Hearts of Iron IV

Hearts of Iron IV

Vanilla Navy Rework
1,431 Comments
Jesus 13 minutes ago 
Hi.
How can to fix "super heavy gun" at slots of usual heavy hulls
Example: i get "Nagato" with 460 mm guns
Plz Help
MuricaRules 30 Sep @ 3:28pm 
Just wanted to tell you that in SBY the main guns on the Yamato are Shock Cannons, the wave motion gun is mounted in the bow spinally.
Aventurine 30 Sep @ 11:37am 
Also im not sure wether this is a vanilla or mod problem, but the names assigned to ships in the production queue seem to randomly reset, so you just end up with ships named 1,2,3 etc, which is really annoying
Aventurine 30 Sep @ 8:08am 
Ive been thinking about what to do with obsolete ships that cant be refit into carriers, and since historically, they were used for training, could there be a way to designate as a training ship, and either reduce their fuel consumption, or increase the XP gained from them so you could farm XP with them? Coastal defense ships are really just there to be scrapped ,_,
MrPunk  [author] 29 Sep @ 4:37pm 
@WTigerTw
did you have other mods changing this? the cap has always been 6, as well as AI template. the reason why you saw AI having more than 6 carriers may be because those were 2 fleets
WTigerTw 29 Sep @ 2:28pm 
Hi, I want to ask a question about max carrier penalty. I recalled that this mod mentioned that 6 carrier per battle/fleet is the max number, but when I fight with japan, it looks like they can have 10 carrier without penalty, is that a bug or something ? I also noticed that your default AI template favoring using 10 carrier in their fleet ? Is 10 carrier the actual limit instead of 6 ? Since I keep using the 6 carrier tactics, while one time I saw 13 IJN carrier together and the penalty shown is only 8 % (it says only 92% can launch sorties), and my fleet literally got destroyed in no time. If this have been changed, maybe the documentation in the mod need to get updated.
ferdinandzxz 28 Sep @ 5:14pm 
Glad to see them back :D
MrPunk  [author] 28 Sep @ 5:02pm 
@ferdinandzxz
it's never been removed in the first place
ferdinandzxz 28 Sep @ 9:18am 
pls bring back class tags (CV, CVL, CVE, CA, CB, CL, C, etc.) for ship designer
thecrazy13 24 Sep @ 7:43pm 
Found that for my mods, the only one incompatible with this was the infantry equipment designer
so far https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3431785092 looks to be compatible enough to play
MrPunk  [author] 24 Sep @ 6:08pm 
@thecrazy13
unless there is a compatch, yes
thecrazy13 24 Sep @ 5:07pm 
Would that include other designer mods like Infantry and Tank designers?
MrPunk  [author] 23 Sep @ 11:59pm 
@thecrazy13
mod conflict, stop using other tech mods
thecrazy13 23 Sep @ 10:42pm 
For some reason the naval tech on my game is all messed up and a bunch of the techs are layered over top of each other.
WAFFEL E100 23 Sep @ 9:39am 
does anyone have a TFR compatability patch for this mod somwhere?
MrPunk  [author] 23 Sep @ 9:27am 
@Toyota Supra
there is no clear definition of large cruiser and battlecruiser, here I only take B65 as a large cruiser
Toyota Supra 23 Sep @ 7:58am 
The pocket battleship icon for japan should be usable for BB/BC because it was originally a BC
Aventurine 23 Sep @ 4:23am 
@MrPunk So theres no way to save the navy xp? its pretty expensive when some random upgrades suddenly spike the cost ,_,
Also i cant say often enough how much i love this mod, i had an absolute blast playing japan with like 20 carriers and tons of escort fleets :P
(Oh speaking of: What does "number of ships in first contact" do? Decisive battle doctrine increases it, but dont ships enter contact at the same time?)
MrPunk  [author] 23 Sep @ 2:35am 
@Aventurine
the best way is hitting refit button and checking the cost in variant selection window
Aventurine 23 Sep @ 2:31am 
@MrPunk when refitting a cruiser to a carrier it shows seemingly random carriers in the refit cost, so you never know how expensive it will be. Do you know why that is or how to circumvent it?
MrPunk  [author] 23 Sep @ 1:15am 
@jaguranjiantak
torpedo get 35% penetration bonus at night, if you don't want that to happen, pull your fleet out before screen ship or submarine can fire salvo. the longer the combat, more dangerous it can be
jaguranjiantak 23 Sep @ 12:50am 
idk why, but in the last 2 update my CV always get sunk but my BB, BC, and CA still intact, how thats possible, when facing with other nations CV sure my CV can get sunk, but i get sunk with enemy heavies even light hull sometimes, even though i have 100% screen. there's 2 possibility, either this mod change it's combat calculation, or R56 change their combat calculation.
MrPunk  [author] 22 Sep @ 9:27pm 
@CharonStyx
there has never been a claim that this mod can be used with the one you mentioned. plus, the insignia in vnr hasn't been updated for over a year, no update from my side will cause any problem
panasonic 22 Sep @ 5:20pm 
I really liked the new pictures that were added to the pop ups, very cool!
CharonStyx 22 Sep @ 10:27am 
@Kaiser Froggo
Well, all of the mods unique features, suchs as vessel's subtypes and the designation (DD, DDG, BB, etc ...) is fucked.
MrPunk  [author] 22 Sep @ 6:09am 
@Storm_Of_Death
unable to reproduce
Storm_Of_Death 22 Sep @ 5:26am 
For some reason, the mod don't work in the last update
Kaiser Froggo 21 Sep @ 11:16pm 
in what way?
CharonStyx 21 Sep @ 4:16am 
For some reason, it as compatibility problems with "GDW's Army Insignias" mod in the last update
MrPunk  [author] 19 Sep @ 6:58pm 
@im_A_human0409
resubscribe the mod, it's steam problem
im_A_human0409 19 Sep @ 12:36pm 
Japanese version of the whole mod works just fine but this one somehow doesnt load. I just end up in base game when I enable it (with initial playset option so I havent accidently enabled no mods)
im_A_human0409 19 Sep @ 12:04pm 
mod doesnt work, i enable it, go into game and its just vanilla navy stuff
Abee 18 Sep @ 11:57pm 
can you add Ability to add ASW heli on escort carrier ?
Aventurine 15 Sep @ 2:26pm 
Oh it just took the Hosho as the base design to refit from, tf knows why
Aventurine 15 Sep @ 11:08am 
The cruiser didnt even have an AA gun, it makes even less sense. It got cheaper by adding something, and replacing the engine with the cruiser engine it had made it even cheaper. I absolutely love it, but that AA gun moment is weird as hell
Aventurine 15 Sep @ 11:04am 
Ummm, so i just tried refitting an old IJN cruiser (nagara) into an early carrier, slapped on small hangars, and was a bit disappointed with the price, but then i noticed that just adding an AA gun reduced the price by 900IC! I dont know why that is the case, i thought itd be logical if keeping the same armor etc would make it cheaper, but no, just an aa gun makes it like 3/5th of the original cost?
MrPunk  [author] 10 Sep @ 6:30pm 
@HTTP 451
I don't have plan to add all reserved ships, but I will review the oob to find if any of them in active service in 1936 are missing

