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Yeah, at world gen the game creates faction leaders and other various pawns that can cause other errors at startup with certain mods.
I do plan to maybe make another version of this where it works the opposite. You choose what genes/xenotype are chosen. But that's far off in the future. Working on other ideas I have.
I'm going to have to play with it more to get my settings correct but do I ever LOVE this idea, although I think the easiest thing would be to make it affect baseliners only because as you said there are a lot of weird gene compatibility issues in other mods when you have a lot of mods.
I want to try a gene thief run with this either using gene ripper or that gene that lets you steal genes.
For your recommended exclusions, you might want to add the Alpha Genes nuclear death blast and maybe some of the anomaly defaults?
If they are xenogenes (like a sanguophage) then the genes from this mod will get generated as xenogenes
This is an absolute amazing mod btw, and I seriously don't understand how it doesn't have dozens of thousands of downloads...