Garry's Mod

Garry's Mod

Headcrab Takeover (Zombie Overhaul)
1,003 Comments
shortblack1908 1 hour ago 
i like the mod but the latching animation needs more animations pls i love the mod
15十五 (Jyugo) 28 Sep @ 9:37pm 
can someone call the creator to fix this bug, they're working fine but i don't think their fingers stretching out of the map is part of their feature...

if he did fix it, will you let me know? thx
Gordon, GORDAN! 25 Sep @ 8:20pm 
@Outland Specialist

They have a chance to spawn instead of Fast Zombies.
hery75us 22 Sep @ 5:12pm 
Thefish just install simple reskins that only replace the textures and not the models
hery75us 22 Sep @ 5:11pm 
You idiot settings
willturd09 22 Sep @ 4:36pm 
how to enable headcrab latching
THEFISH 20 Sep @ 3:19am 
hey can you please fix the reskin problem i am using an addon that transforms headcrabs into that bread from tf2 and for normal zombies it bugs out for fast and poison it destroys the textures and stretches their body
OutlandSpecialist 17 Sep @ 3:43am 
I can't seem to get the fast zombine, is there any way to fix that?
[Mar] Boss 14 Sep @ 9:20am 
baby headcrabs is seperate mod
joshrodriguez25121 13 Sep @ 7:24pm 
how do i get baby headcrabs???
Blitz 6 Sep @ 11:32pm 
why dosent it work it cant infect anything dont know why please help me
gassy_the_gamer69 6 Sep @ 3:10am 
would you add a lifespan feature example: they grow into gonoms then they become gonarchs
KannedKielbasa 26 Aug @ 8:20pm 
Headcrabs themselves deal 0 damage lmao
ArcherThe2nd 26 Aug @ 5:02pm 
fast zombine cant use grenades for me
Specneo 25 Aug @ 3:40pm 
This mod. i have to say this: When that Zombie cop is taken over, all the other zombies, except for the base zombies and zombines. will attack the zombie. and I know I had some ZBase mods installed
kyle4350 25 Aug @ 3:29pm 
how to enable fast zombie rotting
superkaybo 22 Aug @ 10:15am 
does this work with npcs not from the base game?
cat 20 Aug @ 10:55pm 
my 2th favorite addon
Bankai_IDK 20 Aug @ 3:57am 
i'd like to report an error on this mod, it keeps giving lua errors such as :

[Headcrab Takeover (Zombie Overhaul)] lua/entities/takeoveranimation.lua:408: bad argument #1 to 'ManipulateBoneScale' (number expected, got nil)
1. ManipulateBoneScale - [C]:-1
2. CreateServerRagdoll - lua/entities/takeoveranimation.lua:408
3. unknown - lua/entities/takeoveranimation.lua:570
Charpet 17 Aug @ 9:33pm 
my number 2# favorite addon
YourLocalBuffoon 16 Aug @ 10:55pm 
epic
salsa_picante 14 Aug @ 9:19am 
is this compatible with ReAgdoll? It would be pretty neat if this addon had additions if it was installed along with ReAgdoll
holberry20 12 Aug @ 11:30am 
idk why thats an error when a headcrab infects a stormtrooper npc
holberry20 11 Aug @ 10:48am 
[Headcrab Takeover (Zombie Overhaul)] lua/entities/headcrabbonemerge.lua:235: attempt to index a nil value
1. unknown - lua/entities/headcrabbonemerge.lua:235
Kectsup 9 Aug @ 11:15am 
Would you port this to Half Life 2? Just make it where the player and important characters not get taken over?
ruthlesskiller442 7 Aug @ 5:12am 
why are the headcrabs just shadows
HiggsBugson2015 7 Aug @ 3:00am 
nm rong
HiggsBugson2015 7 Aug @ 2:59am 
hard worker
HiggsBugson2015 7 Aug @ 2:58am 
i love it
HiggsBugson2015 7 Aug @ 2:58am 
noceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
MosinNagant 6 Aug @ 1:53pm 
i don't think its updated any more
Delabane 6 Aug @ 8:01am 
can you make a setting where you can disable the blood after the transformation?
t51 enjoyer 5 Aug @ 5:07pm 
i wish any headcrab zombie could become a gonome
man, I'm dead 4 Aug @ 9:43am 
100000000% you did great but can you add it too raising the bar: redux snpcs 1/3 2/3 3/3 pls so i can have even more fun with this mod
mrplum567 2 Aug @ 6:50pm 
when a combine shotgunner shoots the headcrab RIGHT before the frame where he gets latched on, the game crashes
Gman 2 Aug @ 5:57pm 
When they get infected the model was distorted for me. I was using a different model, so we’re they incompatible or?
luke59 31 Jul @ 9:28pm 
may someone inform me why this is not working
luke59 31 Jul @ 9:27pm 
the infection thing just doesnt work?
Kectsup 30 Jul @ 5:36pm 
Will there be a new update for the BMCE since the legacy one is broken?
goofy ahh cat :) (YiLoong) 30 Jul @ 8:44am 
its the normal headcrabs that do that for some reason
goofy ahh cat :) (YiLoong) 30 Jul @ 8:40am 
how can i fix that the head and hands are streching out
man, I'm dead 22 Jul @ 11:22am 
10/10
Rar-half 20 Jul @ 9:54am 
no me sirve
EarthScoreBuster 18 Jul @ 9:48pm 
lore accurate headcrab
Serial Designation N 18 Jul @ 12:47am 
[Headcrab Takeover (Zombie Overhaul)] lua/entities/headcrabbonemerge.lua:235: attempt to index a nil value
1. unknown - lua/entities/headcrabbonemerge.lua:235
Serial Designation N 18 Jul @ 12:47am 
[Headcrab Takeover (Zombie Overhaul)] lua/entities/headcrabbonemerge.lua:221: attempt to index a nil value
1. unknown - lua/entities/headcrabbonemerge.lua:221
3DS-Kid 17 Jul @ 9:36am 
i just found out that it doesnt let headcrabs zombify classic zombies or poison zombies, unless its player with the model, but if they zombify a player with one of those models it makes a lua error. so, just dont have a zombie as your player model with this mod on. :)
Bob. 8 Jul @ 3:31am 
what does the zombie slump chance multiplier do?
BigBam122899 6 Jul @ 11:43am 
[Headcrab Takeover (Zombie Overhaul)] lua/entities/headcrabbonemerge.lua:235: attempt to index a nil value
1. unknown - lua/entities/headcrabbonemerge.lua:235
BigBam122899 6 Jul @ 11:25am 
[Headcrab Takeover (Zombie Overhaul)] lua/autorun/server/headcrab_takeover.lua:2718: Tried to use a NULL entity!
1. SetPos - [C]:-1
2. v - lua/autorun/server/headcrab_takeover.lua:2718
3. Run - lua/includes/modules/hook.lua:102
4. AfterCreateZombie - lua/autorun/server/headcrab_takeover.lua:1992
5. AfterZombie - lua/autorun/server/headcrab_takeover.lua:2876
6. unknown - lua/entities/takeoveranimation.lua:644