Crusader Kings III

Crusader Kings III

Divine Intervention AGOT Cheat Menu
441 Comments
Lithane  [author] 2 hours ago 
@Nero You need to also go to the DI_title_manager.gui file and add entries for each new building, which would open the sgui file.
hmetcalf2018 18 hours ago 
This compatch needs to be updated
xane_mil 10 Oct @ 8:57am 
@Scarlet Wizard SAME!
Scarlet Wizard 10 Oct @ 1:51am 
All artifacts are invisible when I use it after the latest update
Nero 29 Sep @ 7:55am 
I have to say that your mod is really useful, and I really appreciate the work you have put into it. However, I wanted to ask if you could give me some pointers on how to add modded buildings to the title manager. I have added the Dragonpit building to common/scripted_guis/DI_title_manager_sguis, but the button doesn't appear in the game to build it. Is there something else that needs to be edited?
Lithane  [author] 15 Sep @ 6:41pm 
Would need to manually add the modded buildings, probably get around to it some day.
sibokedu 15 Sep @ 6:24pm 
Oh nice! This mod fixed a lot of my problems. But I found a couple bugs. The title manager doesn't seem to include a couple buildings. For instance, maxing out buildings doesn't work for godswoods, prairie farms, brewery, the bee-keeping one (forgot the name), and etc. Also, the castle holdings can go up to lvl 5 but the manager maxes it out at lvl 4. Also, can we get the blood-of-old-valyria modifier added? I need it for incest and stuff. Thanks for making the mods btw.
Depretor 13 Sep @ 7:27am 
False alarm, my dumbass had just screwed up the bloody load order. ALWAYS keep the main mod first and the compatch after, i hadn't done that.
Depretor 13 Sep @ 4:30am 
I don't believe they added new ones, but they appear to have changed the two traits with the multiple tracks. Please do update and fix it so that they work once more.
Lithane  [author] 13 Sep @ 12:05am 
@Depretor I'm assuming you are talking about traits that have multiple tracks, if they added new ones then I have to manually update it to make the new trait tracks work.

To people getting invisible things in AGOT mod, this mod does not in any way modify the AGOT files, so this mod can't cause that kind of conflict. It has to be some other mod you have that is causing the issue.
vernandonic 12 Sep @ 11:22pm 
@ares
you are the goat for real dude,i love you as much as i can, thank you so much vro
Silent 12 Sep @ 2:53pm 
Makes dragon eggs invisible for me
Ares 12 Sep @ 2:10pm 
@vernandonic
I had the same problem and disabled AGOT: House Founders in the modlist and new artifacts are generating properly
vernandonic 12 Sep @ 8:31am 
i love this mod but im facing a problem when im playing agot with divine intervention my artefacts in the game are invisible, i have downloaded all the compatches and have the right load order but it still bugs my artefacts icons and i dont know what can cause it or how to repair it
Depretor 12 Sep @ 5:01am 
Certain traits can not be modified (Dragon Rider + Social Figure) in the cheat menu. I tried first with submods and noticed it, then turned them all off yet the issue still occurs. Please do try to fix it as I believe this mod is still being used, is it not?
Lithane  [author] 6 Sep @ 11:18am 
@CookieCae I'm perfectly aware, that's normal. It doesn't mean anything, other than it was made for an older version of the game than the current one. Has zero impact on it actually working.
limith 4 Sep @ 5:36am 
Mod seems to crash now when used together with Weight of Crown AGOT compatch. Used to work a few days ago.
CookieCae 3 Sep @ 8:44pm 
@Lithane - yeah I know but your mod keeps saying it's the wrong version
Lithane  [author] 3 Sep @ 5:06pm 
Everything from the DICM update should appear while using this, that's why you have to have both mods running.
CookieCae 3 Sep @ 2:23pm 
@Lithane - can you update to the newest version of DICM please???
Lithane  [author] 27 Aug @ 5:52pm 
@ElLegolo Not currently.

