Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

190 Expanded [Overhaul]
360 Comments
Ironic  [author] 8 Oct @ 9:36pm 
@Milk! We have the guide but nothing else
Ironic  [author] 8 Oct @ 9:36pm 
@Gawain the relations and marriages are hardcoded by the game, making them impossible to change in a efficient way
Gawain 8 Oct @ 3:19pm 
Hi, excellent mod! Playing as Jia Long and the roleplay value is insane. I was wondering if there is any plans (or even if it is possible) to tweak how family trees work? At least related to marriages and how currently unforgiving it works. I tried to set up a marriage with Cao Cao but realized that because one of Jia Long's daughters married Liu Yao's sons and another of Yao's sons married Sun Ce's daughter whose aunt, Sun Ce's sister, married Cao Ang. Which made it impossible to marry Cao Cao's youngest daughter. Having modded some of CA's other games I know the just asinine unnecessary level of coding they do that makes it difficult to work around probably makes that difficult (or impossible) to adjust but I figured I'd ask.
Milk! 30 Sep @ 2:31am 
Is there a more in-dept guide to make succesfull economy? likes good mix of building since i am struggling to make any good income while playing Yuan Shao, idk if it's because i am not managing my army right as well
Ironic  [author] 27 Sep @ 12:39pm 
@Cousin Okri AI for now

@Raidenzar The event will be tweaked later
Cousin Okri 27 Sep @ 10:37am 
Quick question, as Cao Cao, do we get the event to confederate Liu Dai is or is it AI Cao Cao only?
Raidenzar 24 Sep @ 8:09pm 
I get that ZhugeLiang starts out in another faction, but would his event pops up for Liu Bei play?
Gado 17 Sep @ 8:29pm 
aah ok i understand what you mean but it better then having like no name heros with unique items i had to execute generals that i normally dont do just to get the items off them
Ironic  [author] 17 Sep @ 3:27pm 
@Gado It is due to Faction Leaders typically stealing the unique items of them. I will find a better system soon.
Gado 17 Sep @ 2:37pm 
@Ironic or @Rewan Also why does a gold item like a bow suddenly gets permanently fixes to a heros ancillary slot. Its quiet annoying. i stopped playing my campaign because a administrator now cant do foreman + stone monkey and get the build cost reduction.
AntSengelli 17 Sep @ 7:44am 
I was able to get past the turn 81 crash with "summon guan yinping" method but now I'm having a crash at the end of turn 91 after all AI factions finish their turns. I was wondering whether there is a similar fix to that crash.
Rewan  [author] 17 Sep @ 4:45am 
@DSlik : Same as vanilla. wouldn't surprise me CA has some spaghetti in there tho
Gado 16 Sep @ 7:36pm 
@iconic i had a question. i reinstalled this game to play this mod and i dont have that issue i had anymore.However i have some questions on diplomacy. Why does intimidation from dong zhou or harminization for buyou or something in korea give negative diplomacy stats. it makes it sorta a useless stat. is this intentional? I mean intimidation is meant to intimidate and bully around other clans.
DSlik 13 Sep @ 9:29am 
Do the General Capture rate still sama as vanilla?
because it seem something wrong here, when i delegate battle the capture rate is higher then when i manually battle.
with 60% capture rate for delegate i got 5-8 capture of 10 battle
when manually got 0 of 10
same Decisive victory result
김스킬 4 Sep @ 8:42am 
I want to remove the unit restriction when playing as the Han Chinese, but even after modifying it, the restriction remains. I don't know how to explain it.
Ironic  [author] 2 Sep @ 10:25am 
@김스킬 Make sure you are running the new mod above all of 190E load order, and make sure your table name starts with @@ so it overwrites my table
김스킬 2 Sep @ 8:41am 
I changed all the horizontal numbers, but it doesn't apply.
No matter how hard I search, I can't find anything to change. ㅠㅠ..
김스킬 2 Sep @ 6:00am 
I modified building_to_faction_unseen, but it doesn't take effect. What did I do wrong?
김스킬 2 Sep @ 4:06am 
OH! I FIDNE THANX YOU!!
Ironic  [author] 1 Sep @ 8:03pm 
@ 김스킬 Are you looking at the main mod correct and not the overhaul?
Rewan  [author] 1 Sep @ 8:03pm 
Oh I don't think I touched them in the overhaul, you might want to look in the main mod part
김스킬 1 Sep @ 7:54pm 
Tribalbuilding is missing from db/building_effects_junction_tables. Tribalbuilding is only found in db/campaign_unit_requirements_tables.
Ironic  [author] 1 Sep @ 8:04am 
@김스킬 db/building_effects_junction_tables/tribalbuildings is the table you need to change
김스킬 31 Aug @ 8:08pm 
I checked the file of building_effects_junction_tables, but I can't find wuhan letters. Can you tell me which code I need to change? Please.
Ironic  [author] 28 Aug @ 11:26am 
@GoatpapaYT All but the new YT, Wu Huan, are basically done, except for the side buildings.

