Rusted Warfare - RTS

Rusted Warfare - RTS

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Halo Wars: Domination
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19.076 MB
31 Jul, 2023 @ 9:58pm
2 Feb @ 12:00am
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Halo Wars: Domination

Description
"The Forerunners sought to preserve the remaining creations of god in their constructs, waiting for countless of centuries unknowing of their future."

Fight for Domination!

Included are 4 factions from the halo series, including insurrectionists. You start off with a main base where you add modules to access units and improve your chances to win. Scatter around every map are control points left by the Forerunners to capture. (It is recommended to play on vanilla maps).

Updates

New additions:
-A Flood or Forerunner gamemode!

Mechanic changes:
-Reworking damage outputs for certain units, especially to bomber types
-Slight decrease to income generation for bases, power modules and control points
-Lowering the health of all buildings a bit
-New weapons sfx for more sound environment variety
-In address to overpowered air units, more infantry units with ranged weapons can target air, Mongoose can shoot air units and the banshees damage is reduced. I still intend air units to be more powerful considering they're available at the later part of the game, and the vehicles dedicated to AA should be effective in countering them
-The speed of picking gamemodes is faster
-Change of movement speed for some units such as Insurrectionist Cyclops being slower
-Change of firerate of some weapons on units
-Banished and Covenant Choppers movement mechanics are improved and deals reliable damage
-Change the Jackjabbit machine gun with a grenade launcher
-The Colossus can do melee

Minor fixes:
-Banished plasma projectiles are red
-Covenant beam laser on Locust, Scarab and Protoscarab are green
-Punching animations for Colossus and Cyclops walkers
-Colossus has improved firing animation for cannon
-The Insurrectionist Base and minibase have slightly improved textures
-Slight changes to texture on some sprites
-Fixes to some units' description

As always, player's feedback is much appreciated.
47 Comments
High Lord Ligma 15 Aug @ 9:58am 
This is cool but can you make it so we can select the AI faction
PocketTJ 31 May @ 2:17am 
Is there faction select so I can make my enemy only the covenant and my ai teammates only the UNSC?
Corrosion 15 Feb @ 11:50am 
Whenever I destroy one of the forerunner towers, the just regenerate and spawn more sentinels. Is this a bug? If so, can you make this compatible with the Battletech mods and the Battalion Wars mods I've been using? I really like this mod. It's the best Halo mod for Rusted Warfare.
ridiculously_bread  [author] 2 Feb @ 12:46am 
The new gamemode excludes both forerunner and flood, so you solely fight the other factions.

In address to the forerunner being too overpowered, control points have their health reduced, and the mega control points have longer firerate and don't produced sentinels aside from the enforcer. So playing forerunners should be easier now.

The flood gamemode have minor changes as I intend this to be the more harder gamemode.

Quite a slow update, but I hope this make the game more enjoyable.
Terminator670 7 Jan @ 4:17am 
Nice!
Popo Bigles 2 Jan @ 7:02am 
oh, cool :needy_heart: thanks
ridiculously_bread  [author] 1 Jan @ 7:09pm 
Happy new years everyone, I'll try to patch up things since I didn't have much time last year.

Expect a update.
Pothead Sauron 8 Nov, 2024 @ 11:36am 
the flood would be an amazing addition
Terminator670 2 Nov, 2024 @ 8:35pm 
if you do update it. could you replace the forerunner towers for resource extractors of some kind.
it breaks immersion a bit if you just want to fight the covenant. maybe add some kind of miner and builder for it in its stead
OldPayphone 29 Oct, 2024 @ 10:43pm 
I can't even play a game. All the resource extractors are already filled with forerunner units so they kill my troops as soon as they spawn. Please disable them.