Total War: WARHAMMER III

Total War: WARHAMMER III

Piratical Encounters (with Southern Realms & High Elf Sea Patrol support) Works with 6.3
103 Comments
Mumm-Ra 17 Sep @ 12:28am 
Thumbs up for the update
opuntia 16 Aug @ 8:11am 
Super!
Thank you for all of the effort on this excellent mod.
:steamthumbsup:
Vacuity  [author] 16 Aug @ 12:55am 
Update: Kinda worked myself ahead of my intended schedule, and that's the last of the encounters rewritten and rebalanced for the new functionality. Daemon armies are sooooo much better now in particular.
I'm going to try and step away from adding/changing stuff for a bit and hope there are enough people still using the mod to find and report any problems.
Vacuity  [author] 15 Aug @ 7:58pm 
No worries! Spread the word that it's back and even better than before! I should have an update tonight with rewrites and rebalances for the remaining encounters. Being able to adjust encounter army sizes on the fly was an absolute game changer.
Dragon32 15 Aug @ 10:34am 
Thanks for all these recent enhancements and updates, Vacuity.
Vacuity  [author] 15 Aug @ 9:27am 
Update: Too long to fit here. Check the Change Notes for details.
Vacuity  [author] 14 Aug @ 6:13am 
Update: Rewrote the backend for choosing factions, and generating armies in order to have better performance.
Added direct support for factions to be able to draw on different army sets (previously, I used a hacky method. Actually, all my methods are probably pretty hacky, but whatever...).
Added support for different army sets to generate different size armies.
Rebalanced Vampire Count, Wood Elf, Beastmen, Chaos Dwarf, Tomb King, Bretonnian armies using the above new technical features.
Added a new Colonies encounter to Cataph's Souther Realms support, replacing three sides of the die for Estalian encounters. Rebalanced the Tilean, Estalian,a nd Border Prince encounters using the above new technical features.
Rebalanced the encounter for Cataph's Sea Patrol using the above new technical features.
Fixed a bug where a Chaos Dwarf encounter might generate an army that wouldn't attack the player.
Vacuity  [author] 13 Aug @ 9:03am 
No worries!
Arawwn 13 Aug @ 8:53am 
Thanks for your reply!
Vacuity  [author] 13 Aug @ 8:47am 
The mod description says it modifies the spawn rates of points of interest at sea, which means it's almost certainly modifying the same script, so not compatible
Arawwn 13 Aug @ 7:50am 
Seems really cool mod! What are the chance that this modis compatible with yours: Encounters at Derp - Double treasure, Amanar, Etc : https://gtm.steamproxy.vip/workshop/filedetails/?id=2853661885
Vacuity  [author] 13 Aug @ 5:28am 
Rebalanced Dark Elves, Norsca, Ogres, Skaven, Greenskin (now just goblins), High Elves, Empire, Cathay, Warriors of Chaos, Dwarfs, Khorne, Kislev, Lizardmen, Nurgle, Slaanesh, and Tzeentch encounters.

See description for notes on design.
Vacuity  [author] 12 Aug @ 9:52am 
Update: rebalanced the three extra Vampire Coast encounters to match vanilla balancing. Less exciting, yes, but also more reasonable.

Will do Norsca soon. May also create a system to have random generals, right now each faction is only ever led by one lord type. Feedback on difficulty of Vampire Coast encounters is welcome.
opuntia 12 Aug @ 8:56am 
Super!
Thank You!
Vacuity  [author] 12 Aug @ 8:30am 
And it's back! Next step is balancing some of these encounters.
opuntia 25 Jul @ 9:07am 
Got it
Any one interested in taking this on?
Dragon32 28 Jun @ 3:47pm 
Vacuity  [author] 30 Mar, 2024 @ 9:08am 
I don't even have the game installed after all the crap CA's pulled with this game: there are other games I'd rather spend my time, money and effort on.