@Ulfric Dundercloak You can pin the characters via the right-click menu, then check the pinned checkbox in the trait editor, and any trait you add / remove will effect all of the pinned characters.
Ulfric Dundercloak 21 Aug @ 3:58pm 
how do you edit the traits of characters you cant swap into? ( maestors, dragons)
ElLegolo 19 Aug @ 6:13am 
Is there a way to make dragons lay eggs with this mod? Been fiddling around for a few hours or so but haven´t found anything...
Lithane  [author] 3 Aug @ 3:10am 
But also you would need 3 mods, this mod, agot mod, and the main divine intervention mod.
Lithane  [author] 3 Aug @ 3:09am 
What about if you don't have this mod? No crashing?
Steepoady 3 Aug @ 3:03am 
This causes a crash that requires an system reboot for me, only two mods in the load order, this is second.
Lithane  [author] 20 Jul @ 2:25pm 
Only way the models would be bugged from using this mod is if you used the pinned character menu to alter them and it broke them, which I don't think I could really fix with an update easily.
Fly-Guy9 19 Jul @ 7:52pm 
Might need an update. The dragon Models are screwed unfortunately due to the mod. Great mod don't get me wrong but it needs to be updated to get rid of the model bugging
Mycelia 17 Jul @ 8:33pm 
Mod works for me, no issues as far as I know. I don't have many submods either, but this is the only one in my playset that has the yellow triangle next to it. One outdated mod may be fine, but many will probably wreak havoc on your game.
Son_Of_Car04 6 Jul @ 4:59pm 
Is the mod making the dragons tiny and gray for anyone else? It's also deleting inventory items.
Yaksha500 6 Jul @ 8:40am 
still cant get it to work hmm changed UI, dont have weight of crown etc on
hmetcalf2018 30 Jun @ 10:28pm 
I think this is due for an update
Mycelia 28 Jun @ 5:36pm 
👍
Lithane  [author] 27 Jun @ 6:13pm 
Yea, I've thought of various methods. Allowing you to drag the button around would likely work fine.
Mycelia 24 Jun @ 4:35pm 
@Lithane, You could do what the ACM mod does in Victoria 3, they switched from a skull icon to a similarly sized movable window with specific buttons that opens the main menu and other menus. It doesn't seem to conflict with other buttons now. Not sure if it would help here but maybe it's worth looking into.
Lithane  [author] 24 Jun @ 5:53am 
If the skull icon is hidden, it's likely being covered by another mod. Check this guide https://gtm.steamproxy.vip/workshop/filedetails/discussion/2986538297/6051221329352141318/

I've been told the weight of crown mod is covering it, potential fix is to change your games UI scale.
hardman190994 14 Jun @ 11:15pm 
the skull icon has gone and i cant find it
yangjf842 14 Jun @ 9:45pm 
hi anyone have this issue the skull button is blocked by this Weight of Crown mod?
Lithane  [author] 12 Jun @ 11:12pm 
@The 25th Baam When you change the skills, it doesn't show the change on your character until you unpause the game, it's a game issue.
Lithane  [author] 12 Jun @ 11:12pm 
Yes, new MAA are something that should be added at some point.
C A T 12 Jun @ 6:42am 
Hey, great mod, I was just wondering if you plan on adding the other MaA that is currently missing from the menu as you mentioned
The 25th Baam 11 Jun @ 12:33pm 
I can change the things like gold,prestige and renown, but i cant change my skillpoints (Diplomacy, Martial,...). Why?
Unstable Energy 4 Jun @ 10:26pm 
@rathinaman001 does it make the items appear with a blank image?
Lithane  [author] 2 Jun @ 2:21pm 
@Ziege Yes you can increase dragon size by pinning the dragon and using the pinned character menu like adding currency. That menu has special interactions for dragons that allows changing their size and a couple of other things unique to dragons.
Ziege 2 Jun @ 4:39am 
so is there a way to increase dragon size?
laycin 1 Jun @ 9:55am 
Somehow it doesn't allow to rename non-player pinned characters...
Papu de Papulandia 1 Jun @ 6:47am 
+1 in that hidden artifact problem
rathinaman001 31 May @ 12:16am 
HI boss this needs an update as it breaks the new hidden artifacts in the latest agot update.
hexoboo 17 May @ 3:35am 
There are some of the men at arms like the unsuilled, but theres no scorpions id appreciate if it could be possible to spawn scorpions too
Lithane  [author] 16 May @ 8:29pm 
I added all of the custom men-at-arms unit types at the time that I made this originally. If it's not there, I may need to add new ones.