Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

171 ratings
190 Expanded [Overhaul]
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Tags: mod, campaign
File Size
Posted
Updated
23.630 MB
27 Jul, 2023 @ 4:09pm
21 Jul @ 8:35am
16 Change Notes ( view )

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190 Expanded [Overhaul]

In 1 collection by Ironic
190 Expanded [Recommended]
16 items
Description




Overview

This mod is the overhaul portion of 190 Expanded, changing base game mechanics to improve the gameplay experience.

THIS MOD REQUIRES 190 EXPANDED!
If you cannot run your mod and 190 Expanded [Characters] together, you will crash.

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Guides and Backup

- Official Guide
- Backup Mod

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FAQ

Q - Why do Northern Tribe units have a -50 Morale debuff?!
A - These units are designed for an aggressive playstyle.
When facing a superior force, you must play aggressively and take the upper hand within the first 10 minutes of battle. Otherwise, they may rout quickly.

Balanced by:
- Lower infantry numbers compared to Han units
- Higher cavalry numbers for Northern Tribes

Q - Why do I see level 0 characters with no traits/backgrounds in my recruitment pool?
A - In the base game, characters generate only for AI factions, not the player.

This causes issues when:
- You run out of AI factions of your culture (e.g., Nanman Confederation)
- You start with very few factions (e.g., Yellow Turbans)

This mod enables character generation for player factions. However, CA designed these characters to be "half-generated" to reduce game load.

We cannot change this.
TL;DR: It's a feature, not a bug.

353 Comments
Gado 17 Sep @ 8:29pm 
aah ok i understand what you mean but it better then having like no name heros with unique items i had to execute generals that i normally dont do just to get the items off them
Ironic  [author] 17 Sep @ 3:27pm 
@Gado It is due to Faction Leaders typically stealing the unique items of them. I will find a better system soon.
Gado 17 Sep @ 2:37pm 
@Ironic or @Rewan Also why does a gold item like a bow suddenly gets permanently fixes to a heros ancillary slot. Its quiet annoying. i stopped playing my campaign because a administrator now cant do foreman + stone monkey and get the build cost reduction.
AntSengelli 17 Sep @ 7:44am 
I was able to get past the turn 81 crash with "summon guan yinping" method but now I'm having a crash at the end of turn 91 after all AI factions finish their turns. I was wondering whether there is a similar fix to that crash.
Rewan  [author] 17 Sep @ 4:45am 
@DSlik : Same as vanilla. wouldn't surprise me CA has some spaghetti in there tho
Gado 16 Sep @ 7:36pm 
@iconic i had a question. i reinstalled this game to play this mod and i dont have that issue i had anymore.However i have some questions on diplomacy. Why does intimidation from dong zhou or harminization for buyou or something in korea give negative diplomacy stats. it makes it sorta a useless stat. is this intentional? I mean intimidation is meant to intimidate and bully around other clans.
DSlik 13 Sep @ 9:29am 
Do the General Capture rate still sama as vanilla?
because it seem something wrong here, when i delegate battle the capture rate is higher then when i manually battle.
with 60% capture rate for delegate i got 5-8 capture of 10 battle
when manually got 0 of 10
same Decisive victory result
김스킬 4 Sep @ 8:42am 
I want to remove the unit restriction when playing as the Han Chinese, but even after modifying it, the restriction remains. I don't know how to explain it.
Ironic  [author] 2 Sep @ 10:25am 
@김스킬 Make sure you are running the new mod above all of 190E load order, and make sure your table name starts with @@ so it overwrites my table
김스킬 2 Sep @ 8:41am 
I changed all the horizontal numbers, but it doesn't apply.
No matter how hard I search, I can't find anything to change. ㅠㅠ..