Halo: The Master Chief Collection

Halo: The Master Chief Collection

Unyielding Threat
347 Comments
henrybadger 2 hours ago 
Kobe did a great thing for the modding community by making what they made, we should all be thankful for everything they’ve done and allow them to do whatever they want :)
lil carmine 2 hours ago 
please please please dont abandon this amazing and detailed mod!
Thel 'Vadam 20 Nov @ 7:53am 
So @Kobe Bryant by final update do you actually mean it will be the last update this mod ever receives?
Alpha-125 20 Nov @ 7:23am 
It's okay to give up. Thank you for creating this mod. I hope that this inspires other talented people to continue making mods like this for years to come! Again, Thank you!
200 Angry Locusts 19 Nov @ 10:48pm 
Hurts to see all the good projects die
ogre 19 Nov @ 7:20pm 
Sad you're giving up on it, looked forward to checking for updates and replaying poa every once in a while. Thanks for the content regardless, nothing on the workshop like it. Great work!
Terragis 19 Nov @ 4:01pm 
Holy moly it's back. If the project is really dead though, it was a great idea and we still don't have similar quality custom stories like this a year later. I wish I could donate to keep this concept going.
Checkpoint Guard 19 Nov @ 2:38pm 
We're so back.
Thel 'Vadam 19 Nov @ 2:33pm 
Good to see the mod getting updated again
Kobe Bryant  [author] 19 Nov @ 2:29pm 
Thank you everyone for the support. I released a small update fixing a few things for the first level, i'll be releasing a final update soon for the next 2 levels.
henrybadger 15 Nov @ 5:31pm 
@Kobe Bryant no worries dude. Seriously, don't sweat it. You did an awesome thing for this community, you don't owe anyone a thing. :)
Kobe Bryant  [author] 15 Nov @ 5:20pm 
Gonna be honest, i gave up on this project lol, i might release a small update in a few days to clean up the levels but really don't see this getting big updates for a while
snowmanballz2 15 Nov @ 5:07pm 
when we see update its been awhile and rlly wana see the progress on things
Checkpoint Guard 26 Oct @ 2:23pm 
It's only constantly spawning enemies if you're constantly dying to them before they stop spawning.

Sounds like a skill issue.
A kobold 26 Oct @ 1:41pm 
Someone died to the floods ambush tactics.
SPITSPHIRE 26 Oct @ 8:39am 
shitily designed mod.

Constantly spawning enemies right behind the player is not good level design.
snowmanballz2 13 Oct @ 12:55am 
when it be updated cuz its been awhile since update
Unit 2906 10 Oct @ 12:23pm 
This is a good mod also i hate you for making the first level so scary other then that 10/10.
A kobold 23 Sep @ 2:59pm 
TCT02 common soft lock, for some reason it re closes shortly after opening and can't be opened again.
TCT02 21 Sep @ 3:05am 
First level broke for me. The door you melee past the dark tunnels shuts like a normal door and soft locks me.
A kobold 17 Sep @ 10:27am 
Ohnoes can you not be an ass to people?
Thel 'Vadam 17 Sep @ 3:20am 
Also I do not beg I just ask. Also so what if my voice acting is bad sometimes at least I’m trying. Also I just started voice acting I can literally just do this little called improve.
Thel 'Vadam 17 Sep @ 3:12am 
Do you have something against me @Oh ones? What do you mean multiple mods I’ve only been in one and thats’s halo prevarication
Ohnoes 16 Sep @ 6:13pm 
Please do not use thel vadam as a VA. I am tired of hearing his poor VA skills in multiple good halo mods, I will pitch in money to hire a voice actor. He always begs to be a VA in numerous mods and it is extremely annoying to his such bad acting over and over again
Adrian 21 Aug @ 11:18am 
the third mission is experimental, meaning he is testing for the future missions,
Pog Miser 9 Aug @ 8:36pm 
Any news on how this is coming along? Been awhile since last update.
mlgfoxy44 5 Aug @ 8:33pm 
Exceptional mod, I love the feature of allied Covenant, ODSTs, female marines, and additional weaponry. I'm excited for more levels as this mod evolves.
Sole ☦ 21 Jul @ 12:39pm 
Ngl yall should have someone make forerunner flood models for the forerunner heavy missions like the library, would be awesome and from a lore standpoint i dont think many humans or covenant would be in the library, just a suggestion tho
Checkpoint Guard 16 Jul @ 1:15pm 
There's a discord link in the description for voice acting stuff.
LuWicki97 16 Jul @ 1:13pm 
Heya, just to let you know, I'm still willing to offer my assistance with stuff like voice recordings and such. Lemme know if and where I can help ^^
Pvt. Parts 16 Jul @ 7:51am 
This mod is straight fire absolute heat
tpd1864blake 15 Jul @ 6:28pm 
Even if the 3rd level is experimental, it's a lot of fun as it is. At first, I was disappointed that the Flood wasn't encountered below the ship and only show up near the end, but I think I'm starting to see the style that all of these levels will follow, only introducing them halfway through and making them slowly ramp up in numbers as it progresses. Also, side note: Are allied Covenant going to be a thing now from here on out? That's cool if so
Colt 8 Jul @ 10:32pm 
This mod keeps getting better., I love this. Thank the whole team for their continued incredible work
Dinobot 6 Jul @ 3:33pm 
Don't play this mod, I have brown stuff in my pants.

