RimWorld

RimWorld

Vanilla Races Expanded - Highmate
852 Comments
Simbot34 11 Oct @ 6:50pm 
Is there a way to change whether the game applies its own body texture from 'perfect body'?
Sarg Bjornson  [author] 9 Oct @ 1:40am 
It's caused by a change Ludeon made in 1.6. It is harmless, but we will have to look into a way to get rid of it sooner or later
B flat 9 Oct @ 1:37am 
@Sarg Bjornson
One other question, hope I'm not bugging you too much. Every few minutes I seem to be getting these kinds of errors:

Object with load ID Thing_Human3924 is referenced (xml node name: li) but is not deep-saved. This will cause errors during loading.

The longer I play the IDs there will be.
After looking in the save file, I've found that those IDs are only mentioned in this part:
<li Class="VanillaRacesExpandedHighmate.GameComponent_PawnListsSaver">
<distressedTraitPawns_backup>

Those that are not mentioned in other parts (I assume that's what "deep saved" refers to) produce these errors. Is this an incompatibility or something else?
B flat 8 Oct @ 11:25pm 
Seems to have fixed the issue. Thanks for the info.
Sarg Bjornson  [author] 8 Oct @ 11:22pm 
Yep. It's a base game oversight
B flat 8 Oct @ 11:19pm 
Going a bit crazy here, but is that why I'm constantly getting "Could not generate a pawn after 70 tries. Last error: Generated pawn incapable of violence. Ignoring scenario requirements." errors? I'm also using "Xenotype Spawn control", and the spawn chance there is not 0%. I reset its settings, since it seems it didn't update your changes or something.
Sarg Bjornson  [author] 27 Sep @ 10:56pm 
It is now 0%, as it caused an error due to them being incapable of violence
ZCW 27 Sep @ 10:43pm 
@Konstantin if you're open to modding, you could make an XML patch to change that specific faction
★Konstantin★ 20 Sep @ 3:43am 
Hello, is it possible that the spawn chance of highmates is a bit low? (0.5% in certain factions) Is there any way I can increase the chance?
Dis Lexic 13 Sep @ 10:41pm 
Possible suggestion for the engage lovin action, have them go to one of their bedrooms. Engaging in the horizontal tango in a dirty corridor is NOT sanitary nor socially acceptable, even in colonies with a free love focused ideology.

That said, it was quite funny that I discovered that by having my Lowmate pawn accidentally get topped by a very large demon themed pawn.
ZCW 13 Sep @ 2:34am 
@kamil072005 you need the free and approved precept in ideology
ZCW 13 Sep @ 2:33am 
Question, is there a way to enable the lovin ability to work on pawns from other factions if they have a relationship with the highmate? I'm playing with diplomatic marriages, and the childhood friend and lover of a highmate was sent on this marriage, but since considered other faction, cannot initiate lovin
Ash_103 10 Sep @ 11:17am 
Question, how does it work with the "Better Gene Inheritance" mod? I guess the recessive and dominant genes aren't quite compatible as there has been weirdness regarding the baby's genes.
kamil072005 10 Sep @ 9:28am 
How to avoid breakup when using Initiate Lovin?
Sarg Bjornson  [author] 6 Sep @ 10:56pm 
I spit in the face of those potential gods!
AlternateEnding 6 Sep @ 9:50pm 
i will not download this because any potential gods that exist would likely frown on this activity but im sure its a cool mod! :steamthumbsup:
Sithril 2 Sep @ 7:55am 
@Hupablom the genes are applied when a pawn is generated. Meaning the setting is only looked at on pawn generation, it's not active or retroactive.

So if you have a highmate pawn but they lack the gene you will have to add it manually via dev mode.

(that big red note at the bottom of this mod's description is about this topic)
Sithril 2 Sep @ 7:52am 
Hi, I have a small suggestion.

Currently if someone has lovin' with a Perfect Body partner the effect is permanent and non-transparent. What if instead of being saved in an internal list, it instead of provided a year long health debuff which instead would be used to track this?
(This would also make it a bit more flexible when makinga sub-mod)

