Garry's Mod

Garry's Mod

Headcrab Takeover (Zombie Overhaul)
1.003 kommentarer
shortblack1908 For 10 timer siden 
i like the mod but the latching animation needs more animations pls i love the mod
15十五 (Jyugo) 28. sep. kl. 21:37 
can someone call the creator to fix this bug, they're working fine but i don't think their fingers stretching out of the map is part of their feature...

if he did fix it, will you let me know? thx
Gordon, GORDAN! 25. sep. kl. 20:20 
@Outland Specialist

They have a chance to spawn instead of Fast Zombies.
hery75us 22. sep. kl. 17:12 
Thefish just install simple reskins that only replace the textures and not the models
hery75us 22. sep. kl. 17:11 
You idiot settings
willturd09 22. sep. kl. 16:36 
how to enable headcrab latching
THEFISH 20. sep. kl. 3:19 
hey can you please fix the reskin problem i am using an addon that transforms headcrabs into that bread from tf2 and for normal zombies it bugs out for fast and poison it destroys the textures and stretches their body
OutlandSpecialist 17. sep. kl. 3:43 
I can't seem to get the fast zombine, is there any way to fix that?
[Mar] Boss 14. sep. kl. 9:20 
baby headcrabs is seperate mod
joshrodriguez25121 13. sep. kl. 19:24 
how do i get baby headcrabs???
Blitz 6. sep. kl. 23:32 
why dosent it work it cant infect anything dont know why please help me
gassy_the_gamer69 6. sep. kl. 3:10 
would you add a lifespan feature example: they grow into gonoms then they become gonarchs
KannedKielbasa 26. aug. kl. 20:20 
Headcrabs themselves deal 0 damage lmao
ArcherThe2nd 26. aug. kl. 17:02 
fast zombine cant use grenades for me
Specneo 25. aug. kl. 15:40 
This mod. i have to say this: When that Zombie cop is taken over, all the other zombies, except for the base zombies and zombines. will attack the zombie. and I know I had some ZBase mods installed
kyle4350 25. aug. kl. 15:29 
how to enable fast zombie rotting
superkaybo 22. aug. kl. 10:15 
does this work with npcs not from the base game?
cat 20. aug. kl. 22:55 
my 2th favorite addon
Bankai_IDK 20. aug. kl. 3:57 
i'd like to report an error on this mod, it keeps giving lua errors such as :

[Headcrab Takeover (Zombie Overhaul)] lua/entities/takeoveranimation.lua:408: bad argument #1 to 'ManipulateBoneScale' (number expected, got nil)
1. ManipulateBoneScale - [C]:-1
2. CreateServerRagdoll - lua/entities/takeoveranimation.lua:408
3. unknown - lua/entities/takeoveranimation.lua:570
Charpet 17. aug. kl. 21:33 
my number 2# favorite addon
YourLocalBuffoon 16. aug. kl. 22:55 
epic
salsa_picante 14. aug. kl. 9:19 
is this compatible with ReAgdoll? It would be pretty neat if this addon had additions if it was installed along with ReAgdoll
holberry20 12. aug. kl. 11:30 
idk why thats an error when a headcrab infects a stormtrooper npc
holberry20 11. aug. kl. 10:48 
[Headcrab Takeover (Zombie Overhaul)] lua/entities/headcrabbonemerge.lua:235: attempt to index a nil value
1. unknown - lua/entities/headcrabbonemerge.lua:235
Kectsup 9. aug. kl. 11:15 
Would you port this to Half Life 2? Just make it where the player and important characters not get taken over?
ruthlesskiller442 7. aug. kl. 5:12 
why are the headcrabs just shadows
HiggsBugson2015 7. aug. kl. 3:00 
nm rong
HiggsBugson2015 7. aug. kl. 2:59 
hard worker
HiggsBugson2015 7. aug. kl. 2:58 
i love it
HiggsBugson2015 7. aug. kl. 2:58 
noceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
MosinNagant 6. aug. kl. 13:53 
i don't think its updated any more
Delabane 6. aug. kl. 8:01 
can you make a setting where you can disable the blood after the transformation?
t51 enjoyer 5. aug. kl. 17:07 
i wish any headcrab zombie could become a gonome
man, I'm dead 4. aug. kl. 9:43 
100000000% you did great but can you add it too raising the bar: redux snpcs 1/3 2/3 3/3 pls so i can have even more fun with this mod
mrplum567 2. aug. kl. 18:50 
when a combine shotgunner shoots the headcrab RIGHT before the frame where he gets latched on, the game crashes
Gman 2. aug. kl. 17:57 
When they get infected the model was distorted for me. I was using a different model, so we’re they incompatible or?
luke59 31. juli kl. 21:28 
may someone inform me why this is not working
luke59 31. juli kl. 21:27 
the infection thing just doesnt work?
Kectsup 30. juli kl. 17:36 
Will there be a new update for the BMCE since the legacy one is broken?
goofy ahh cat :) (YiLoong) 30. juli kl. 8:44 
its the normal headcrabs that do that for some reason
goofy ahh cat :) (YiLoong) 30. juli kl. 8:40 
how can i fix that the head and hands are streching out
man, I'm dead 22. juli kl. 11:22 
10/10
Rar-half 20. juli kl. 9:54 
no me sirve
EarthScoreBuster 18. juli kl. 21:48 
lore accurate headcrab
Serial Designation N 18. juli kl. 0:47 
[Headcrab Takeover (Zombie Overhaul)] lua/entities/headcrabbonemerge.lua:235: attempt to index a nil value
1. unknown - lua/entities/headcrabbonemerge.lua:235
Serial Designation N 18. juli kl. 0:47 
[Headcrab Takeover (Zombie Overhaul)] lua/entities/headcrabbonemerge.lua:221: attempt to index a nil value
1. unknown - lua/entities/headcrabbonemerge.lua:221
3DS-Kid 17. juli kl. 9:36 
i just found out that it doesnt let headcrabs zombify classic zombies or poison zombies, unless its player with the model, but if they zombify a player with one of those models it makes a lua error. so, just dont have a zombie as your player model with this mod on. :)
Bob. 8. juli kl. 3:31 
what does the zombie slump chance multiplier do?
BigBam122899 6. juli kl. 11:43 
[Headcrab Takeover (Zombie Overhaul)] lua/entities/headcrabbonemerge.lua:235: attempt to index a nil value
1. unknown - lua/entities/headcrabbonemerge.lua:235
BigBam122899 6. juli kl. 11:25 
[Headcrab Takeover (Zombie Overhaul)] lua/autorun/server/headcrab_takeover.lua:2718: Tried to use a NULL entity!
1. SetPos - [C]:-1
2. v - lua/autorun/server/headcrab_takeover.lua:2718
3. Run - lua/includes/modules/hook.lua:102
4. AfterCreateZombie - lua/autorun/server/headcrab_takeover.lua:1992
5. AfterZombie - lua/autorun/server/headcrab_takeover.lua:2876
6. unknown - lua/entities/takeoveranimation.lua:644