@ 김스킬 main mod, in building effects
김스킬 27 Aug @ 8:05pm 
tribal building wuhan, qiang.I want to lift the limit on the number of units
김스킬 27 Aug @ 7:50pm 
If i make buildings of qiang, wuhan, and yue, i can use the units. I wonder where mod file is the limit on the number of units at this time.
GoatpapaYT 27 Aug @ 1:09pm 
Hello, first I have to say I'm a big fan of the work you have put in. As someone who loves playing Yellow Turbans factions the work you put in their has been amazing. I was wondering when any new yellow turban factions will be fully ironed out or if they are on a waiting list how far do you think they are from completion.
김스킬 27 Aug @ 7:57am 
qiāngzú.. Sixteen Kingdoms... barbarity..
a nomadic unit that unravels when auxiliary buildings are built
Ironic  [author] 27 Aug @ 6:26am 
@김스킬 If you are talking about Liu Bei's limited amount of unique units that is from CEOs
김스킬 27 Aug @ 3:53am 
Mod What file did you put a limit on the number of immigrant units? I want to fix it, but I can't find it. Please help.
김스킬 27 Aug @ 3:52am 
시발 도대체 어디에 유목민족 유닛 캡을 넣어놓으셨나요? 알려줘봐
Rewan  [author] 12 Aug @ 3:15am 
no.
vulcan 11 Aug @ 9:28pm 
Can you make a mod that allows the character status screen illustration to use file formats other than the current PNG, such as GIF, APNG, or MP4?
With the advancement of AI, it’s now possible to create animated illustrations, but I don’t know how to apply them.
FilthyGreg 11 Aug @ 7:49pm 
Im using your recommended mod list and in the right order but after one of the mods updated it crashes now whenever i try to load the game. Has this been looked into?
Last-Aztec-Descendant 5 Aug @ 6:21pm 
Ah I see they were given to certain characters
Ironic  [author] 5 Aug @ 5:45pm 
@Last-Aztec-Descendant You'll find them on Pan Zhang, Zhou Tai, Xu Sheng, etc
Last-Aztec-Descendant 5 Aug @ 3:43pm 
Ah I see haven’t come across any of the weapons so was just wondering
Ironic  [author] 5 Aug @ 2:48pm 
@Last-Aztec-Descendant already included
Last-Aztec-Descendant 5 Aug @ 12:05pm 
Hey Ironic would you Bring the Weapons From Famous_Chinese_Weapons_Collection (including new heroes) to your mod if that’s Possible cause those weapons would be awesome in this mod
Ironic  [author] 25 Jul @ 8:44pm 
@The Reaper Of Chess YT No check the main mod page
The Reaper Of Chess YT 25 Jul @ 8:34pm 
Cool, I think i found the right one, it was the one off of your twitch right?
Ironic  [author] 25 Jul @ 7:23pm 
@ The Reaper Of Chess YT just join the discord and I’ll toss you the role
The Reaper Of Chess YT 25 Jul @ 7:10pm 
oh man lol okay i am hoping you do eventually i think it could be cool if you need a tester and are interested lmk ill give it a shot
Ironic  [author] 25 Jul @ 6:48pm 
@The Reaper Of Chess YT balance of Records has not been looked at because I don’t play records nor does any of my beta testers.
The Reaper Of Chess YT 25 Jul @ 6:27pm 
Generals in records still feel too strong i feel like at best they should be heavy cav or something similar in strength, Also they have no abilities, does this mean the mod is compatible with records generals abilities being added?
The Reaper Of Chess YT 25 Jul @ 3:11pm 
will this work with Records traditional? i am trying to get the game as close as possible to Shogun 2 without the AI just flat out cheating on the campaign map due to mod increases of difficulty
2BOrNot2B 25 Jul @ 10:52am 
Thanks, I'll try to tinker some more and see if things change. I guess weight is some sort of hidden modifier that influences which personalities they get.
Ironic  [author] 25 Jul @ 10:42am 
@2BOrNot2B What turn they apply iirc
2BOrNot2B 25 Jul @ 10:35am 
Absolutely loving your mod, it really adds so much to the base game that is still missing.

If I may ask real quick as an inquiry, I went poking around the files (just for personal use I made unit sizes 2x for more epic battles) I was wondering, what do the values in cai_personality_group_junctions_tables dictate? There's starting weight, turn1/2/3/4 and then weight 1/2/3/4 though I couldn't figure out how they deal with AI personalities.