Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
PS: Adding ´´Funbringer Launches Mini-nukes`` mod in front of your mod works with all the buffs, but it becomes one-handed again of course >:3
Ans: I started a new save without Jokster(NPC) and spawned it in via the console; The banana launcher remains attached.
I do have DynamicEuropa, Barotraumatic and Combat Overhaul - Reloaded as well.
EDIT: Using the mod by itself DOES remove the banana launcher as intended, I should try to edit my mod bootorder by putting your mod above DE
once i get around to fixing it i'll let you know
no worries though - i'll just call panman the nword many times and he will eventually help me
i'll consider releasing an actual patch for it, thanks for the suggestion - wish your clown happy diving
Could totally see it not being possible, or being a complicated process not warranting doing, but ive got 0 modding experience, and im the captain in our save, so it doesnt really matter to me, just figured id ask on their behalf. Thanks either way, and our clown very much likes your mod!
I'm sorry for your hospital stay. The Pie grenade is a neat little idea for my upcoming lore rework, so hold your breath and maybe you'll see it there!
Works fine....I think. I have the tree updated and everything just gotta level to get it! Looks like fun! Also if you can....
Maaaybe craft a powerful grenade shaped like a pie?
@ExLegendaryHero What's malfunctioning? I haven't gotten around to giving the clown crate a recipe, but everything else should work.
b) the armcannon is a part of the arm sprite