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The button will list all the genes my mod can find in the console log window (the place where you got all the error messages).
Cheers!
https://gist.github.com/HugsLibRecordKeeper/faae30abb5dd9db599ced5dfd75794ec
Also, in the options there is a button to show all gene defs. How is that supposed to work? Clicking the button did not seem to do anything.
https://gist.github.com/HugsLibRecordKeeper/f3ccba0d54010af18009ae740674149e
Clearly the issue is on my side, so thank you for a great mod either way! I have it set up now so like 5% of everyone will have a single random gene and I think it will make things very interesting.
Because I can sort of force-reset Tweaks Galore settings to make it work, but otherwise that also won't really work initially no matter what I do, and now I'm unfortunately able to get your mod to give me any genes whatsoever despite it giving me all of them previously :/
And your mod *did* work first time I tried it, I just didn't manage to get the blacklist to work, but now it seems I've just borked everything somehow.
For "MMHorns_DoubleCrown - double crown horns", MMHorns_DoubleCrown is the genedef and double crown horns is the LabelShortAdj. You are right.
For "CYB_ViolenceAverse - violence averse", CYB_ViolenceAverse is the genedef and violence averse is the LabelShortAdj. You are right again. The - separates them.
If you want to black list every thing with CYB, MM and Outland, you can type in "CYB,MM,Outland" (without the quotes). Or just CYB or MM or Outland if you want to black list just the genes from that mod. The same for white list, just opposite effect. You probably want either the full genedef name or the full LabelShortAdj name though. Separate them by commas also.
So uhh, I'll keep going at this.
For "CYB_ViolenceAverse - violence averse" the first part is the genedef and the "violence averse" is labelshortadj etc.?
I tried putting in "CYB" and "MM" and "Outland" in the blacklist as wildcards, but these did not seem to work for example. I will try again today and see if I can get those blacklists to work somehow.
This is doable, but I wasn't sure what parts to grab from the gene names, tried out a few ways of writing and the blacklist didn't really seem to hold. (I'm having trouble trying to figure out where I can see "LabelShortAdj" for example.)
So I just thought "Oh no, now I have to test and figure out why this isn't working. If this mod could see the Tweaks Galore list that I've already manually sorted to perfection and use that, this would be also be perfect already".
I understand this is a very specific and odd request. I will try again to make the blacklist just skip all the mod genes at least. I'd be kind of fine with that.
But after having done some very heavy adjusting of my mod list, I wanted to ask if it would be possible to have and option instead of blacklist/whitelist that this look at the genepack settings under the Biotech category in Tweaks Galore?
I have a lot of mods I want to use for making xenotypes, but I don't want them to spawn in trader genepacks etc. and actually be unique to the xenotypes, so I've gone in and turned most of it off in Tweaks Galore. Like literally hundreds of genes
But I'm having problems getting the same granularity in this mod, so if it could just use that list instead it would be amazing.
Interestingly enough, when I then deleted what was written in those boxes, and the error did not recur.
https://pastebin.com/15pxTNNt
I move all error messages to a discussion thread to avoid clustered text.
I turned off all mods, leaving only DLCs. The problem persists.
I don't have the white and black sheets configured in this mod (partly because I couldn't get into the settings for some reason), but I also didn't configure them in previous versions of this mod (1.4, 1.5).
Regarding mods that interact with genes:
Animal Genes
Better Gene Inheritance
Gene Fabrication
GeneLibrary
Some VRE – Genie, Highmate, Pirates(?), Pigskin
[AV] Ancient Spacer Xenos
Altered Carbon 2: ReSleeved
All of this mods (except Animal Genes) I used for a while (1.4, 1.5) with your mod.
There are several other similar errors, but as I understand it, they all come from the first one. And all of them are somehow related to the generation error. Unfortunately, I can't publish anything longer than 1000 characters
White list will override black list. For example, you can black list anything with "hair", then white list "Hair_InkBlack"."
@Vortek Gamer Is it possible for you to turn on debug mod and look for any text that has my mod name (Buggy or MutatedPawn) and paste it here? Thanks in advance!
I ran into a problem - I got into the mod settings, but I can't close the window in any way except by completely closing the game. Also, all the settings I made are not saved for some reason
_ Add compatibility for 1.6.
_ Remove HugsLib dependency. All previous mod settings are lost. Please visit the new settings.
_ Black/white listing entries are treated as wildcard. "hair" will include any gene that has "hair" (case-insensitive) in defName or LabelShortAdj.
_ White list will override black list. For example, you can black list anything with "hair", then white list "Hair_InkBlack".
_ Add custom tick time for both growing carcinoma and toxic build up mutation. Default is still 5k. Thanks Arthur GC for the suggestion.
Please let me know if you find any issues. I couldn't play test as much as I should.
Cheers!
@StarOri I am still working on babies' mutations.
Did you consider to add a chance for children to have one random "mutated" gene (a random new gene) on birth? I think this would be a really nice addition to the immersion and possible "stories creation", this does not happen often in reality of course but if we could tweak the chances, anyone would probably be fine with that.
Would that be complicated to add?
But that's ok, no problem.
Thanks for the mod :)
If I understood the mod settings correctly, twenty 5% of mutating attempts per day is the same as 64.15% of it happening at least once per day.
Maybe the default settings should be every 60000 or 30000 ticks instead of 5000 (at least for the growing carcinoma trigger).
If xeno genes are not allowed, all mutations will be endo.
Otherwise, any mutation will have a 50% chance of being xeno.
You can turn on debug and read the messages. If "Xenogene chance roll" is greater than 0.5, the mutation should be xeno.
Cheers!
@wowhvb would it be at possible to make white|blacklists use masked strings? i.e, to remove whole bunch of genes by simply having " VREA_* "? the string type used for the list is not that long, sadly, and this will greatly reduce it's size.
Alternatively, can there be seperate lists(checklists) that would take mod names to allow|forbid genes from?
All in all, great mod,keep up the good work!