Rusted Warfare - RTS

Rusted Warfare - RTS

Halo Wars: Domination
47 Comments
High Lord Ligma 15 Aug @ 9:58am 
This is cool but can you make it so we can select the AI faction
PocketTJ 31 May @ 2:17am 
Is there faction select so I can make my enemy only the covenant and my ai teammates only the UNSC?
Corrosion 15 Feb @ 11:50am 
Whenever I destroy one of the forerunner towers, the just regenerate and spawn more sentinels. Is this a bug? If so, can you make this compatible with the Battletech mods and the Battalion Wars mods I've been using? I really like this mod. It's the best Halo mod for Rusted Warfare.
ridiculously_bread  [author] 2 Feb @ 12:46am 
The new gamemode excludes both forerunner and flood, so you solely fight the other factions.

In address to the forerunner being too overpowered, control points have their health reduced, and the mega control points have longer firerate and don't produced sentinels aside from the enforcer. So playing forerunners should be easier now.

The flood gamemode have minor changes as I intend this to be the more harder gamemode.

Quite a slow update, but I hope this make the game more enjoyable.
Terminator670 7 Jan @ 4:17am 
Nice!
Popo Bigles 2 Jan @ 7:02am 
oh, cool :needy_heart: thanks
ridiculously_bread  [author] 1 Jan @ 7:09pm 
Happy new years everyone, I'll try to patch up things since I didn't have much time last year.

Expect a update.
Pothead Sauron 8 Nov, 2024 @ 11:36am 
the flood would be an amazing addition
Terminator670 2 Nov, 2024 @ 8:35pm 
if you do update it. could you replace the forerunner towers for resource extractors of some kind.
it breaks immersion a bit if you just want to fight the covenant. maybe add some kind of miner and builder for it in its stead
OldPayphone 29 Oct, 2024 @ 10:43pm 
I can't even play a game. All the resource extractors are already filled with forerunner units so they kill my troops as soon as they spawn. Please disable them.
Captain Jack Sorrow 28 Oct, 2024 @ 10:41pm 
This is pretty fucking neat
blayt_man 4 Aug, 2024 @ 6:19pm 
this is sick absolutely blown away amazing hands down just so good:steamthumbsup:
ridiculously_bread  [author] 15 Mar, 2024 @ 1:22pm 
This is announcement to players who do not like the current state of the game.

I have seen your feedback. But for awhile, I sadly don't have time to implement fixes. I have been dealing with a lot of things in real life. But now, I may have time to get some updates in, expect them soon.
lelkr 24 Jan, 2024 @ 6:29am 
laggy
Popo Bigles 28 Dec, 2023 @ 6:15pm 
Game so far is just air spam. As soon as you get a good economy and high-damage aircraft like Banshees, Vultures, Condors, the game is over. You just spam those front-line aircraft and then boom: game is over. Definitely needs rebalancing or have it multiplayer-focused.
AKStormtrooper 4 Dec, 2023 @ 4:30pm 
kinda feels weird using the ODSTs as basic cannon fodder, and without their signature drop pods. maybe making marines the best in the bases, but some sort of option for ODST drop pods?
drzomboss 29 Nov, 2023 @ 2:14pm 
i was really hoping for spacecraft and aircraft
Masterph33r117 8 Nov, 2023 @ 12:06pm 
the games not loading the mod
ridiculously_bread  [author] 27 Oct, 2023 @ 9:04am 
I will address all of your feedbacks, but I don't have time right now to publish a update.

-SNiGS- JAM, I appreciate you able to import more halo sfx into my mod. Audacity is a good free software to use.
[CS]KILLAZOMBIE 27 Oct, 2023 @ 7:05am 
one suggestion from what i have played so far in terms of balance, or atleast from what i have seen. the locusts. are faaaaar to strong. I had huge unsc army get completely wiped by literally 2 locusts in literal seconds
-SNiGS- JAM 18 Oct, 2023 @ 6:34am 
@ridiculously_bread I've been working a lot on your mod over the past week. I saw the three audio files in the Sound folder, and started the journey of figuring out how to incorporate Halo sounds into the mod.

Using Audacity allowed me to export Halo .wav sounds into .ogg files. I put them in the main games sound file directory (rusted warfare/res/raw), and then picked which sounds to replace, deleting the vanilla file and Renaming the halo sound file, as the same Name of the Vanilla file i deleted. Tricking the game into playing the sound i want. I've replaced all the interface sounds, menu selection, unit movement with Halo Weapon sounds. This pretty much covered all the bases for the 2 "Base" factions, which ergo, covered the other 2 as well as they share the same technology respectively.
-SNiGS- JAM 18 Oct, 2023 @ 6:26am 
@silly man yes those are already in, i play as Banished all the time and they're hilarious

@GABI modding this game is incredibly accessible. Subscribing to this mod will create a directory in your workshop folder. (program filesx86/steam/steamapps/workshop/content/647960/3013176948)

