37? I'm planning to release a major hard core overhaul mod (gathering others that tweak colonization and perhaps pops) and would be great if it's updated. Obviously would credit properly
Force  [author] 23 Apr, 2024 @ 3:06pm 
I'll update the mod soon to include back the historical dev. I couldn't do it because I didn't have the right idea on how to do it.
Force  [author] 21 Apr, 2024 @ 8:13am 
I mean considering idrk how to update the thumbnail myself, not really. Updating this mod is mostly about copy and pasting stuff
SANDE iG. 27 Jan, 2024 @ 9:43pm 
do you need any help maintaining or updating this mod? i'd be happy to lend a hand completely for free if u can teach me
Jared 21 Jan, 2024 @ 7:45pm 
genocided
Force  [author] 20 Dec, 2023 @ 11:48am 
Updated it to 1.36 now
Force  [author] 20 Dec, 2023 @ 11:48am 
It does, it is just subtle at first, would be hard not to make Ming OP right at the start
Carolina Reaper 28 Nov, 2023 @ 6:27pm 
It seems to work for me. I use this mod with Victorum Universalis, and I often scorch provinces to create devastation in high-dev provinces and it seems to drastically lower the dev.
Daglahane 25 Nov, 2023 @ 12:51pm 
hi man it doesnt work
Force  [author] 20 Nov, 2023 @ 11:30pm 
I think it should mostly work for 1.36, it might break some flavor of the countries KoK added, otherwise it works, but i'll fix it soon anyway
Timou 19 Nov, 2023 @ 9:10am 
Update please 1.36
Carolina Reaper 12 Nov, 2023 @ 12:47pm 
Does this work for 1.36
Force  [author] 18 Oct, 2023 @ 9:28am 
It grows with dev, Ming should grow like crazy I think
yeehaw 8 Oct, 2023 @ 11:20pm 
depopulated areas tend to stay depopulated basically permanently, while certain provs get runaway growth to 200+ dev... also despite having by far the most population throughout the game period, china tends to become a depopulated hellhole...
IamRafii 9 Sep, 2023 @ 12:15am 
nevermind it's work
IamRafii 8 Sep, 2023 @ 11:58pm 
why nothing change in my game
knnt1 25 Aug, 2023 @ 3:38am 
cant colonize in the americas due to grazing devastation dropping every provinces development to 0
Force  [author] 22 Aug, 2023 @ 12:56am 
Yeah but it still does need balance, depopulating 1000 provinces is a pain, while giving ming thousands of dev would make it OP
Lord 19 Aug, 2023 @ 10:21am 
Hello, I think growth should also increase in other factors like, good land like MING.
Force  [author] 12 Aug, 2023 @ 5:05am 
You're right actually, done.
herpaderp 11 Aug, 2023 @ 8:35pm 
Given that this mod no longer gives Asia absurd dev at the start, can the "empires get 4000 free admin cap" event be removed or made an optional choice? EU4 is already a very blobby game, and it'd be nice if the AI wasn't encouraged to be even more blobby with the 4000 admin cap.
Force  [author] 11 Aug, 2023 @ 1:28am 
Witcher, yes, I tested, it should work with almost any mod, and Swaitchy, it does not, because it would be a LOT of work to update, and it wouldn't support any mods anymore
Swaitchy 10 Aug, 2023 @ 3:28pm 
does this still modify starting dev? I started it, reinstalled, and manually checked but I still cant find a map edit file and it has no effect.
Witcher587 10 Aug, 2023 @ 2:47pm 
Does it work with other mods? like ante bellum or Extended Timeline ?
Force  [author] 10 Aug, 2023 @ 1:39pm 
Updated yet again, made devastation devastating, and added a population counter in the decissions
Force  [author] 10 Aug, 2023 @ 11:05am 
Wheeze, figured how OP this really gets. I'll add a pretty cruel war-time event.
Force  [author] 10 Aug, 2023 @ 6:03am 
Haven't tampered with any missions, but it does dev every province, but the more dev it has, the faster it is
iMouze 10 Aug, 2023 @ 5:07am 
Hah, that was a super fast update. Looking good now!
How does the mod handle mission that need x dev in a province?
Force  [author] 10 Aug, 2023 @ 4:17am 
Lobotime, I think it could now that I "updated" the map.
Force  [author] 10 Aug, 2023 @ 3:52am 
Done.
Force  [author] 10 Aug, 2023 @ 3:24am 
Alright, bet.
ZaTrox 10 Aug, 2023 @ 3:09am 
yes, as long as the map gets updated to the current version, I honestly don't care how "accurate" it is in representing real life populations of those provinces at the start date
Force  [author] 10 Aug, 2023 @ 3:03am 
I could update the map as I do know how, but making it realistic would need too much research. Should I just update it with the dev values of 1444?
iMouze 10 Aug, 2023 @ 2:41am 
yeah, not updating the map is a big meh. It breaks the game as many provinces are not owned by the right country's.
Completely breaks any mod other mod compatibility as well.
cleo gnarly 9 Aug, 2023 @ 5:42pm 
will this work with et?