Europa Universalis IV

Europa Universalis IV

Historical & Dynamic Population UPDATED!
48 kommentarer
Trash at **** 11. aug. kl. 17:19 
I'd really love an option to see the "hidden events". I spent 50 years as Florence, and no development did occur (without any devastation). What are the checks for the event to occur?
Slaktfest 9. juni kl. 14:53 
Temporary solution for anyone else with the same problem here though. I tried starting a game with PreciousPig's version of this mod, with the same name, getting his initial development, save, exit and then switch to this mod.

Unfortunate casualties by using this approach:
Half of the natives tags die RIP,
Gotland tag dies and the island is in danish hands again (Easy danish day one missions),
and Australia, Aotearoa and the Pacific Islands suffer a mass extinction event

Knowing the native gameplay in this game, I would deem this a major success and nothing was lost in the end! (sry aussies and kiwis)
Slaktfest 9. juni kl. 14:24 
How far along are you in updating the historical development distribution? It seems like it's not working for me yet and saw that you answered another comment last year that it was underway.

Thank you! :))
Ser Longus 1. maj kl. 5:54 
also would there be issues with total conversion mods like anbennar?
Ser Longus 1. maj kl. 3:21 
thank you for the updated version!<3 Quick question do i need a fresh start for this to work?
Force  [ophavsmand] 10. apr. kl. 10:41 
Everything should be compatible, it's a really lightweight mod. Only problem with it is the performance decreased. And yes, you can skid it, pretty easily.
B 5. mar. kl. 7:45 
i love this mod, but after a while this mod just adds to much dev to the provinces, so i would like to edit this mod, to lessen the dev you get, or remove it alltogether, so that only the devastation part of the mod remains. can this be done just by editing some numbers or deleting some parts of the mod? if yes could you help me out?
POOD40✡7 14. dec. 2024 kl. 10:05 
Thank you!! Was looking for a mod like this that was updated!
Chirpy 11. dec. 2024 kl. 11:25 
is it compatible with development points?
SunWhisper 17. okt. 2024 kl. 12:46 
Hey can i take this mod and slap it on converted saves? (from ck2 or 3)
Molizer 30. aug. 2024 kl. 6:54 
Is there a way to remove everything but the new starting development,as i wanted to use this mod with the development points mod
Force  [ophavsmand] 2. juli 2024 kl. 7:01 
Updated to 1.37
Force  [ophavsmand] 22. juni 2024 kl. 6:04 
The mod does work for 1.37, I just didn't really update the version. The only thing you need to do properly to update it is to add the missing modifiers from 1.37.
Clark Crente 17. maj 2024 kl. 10:59 
Any insight for 1.37? I'm planning to release a major hard core overhaul mod (gathering others that tweak colonization and perhaps pops) and would be great if it's updated. Obviously would credit properly
Force  [ophavsmand] 23. apr. 2024 kl. 15:06 
I'll update the mod soon to include back the historical dev. I couldn't do it because I didn't have the right idea on how to do it.
Force  [ophavsmand] 21. apr. 2024 kl. 8:13 
I mean considering idrk how to update the thumbnail myself, not really. Updating this mod is mostly about copy and pasting stuff
SANDE iG. 27. jan. 2024 kl. 21:43 
do you need any help maintaining or updating this mod? i'd be happy to lend a hand completely for free if u can teach me
Jared 21. jan. 2024 kl. 19:45 
genocided
Force  [ophavsmand] 20. dec. 2023 kl. 11:48 
Updated it to 1.36 now
Force  [ophavsmand] 20. dec. 2023 kl. 11:48 
It does, it is just subtle at first, would be hard not to make Ming OP right at the start
Carolina Reaper 28. nov. 2023 kl. 18:27 