All the files you need and want to modify will be right there. If you want to change stats or costs, use notepad++ , if you want to edit graphics of anything, use the free version of GIMP
GABI 17 Oct, 2023 @ 4:26pm 
Hello, I really want to learn how to make modifications for this game, almost all the guides are not clear to me and I would like to ask you for help, if necessary I can pay, thank you:happy_yeti:
AnkleBurner 3 Oct, 2023 @ 9:25pm 
i havent played this mod very much so idk if there already is this on the mod but something that would be nice to add is: suicide grunts or grunt units having the ability to grab 2 plasma grenades and run into the enemy (with the grenades exploding when they die)
OrangeGills 20 Sep, 2023 @ 12:42pm 
Really awesome mod! ODST rocket troopers I have found are OP, I mass produce them and throw em at anything and they sweep the map. I would consider increasing the cost, since the high damage is flavorful of the good ol' halo rocket.
Yoboi_Beta 13 Sep, 2023 @ 9:12pm 
i cant play the mod bruh
Father Guts 13 Sep, 2023 @ 12:19pm 
same issue as the guy below me, start a game, instant victory
Kharn the Betrayer 12 Sep, 2023 @ 12:57pm 
ive tried to run this on numerous maps and every time i start the game immediately opens with a VICTORY! screen. not sure why this is. Any ideas?
ridiculously_bread  [author] 9 Sep, 2023 @ 1:08pm 
The control points as of current remain as places to gain area and repair.

I thought of allowing player and ai to build around them, but decided to add buff their firepower by giving the ones far from faction bases with turrets and a new sentiental type and reduce their health to balance.

The turrets are a bug I just noticed, I'll plan to get another update soon that fix that.

With the maps, I stated that some will not work, especially those that have many resource pools near the a faction spawn point. In the future, I plan on making maps for this mod.
AKStormtrooper 6 Sep, 2023 @ 3:45pm 
Also seems that the control points' main purpose is as defensive spots and repair? At very least they don't seem to do anything else, like resource or unit production.
AKStormtrooper 6 Sep, 2023 @ 3:39pm 
so, turrets can't upgrade past II, even with a maxed out base. Also noticed that the Flood can create massive amounts of lag, specifically in large/high resource maps. Also adds a little extra pain/interest for maps with resource pools close to the spawn
Scald 2 Sep, 2023 @ 11:14pm 
AHHHHRGHH, WORT WORT WORTTT
ridiculously_bread  [author] 31 Aug, 2023 @ 10:14pm 
I am not familiar with multiple rusted warfare discords, but the one I use is literary called "Rusted Warfare - Official Server "
ridiculously_bread  [author] 31 Aug, 2023 @ 9:47pm 
New Update is out!
Scald 24 Aug, 2023 @ 12:38pm 
hope more infantry comes out
Badgino56 21 Aug, 2023 @ 8:12am 
no idea witch discord that is there are a few rusted warfare ones and some other RTS games but ill keep a look out for later
ridiculously_bread  [author] 19 Aug, 2023 @ 9:16pm 
No, the flood is currently not in this game. They will be in the next one, which is a big one since I'm also adding native creatives for flood to infect. Check out the mod in official RW discord for sneak peak.
Badgino56 16 Aug, 2023 @ 9:37am 
a halo wars 2 one would be nice too (dont mind my pfp )
Atroia 14 Aug, 2023 @ 5:39pm 
Can you make a spaceship expansion mod for this?
MacReady 13 Aug, 2023 @ 1:53pm 
are the flood in this?
ridiculously_bread  [author] 6 Aug, 2023 @ 10:50am 
Bug found. Going to post a fix today.
Fatass 5 Aug, 2023 @ 3:20pm 
AKS is right, the income does decrease permanently for every unit clicked on, even if the unit is cancelled. Overall fantastic mod, just needs that little bug fixed
ridiculously_bread  [author] 4 Aug, 2023 @ 11:38pm 
Insurrection Factions includes rebels.
yx 3 Aug, 2023 @ 10:45pm 
Where is rebels?
ridiculously_bread  [author] 3 Aug, 2023 @ 1:20pm 
Fixes for the income modules are out, as well as other changes sprinkle around the mod.

Now about the Spartans, the 200 health is suppose to be a balance for the faction.

The UNSC faction has more vehicle variety and small amount of infantry types. Their powerful infantry type, the Spartans, are more powerful than the Covenant and Banished most powerful infantry.

To balance, the Covenant and Banished vehicles, which are in small amounts compare to their infantry types, are a bit more powerful, with their strongest vehicle types the Locust and Scarab able to drain Forerunner control points in two hits.

I thought of adding shields to the Spartans as a late game upgrade, but yeah the 200 is a bit strange but it is a balancing measure game play wise. I will think about changing the stats about this if you could show more reason it improve the gameplay.
WARFACTORY 3 Aug, 2023 @ 2:57am 
They asked me to pass on this information
'Its weird on how the spartans have 200 health while the elites have 190. The creator should implement shield and armor to them. Changing the health from the spartan to 185 is better.'
AKStormtrooper 1 Aug, 2023 @ 11:40pm 
Weird bit; the income seems to decrease with each upgrade or unit purchased.