From the first mission alone i can tell some serious love was put into this. I was expecting a neat yet minor change to just have flood in each mission. Yet from the moment I hopped out I noticed that some of the dialogue had been altered, and then the shit hit the fan. The dark tunnels I had once ran through bored out of my mind, had suddenly became genuinely terrifying.

Great effort and work all around, hope to see you finish it :)
FnafGamer183 6 Jul @ 9:15am 
That trailer looking video actually scared me at those parts it showed the flood and now I really wanna play this mod
STOMPY 23 Jun @ 2:26pm 
really like the mod and details. keep em coming.
dndgeek30 21 Jun @ 3:23pm 
Pros: The Sniper can kill Flood now! :D

Cons: Not enough Battle Rifle ammo... :(
Neutral Star Cigarette. 29 May @ 12:16pm 
Penitent Tangent 2401 swags with gravemind on installation 05. That's what happens here.
200 Angry Locusts 13 May @ 10:36pm 
I love the addition of allied grunts and jackals on mission 3
A kobold 11 May @ 12:55pm 
Question is what will the dialog be like for mission 2? Example the cortana line at the start is still there.
Kobe Bryant  [author] 11 May @ 12:39pm 
My username is kobe_bryant_real, enter that in discord and send a friend rq than we can talk in discord and discuss it
Thel 'Vadam 11 May @ 10:05am 
Also how would we record these lines on discord or via a audio recorder?
Thel 'Vadam 11 May @ 10:00am 
Appreciate it my man. Just to say this mic can sometimes pick up my chair creaking.
Kobe Bryant  [author] 11 May @ 9:58am 
Sorry about not responding, yes voice acting is available, i'll set you up with some lines later
Thel 'Vadam 11 May @ 9:48am 
Hey @Kobe Bryant i have a question? sorry i keep asking again and again.
AlwaysAngron 11 May @ 8:03am 
Very good and very creative. I love your take on the flood and your fan made Dead Space Trailer homage is very very good and does better with the audio cues than the actual trailer.
TheOneAndOnlyYayaya 10 May @ 2:58pm 
Awesome mod. Can't wait until the entire campaign is finished.
Thel 'Vadam 10 May @ 1:47pm 
Mmmm monkey
Rookie (ZOE) 10 May @ 9:05am 
(apologies in advance for the double-comment, but the "1000 text limit" forced me to do so, just to clarify)

PLEASE tell me you worked out a way to prevent Keyes from being such a paper-weight, preferably similar to how SPV3 did it by making him invincible (with the exception of him being "knocked out" but obviously can be "revived" by walking up and pressing the "use" button on him of course) so that during the TaR mission he won't going " Oww... every single time he idiotically going into a horde of Floodies.
Rookie (ZOE) 10 May @ 9:04am 
Is Keyes going to be a paper-thin npc to protect like in vanilla H1? I'm asking since the Covies where enough of a headache to keep off the damn captain, but the Flood are MUCH more aggressive and as such it's going to be REALLY ANNOYING to keep hearing this EVERY SINGLE FREAKIN' TIME either a Flood Infection Form gradually insta-kills him, a Combat Form bitch-slaps him with their tentacle-arm or weapon or a Carrier Form explodes right in his viscinity, as you can imagine i'd find it more excruciatingly-annoying than scary.