Crusader Kings III

Crusader Kings III

280 ratings
Divine Intervention AGOT Cheat Menu
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3.501 MB
28 Jun, 2023 @ 11:01pm
14 Mar @ 12:14pm
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Divine Intervention AGOT Cheat Menu

Description
AGOT Compatibility patch for Divine Intervention cheat menu. This mod requires the AGOT mod to be running, if it isn't your menu will be messed up for vanilla, assuming it doesn't have outright crashes. You also need the main Divine Intervention Cheat Menu mod. Load order is AGOT, DICM, then this comp patch.

If the mod doesn't seem to be loading, or you are having crashes, reference this troubleshooting guide.
https://gtm.steamproxy.vip/workshop/filedetails/discussion/2986538297/6051221329352141318/

In Development
Everything from the base mod menu should be implemented, if something is not working let me know.

Will update things as I have time.

Original Mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2986538297

Github Repo:
https://github.com/Lithane97/Divine-Intervention-AGOT

Recommended Mod: Scrollable Character Interactions


Compatch for Legacy of Valyria
available here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3355194283
440 Comments
hmetcalf2018 6 hours ago 
This compatch needs to be updated
xane_mil 20 hours ago 
@Scarlet Wizard SAME!
Scarlet Wizard 10 Oct @ 1:51am 
All artifacts are invisible when I use it after the latest update
Nero 29 Sep @ 7:55am 
I have to say that your mod is really useful, and I really appreciate the work you have put into it. However, I wanted to ask if you could give me some pointers on how to add modded buildings to the title manager. I have added the Dragonpit building to common/scripted_guis/DI_title_manager_sguis, but the button doesn't appear in the game to build it. Is there something else that needs to be edited?
Lithane  [author] 15 Sep @ 6:41pm 
Would need to manually add the modded buildings, probably get around to it some day.
sibokedu 15 Sep @ 6:24pm 
Oh nice! This mod fixed a lot of my problems. But I found a couple bugs. The title manager doesn't seem to include a couple buildings. For instance, maxing out buildings doesn't work for godswoods, prairie farms, brewery, the bee-keeping one (forgot the name), and etc. Also, the castle holdings can go up to lvl 5 but the manager maxes it out at lvl 4. Also, can we get the blood-of-old-valyria modifier added? I need it for incest and stuff. Thanks for making the mods btw.
Depretor 13 Sep @ 7:27am 
False alarm, my dumbass had just screwed up the bloody load order. ALWAYS keep the main mod first and the compatch after, i hadn't done that.
Depretor 13 Sep @ 4:30am 
I don't believe they added new ones, but they appear to have changed the two traits with the multiple tracks. Please do update and fix it so that they work once more.
Lithane  [author] 13 Sep @ 12:05am 
@Depretor I'm assuming you are talking about traits that have multiple tracks, if they added new ones then I have to manually update it to make the new trait tracks work.

To people getting invisible things in AGOT mod, this mod does not in any way modify the AGOT files, so this mod can't cause that kind of conflict. It has to be some other mod you have that is causing the issue.
vernandonic 12 Sep @ 11:22pm 
@ares
you are the goat for real dude,i love you as much as i can, thank you so much vro