Halo: The Master Chief Collection

Halo: The Master Chief Collection

Unyielding Threat
347 Kommentare
henrybadger Vor 8 Stunden 
Kobe did a great thing for the modding community by making what they made, we should all be thankful for everything they’ve done and allow them to do whatever they want :)
lil carmine Vor 8 Stunden 
please please please dont abandon this amazing and detailed mod!
Thel 'Vadam 20. Nov. um 7:53 
So @Kobe Bryant by final update do you actually mean it will be the last update this mod ever receives?
Alpha-125 20. Nov. um 7:23 
It's okay to give up. Thank you for creating this mod. I hope that this inspires other talented people to continue making mods like this for years to come! Again, Thank you!
200 Angry Locusts 19. Nov. um 22:48 
Hurts to see all the good projects die
ogre 19. Nov. um 19:20 
Sad you're giving up on it, looked forward to checking for updates and replaying poa every once in a while. Thanks for the content regardless, nothing on the workshop like it. Great work!
Terragis 19. Nov. um 16:01 
Holy moly it's back. If the project is really dead though, it was a great idea and we still don't have similar quality custom stories like this a year later. I wish I could donate to keep this concept going.
Checkpoint Guard 19. Nov. um 14:38 
We're so back.
Thel 'Vadam 19. Nov. um 14:33 
Good to see the mod getting updated again
Kobe Bryant  [Autor] 19. Nov. um 14:29 
Thank you everyone for the support. I released a small update fixing a few things for the first level, i'll be releasing a final update soon for the next 2 levels.
henrybadger 15. Nov. um 17:31 
@Kobe Bryant no worries dude. Seriously, don't sweat it. You did an awesome thing for this community, you don't owe anyone a thing. :)
Kobe Bryant  [Autor] 15. Nov. um 17:20 
Gonna be honest, i gave up on this project lol, i might release a small update in a few days to clean up the levels but really don't see this getting big updates for a while
snowmanballz2 15. Nov. um 17:07 
when we see update its been awhile and rlly wana see the progress on things
Checkpoint Guard 26. Okt. um 14:23 
It's only constantly spawning enemies if you're constantly dying to them before they stop spawning.

Sounds like a skill issue.
A kobold 26. Okt. um 13:41 
Someone died to the floods ambush tactics.
SPITSPHIRE 26. Okt. um 8:39 
shitily designed mod.

Constantly spawning enemies right behind the player is not good level design.
snowmanballz2 13. Okt. um 0:55 
when it be updated cuz its been awhile since update
Unit 2906 10. Okt. um 12:23 
This is a good mod also i hate you for making the first level so scary other then that 10/10.
A kobold 23. Sep. um 14:59 
TCT02 common soft lock, for some reason it re closes shortly after opening and can't be opened again.
TCT02 21. Sep. um 3:05 
First level broke for me. The door you melee past the dark tunnels shuts like a normal door and soft locks me.
A kobold 17. Sep. um 10:27 
Ohnoes can you not be an ass to people?
Thel 'Vadam 17. Sep. um 3:20 
Also I do not beg I just ask. Also so what if my voice acting is bad sometimes at least I’m trying. Also I just started voice acting I can literally just do this little called improve.
Thel 'Vadam 17. Sep. um 3:12 
Do you have something against me @Oh ones? What do you mean multiple mods I’ve only been in one and thats’s halo prevarication
Ohnoes 16. Sep. um 18:13 
Please do not use thel vadam as a VA. I am tired of hearing his poor VA skills in multiple good halo mods, I will pitch in money to hire a voice actor. He always begs to be a VA in numerous mods and it is extremely annoying to his such bad acting over and over again
Adrian 21. Aug. um 11:18 
the third mission is experimental, meaning he is testing for the future missions,
Pog Miser 9. Aug. um 20:36 
Any news on how this is coming along? Been awhile since last update.
mlgfoxy44 5. Aug. um 20:33 
Exceptional mod, I love the feature of allied Covenant, ODSTs, female marines, and additional weaponry. I'm excited for more levels as this mod evolves.
Sole ☦ 21. Juli um 12:39 
Ngl yall should have someone make forerunner flood models for the forerunner heavy missions like the library, would be awesome and from a lore standpoint i dont think many humans or covenant would be in the library, just a suggestion tho
Checkpoint Guard 16. Juli um 13:15 
There's a discord link in the description for voice acting stuff.
LuWicki97 16. Juli um 13:13 
Heya, just to let you know, I'm still willing to offer my assistance with stuff like voice recordings and such. Lemme know if and where I can help ^^
Pvt. Parts 16. Juli um 7:51 
This mod is straight fire absolute heat
tpd1864blake 15. Juli um 18:28 
Even if the 3rd level is experimental, it's a lot of fun as it is. At first, I was disappointed that the Flood wasn't encountered below the ship and only show up near the end, but I think I'm starting to see the style that all of these levels will follow, only introducing them halfway through and making them slowly ramp up in numbers as it progresses. Also, side note: Are allied Covenant going to be a thing now from here on out? That's cool if so
Colt 8. Juli um 22:32 
This mod keeps getting better., I love this. Thank the whole team for their continued incredible work
Dinobot 6. Juli um 15:33 
Don't play this mod, I have brown stuff in my pants.