TY and cheers!
Hupablom 28 Aug @ 12:24pm 
For some reason I dont have the feline traits despite having it enabled in the mod options. Anyone know a fix?
Sarg Bjornson  [author] 21 Aug @ 10:54pm 
They can't use it
Jiopaba 21 Aug @ 1:18pm 
The Highmate gene "Very High Libido" needs a <minAgeActive> field so that six year olds don't get the "Initiate Lovin'" ability.
Sarg Bjornson  [author] 13 Aug @ 8:05am 
No conflict
freya_the_vampyr 13 Aug @ 7:20am 
I had a weird conflict where I had a pawn who had the genetic Lovin Dependency but became asexual.
Sarg Bjornson  [author] 11 Aug @ 9:04am 
Nevermind, it seems it was changed at some point
grumble314 11 Aug @ 6:54am 
Ok not going to argue maybe it's both pf them having the fertile gene but it just happened again.
Sarg Bjornson  [author] 10 Aug @ 7:22am 
"initiate lovin" doesm't result in pregnancies
grumble314 9 Aug @ 2:03pm 
I have had initiate lovin reult in pregnancy on more than one occasion. I'm curious about the restrictions placed on the imitate lovin.
Sarg Bjornson  [author] 7 Aug @ 8:44am 
It was a choice
CoyoteHandsome 7 Aug @ 6:31am 
Okay, that's kind of what I was assuming. Out of curiosity, is that a design choice or a technical limitation?
Sarg Bjornson  [author] 5 Aug @ 8:11am 
No
CoyoteHandsome 5 Aug @ 8:07am 
Can the initiate lovin' ability result in pawn pregnancies?
Medi3val 4 Aug @ 6:56pm 
Make it to baron.... get awarded a male highmate. FML..
Hatoful Pengu 31 Jul @ 10:09am 
@mir_38 so lemme get this straight: an imperialist techno-noble rewards you a sex slave genetically modified to be utterly defenseless, forced to bond with their first lover for life, and dependent on sex with said lover for their mental well-being regardless of how that lover treats them, and the only part that gives you the ick about the whole situation is that the human trafficking involves a teenager? if the problematic video game underage sex bothers you more than the problematic video game sex slavery, that really says more about you than anything else tbh.
Whisper 30 Jul @ 9:52am 
So how exactly does the perfect body gene work? Does it apply an invisible hediff to the partner or something that makes them not get a mood buff anymore from regular lovin' with other pawns?
Sh2d0wm2n 27 Jul @ 10:38am 
A really good mod, but I have an issue. My colonist is in a relationship with two lovin' dependent xenotype colonists. They often suffer from lovin' withdrawals, but the initiate ability causes a breakup with the other one. Could you please make it not cause breakups when these pawns are already dating? Setting lovin' percept to free and approved wouldn't fit my current scenario. Thank you for reading the comment, and for everything you've done for the rimworld community.
Z.E.R.T. 24 Jul @ 6:14pm 
race pack are new faction or not ?
Nay [292nd Airborn Regiment] 15 Jul @ 11:07pm 
Space goon incoming
Varx 14 Jul @ 7:37pm 
dear god the madman has turned highmates into catgirls :barotrauma:
StockSounds 8 Jul @ 1:05pm 
Vanilla Gooning Expanded - Catgirls
now in 1.6
Chip 6 Jul @ 7:29pm 
D:
StegosaurusTTV 3 Jul @ 8:54am 
if it bothers you so much mir, learn how to mod and make a mod that removes children lol
IBlack_jk 19 Jun @ 6:11pm 
I mean... gifting underaged girls does sound like typicall royalty XD
Alu 19 Jun @ 6:02pm 
Thats how vanilla works lol
That age counts
mir_38 19 Jun @ 3:01pm 
Can you PLEASE remove Highmate children?? I just got baron rank and they sent my sanguophage a SIXTEEN YEAR OLD CHILD. They can occur outside of that event too... ick
Flesh Forge 14 Jun @ 7:41pm 
I really like the variation added to Psychic Bond :steamthumbsup:
It's a bit weird that the Lovin need hediff will appear on Lowmate children even if it doesn't actually go into effect until 16, the vanilla drug needs hediffs are not shown on children that have them (these don't even seem to be hidden, they're not visible with dev mode either)
same goes for the Initiate Lovin button, consider hiding that somehow until the pawn is old enough.
DokiDokiZappe 12 Jun @ 9:53am 
Any idea why after getting the baron title i don't get the highmate? I'm in dire need of some males in my colony and it was one of the few opportunities i had to have childs.
Stitch 9 Jun @ 9:59am 
Side note, you can make lowmates shag your sister.
Ryanisunique107 6 Jun @ 9:40am 
vfe empire breaks the awarded high mate baron stuf : (
-NQ- nick4fake 19 May @ 7:40am 
I double the question - is there any way to disable Baron highmate gift?
knots6 15 May @ 3:27am 
Do you think more additional effects from psychic bond could be added ? Maybe some compatibility with VE traits or maybe an additional effect if neither person has any of the other traits so people with a lot of trait mods can get more use from the feature.