It seems to work for me. I use this mod with Victorum Universalis, and I often scorch provinces to create devastation in high-dev provinces and it seems to drastically lower the dev.
Daglahane 25. nov. 2023 kl. 12:51 
hi man it doesnt work
Force  [ophavsmand] 20. nov. 2023 kl. 23:30 
I think it should mostly work for 1.36, it might break some flavor of the countries KoK added, otherwise it works, but i'll fix it soon anyway
Timou 19. nov. 2023 kl. 9:10 
Update please 1.36
Carolina Reaper 12. nov. 2023 kl. 12:47 
Does this work for 1.36
Force  [ophavsmand] 18. okt. 2023 kl. 9:28 
It grows with dev, Ming should grow like crazy I think
yeehaw 8. okt. 2023 kl. 23:20 
depopulated areas tend to stay depopulated basically permanently, while certain provs get runaway growth to 200+ dev... also despite having by far the most population throughout the game period, china tends to become a depopulated hellhole...
IamRafii 9. sep. 2023 kl. 0:15 
nevermind it's work
IamRafii 8. sep. 2023 kl. 23:58 
why nothing change in my game
knnt1 25. aug. 2023 kl. 3:38 
cant colonize in the americas due to grazing devastation dropping every provinces development to 0
Force  [ophavsmand] 22. aug. 2023 kl. 0:56 
Yeah but it still does need balance, depopulating 1000 provinces is a pain, while giving ming thousands of dev would make it OP
Lord 19. aug. 2023 kl. 10:21 
Hello, I think growth should also increase in other factors like, good land like MING.
Force  [ophavsmand] 12. aug. 2023 kl. 5:05 
You're right actually, done.
herpaderp 11. aug. 2023 kl. 20:35 
Given that this mod no longer gives Asia absurd dev at the start, can the "empires get 4000 free admin cap" event be removed or made an optional choice? EU4 is already a very blobby game, and it'd be nice if the AI wasn't encouraged to be even more blobby with the 4000 admin cap.
Force  [ophavsmand] 11. aug. 2023 kl. 1:28 
Witcher, yes, I tested, it should work with almost any mod, and Swaitchy, it does not, because it would be a LOT of work to update, and it wouldn't support any mods anymore
Swaitchy 10. aug. 2023 kl. 15:28 
does this still modify starting dev? I started it, reinstalled, and manually checked but I still cant find a map edit file and it has no effect.
Witcher587 10. aug. 2023 kl. 14:47 
Does it work with other mods? like ante bellum or Extended Timeline ?
Force  [ophavsmand] 10. aug. 2023 kl. 13:39 
Updated yet again, made devastation devastating, and added a population counter in the decissions
Force  [ophavsmand] 10. aug. 2023 kl. 11:05 
Wheeze, figured how OP this really gets. I'll add a pretty cruel war-time event.
Force  [ophavsmand] 10. aug. 2023 kl. 6:03 
Haven't tampered with any missions, but it does dev every province, but the more dev it has, the faster it is
iMouze 10. aug. 2023 kl. 5:07 
Hah, that was a super fast update. Looking good now!
How does the mod handle mission that need x dev in a province?
Force  [ophavsmand] 10. aug. 2023 kl. 4:17 
Lobotime, I think it could now that I "updated" the map.
Force  [ophavsmand] 10. aug. 2023 kl. 3:52 
Done.
Force  [ophavsmand] 10. aug. 2023 kl. 3:24 
Alright, bet.
ZaTrox 10. aug. 2023 kl. 3:09 
yes, as long as the map gets updated to the current version, I honestly don't care how "accurate" it is in representing real life populations of those provinces at the start date
Force  [ophavsmand] 10. aug. 2023 kl. 3:03 
I could update the map as I do know how, but making it realistic would need too much research. Should I just update it with the dev values of 1444?
iMouze 10. aug. 2023 kl. 2:41 
yeah, not updating the map is a big meh. It breaks the game as many provinces are not owned by the right country's.
Completely breaks any mod other mod compatibility as well.
cleo gnarly 9. aug. 2023 kl. 17:42 
will this work with et?