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the point of the faq is to effectively tell people to take it up with ce
Sidenote, as an audiophile i dread to imagine what mutating another pair of ears would sound like... Especially because it's a mutation more so in the sense of chaos, rather than indended genetic development (which i imagine your brain would wire the sensory input to be tolerable/'normal' but with much more precise echolocation abilities?)
Yes animal ears(and tails) are an important matter of thought to me(I love kemonomimi). Great mod this one, I add it generally whenever it fits into my modlist(along with most of your biotech mods). Also, anyone who read through that deranged ramble deserves a trophy.
Have a "Take my Points" steam award. I think I'll buy your Cursed Crew game too.
It only becomes more cursed when you consider adding them on top of human ears, All the more cursed if one could hear from both sets of ears(an auditory hell) truly a curse for any crew. However, it always leads me to the most interesting final point. Getting away from "animalistic appeal", this leads to a much more intellectual line of thinking on it, and that is honestly more fun.