From the first mission alone i can tell some serious love was put into this. I was expecting a neat yet minor change to just have flood in each mission. Yet from the moment I hopped out I noticed that some of the dialogue had been altered, and then the shit hit the fan. The dark tunnels I had once ran through bored out of my mind, had suddenly became genuinely terrifying.

Great effort and work all around, hope to see you finish it :)
FnafGamer183 6. Juli um 9:15 
That trailer looking video actually scared me at those parts it showed the flood and now I really wanna play this mod
STOMPY 23. Juni um 14:26 
really like the mod and details. keep em coming.
dndgeek30 21. Juni um 15:23 
Pros: The Sniper can kill Flood now! :D

Cons: Not enough Battle Rifle ammo... :(
Neutral Star Cigarette. 29. Mai um 12:16 
Penitent Tangent 2401 swags with gravemind on installation 05. That's what happens here.
200 Angry Locusts 13. Mai um 22:36 
I love the addition of allied grunts and jackals on mission 3
A kobold 11. Mai um 12:55 
Question is what will the dialog be like for mission 2? Example the cortana line at the start is still there.
Kobe Bryant  [Autor] 11. Mai um 12:39 
My username is kobe_bryant_real, enter that in discord and send a friend rq than we can talk in discord and discuss it
Thel 'Vadam 11. Mai um 10:05 
Also how would we record these lines on discord or via a audio recorder?
Thel 'Vadam 11. Mai um 10:00 
Appreciate it my man. Just to say this mic can sometimes pick up my chair creaking.
Kobe Bryant  [Autor] 11. Mai um 9:58 
Sorry about not responding, yes voice acting is available, i'll set you up with some lines later
Thel 'Vadam 11. Mai um 9:48 
Hey @Kobe Bryant i have a question? sorry i keep asking again and again.
AlwaysAngron 11. Mai um 8:03 
Very good and very creative. I love your take on the flood and your fan made Dead Space Trailer homage is very very good and does better with the audio cues than the actual trailer.
TheOneAndOnlyYayaya 10. Mai um 14:58 
Awesome mod. Can't wait until the entire campaign is finished.
Thel 'Vadam 10. Mai um 13:47 
Mmmm monkey
Rookie (ZOE) 10. Mai um 9:05 
(apologies in advance for the double-comment, but the "1000 text limit" forced me to do so, just to clarify)

PLEASE tell me you worked out a way to prevent Keyes from being such a paper-weight, preferably similar to how SPV3 did it by making him invincible (with the exception of him being "knocked out" but obviously can be "revived" by walking up and pressing the "use" button on him of course) so that during the TaR mission he won't going " Oww... every single time he idiotically going into a horde of Floodies.
Rookie (ZOE) 10. Mai um 9:04 
Is Keyes going to be a paper-thin npc to protect like in vanilla H1? I'm asking since the Covies where enough of a headache to keep off the damn captain, but the Flood are MUCH more aggressive and as such it's going to be REALLY ANNOYING to keep hearing this EVERY SINGLE FREAKIN' TIME either a Flood Infection Form gradually insta-kills him, a Combat Form bitch-slaps him with their tentacle-arm or weapon or a Carrier Form explodes right in his viscinity, as you can imagine i'd find it more excruciatingly-annoying than scary.