If anyone wants to update the mod, feel free. If I ever bother coming back to the game, I'll probably update it myself, as I think the game's vanilla encounters are pretty lacking.
opuntia 28 Jun @ 2:40pm 
The last update was 10/01/2023
Has this mod been abandoned?
Baligdur 8 Jun @ 7:06am 
MOD BROKEN
Mumm-Ra 28 Apr @ 9:40pm 
update please
Pfleger Von Yggdrasill 19 Mar @ 11:39am 
Not compatible with OVN fishman, it will straight up erasing every starting hero or land encounters.
Enae 16 Mar @ 5:26pm 
Not working on 6.0
Lycia Pintella 27 Feb @ 4:19pm 
Is this compatible with Immortal Empires Expanded?
flupo42 16 Dec, 2024 @ 1:21pm 
anyone has this one working?
stevens2222 12 Aug, 2024 @ 11:55pm 
i love this mod, up pls
Kragg 21 Jul, 2024 @ 6:31am 
love this idea, will test in current version and report any useful feedback, if any
Dani.Rockatansky 18 Jul, 2024 @ 10:55pm 
:steamsalty::steamsalty:
Serj Targarien 10 Jun, 2024 @ 9:35am 
By looking at the code in the script it should work fine with the latest version of the game. Haven't tried it myself though.
slapda11as 9 May, 2024 @ 7:39pm 
does this still work
Bantichai 6 May, 2024 @ 12:13am 
I'm hoping after CA's latest update that it might pique some interest in returning. This is a great mod as there are very few mods that allow the player to engage in more "neutral" encounters and this is a great way to fight other races without having to be dragged into wars.
REITERPALLASCH 4 Apr, 2024 @ 11:36am 
Hope somebody updates this
Lokki 30 Mar, 2024 @ 3:05am 
@Vacuity Especially now that CA seems to be getting hammered by SEGA, we might not even see the Slaanesh dlc.
Vacuity  [author] 30 Mar, 2024 @ 2:08am 
I don't even have the game installed after all the crap CA's pulled with this game: there are other games I'd rather spend my time, money and effort on.

If anyone wants to update the mod, feel free. If I ever bother coming back to the game, I'll probably update it myself, as I think the game's vanilla encounters are pretty lacking.
Leaf 30 Mar, 2024 @ 2:04am 
not working anymore?
stevens2222 15 Jan, 2024 @ 10:59pm 
up pls
Dragon32 18 Dec, 2023 @ 11:37am 
There's a vanilla game bug with sea encounters causing crashes, they're trying to track down the cause(s)
https://community.creative-assembly.com/total-war/total-war-warhammer/forums/13-report-a-warhammer-iii-bug/threads/353-need-info-sea-encounter-crash-bug
nopasties 18 Dec, 2023 @ 8:29am 
Same thing as the last guy, certain custom lords cause crashes, some of the time. It's weird. Like I can restart the game and do the exact same thing and it crashes. Do something different and it doesnt crash.
jaksurf 9 Dec, 2023 @ 3:53am 
Some custom LL´s causes crashes. Not your excellent mod. thx
AkumulatoR 3 Nov, 2023 @ 9:12am 
Very fun mod, and it seems to significantly reduce chances of pulling the broken one(s) and crashing by adding so much options. Unfortunately it kinda screws up diplomacy because you gain positive rep from any faction with line of sight over your battles. I now have +50 positive rep with Nagash (lots of faction mods here) for fighting "greenskins" and "dark elves". I don't suppose you can do something about it?
Lokki 19 Oct, 2023 @ 9:53am 
@sciscitatio unfortunately that is a vanilla bug.
blóðþyrstr 19 Oct, 2023 @ 5:37am 
Crashing upon trying to search a shipwreck as Tyrion. I am also using SFO and Sea Patrol, but I guess this is what is causing it. Have searched shipwrecks before, but this one in particular causes a crash.
Ashunava 2 Oct, 2023 @ 6:19am 
I'm 90% sure that this update broke something as after selecting the bigger reward/fight battle option on some encounters in an around Cathay I was simply getting nothing: no battle, no loot, no (critical) error. I'll do further testing.

On the flip side, it seems to have fixed a crash that occurred when AI was picking up treasures.
Vacuity  [author] 1 Oct, 2023 @ 5:24am 
Update: Tweaked script to match Hotfix 4.03's script version. Only tested that the game loads. Let me know if it's still broken.
Krakenous 25 Sep, 2023 @ 7:44am 
Mod Manager error:

"Outdated overwriting packs!
These packs overwrite CA data and should not be used when outdated:

VC_Naval_Encounters.pack overwrites:
script\campaign\wh2_campaign_encounters_at_sea.lua"

Mod manager error, unfortunately causing issues in-game. I think 4.0.3 hotfixed and hot-broke some things lol.
Herls 13 Sep, 2023 @ 5:32pm 
Ah, my bad. was a bit tipsy while playing.
Vacuity  [author] 12 Sep, 2023 @ 7:10pm 
First line of the mod description?
Herls 12 Sep, 2023 @ 9:00am 
any update on when a 4.0 update will be coming? script/campaign/wh2_campaign_encounters_at_sea.lua is currently overwritten
Lokki 26 Aug, 2023 @ 11:57pm 
If you are going to make bonkers armies like this spawn from these maybe make the rewards better.
Lokki 26 Aug, 2023 @ 4:15am 
How are you supposed to defeat some of the armies that get spawned in early game? 2 necrofex colossus 1 terrorgheist 3 deck gunners 1 syren and gunnery crab and mournghul.