@ligeiro
no
ligeiro 10 Sep @ 6:23pm 
icons only mod ?? :))
HTTP 451 10 Sep @ 12:36pm 
I really luv the Mod. I was working on my own USA OB file and noticed the game and your mod only have about 109 Four-Stacker Destroyers in 1936. Number should be higher, pretty much all extra were in reserve. Removing all the DD sunk/scrapped between 1936 and 1941, there were 173 Sampson/Wickes/Clemson DD that served through WWII. Would you consider adding these to your mod?
MrPunk  [author] 7 Sep @ 6:54am 
@ZoGer
unable to reproduce
ZoGer 7 Sep @ 5:51am 
doesnt work for me, crashes instantly after i try to start a new game (im not running any other mods)
WTigerTw 4 Sep @ 5:22pm 
@MrPunk Thank you.
MrPunk  [author] 4 Sep @ 4:34pm 
@WTigerTw
will fix in the next update
FoxySkies 4 Sep @ 1:10pm 
@MrPunk

Having trouble with my OWB: Navy Rework I'm making, whenever I try to load up to test the new tech tree I made, I crash.

Any ideas on why this would happen?
WTigerTw 4 Sep @ 12:01pm 
This is the video that someone else encounter similar problem : https://www.youtube.com/watch?v=TrA-xrkFkq4&t=18s
WTigerTw 4 Sep @ 11:42am 
Hi, I was thinking if this is the mod that cause the admirals not be able to level up ? I recently played US, and I noticed that the admirals simply can't level up even with hundreds of kill record. This also happens to the ship involved in the battle. One can still level up the ship by training though. I saw this for the past 2 weeks, and I saw some youtube video showing same problem too.
Hyxel 4 Sep @ 7:06am 
K I haven't read the intro for a while mb
MrPunk  [author] 4 Sep @ 6:45am 
@Hyxel
mentioned in the introduction, and no, I won't fix it
Hyxel 4 Sep @ 5:21am 
You cant do Japan's focus called "The Ultimate Battleship" because of the vanilla super heavy battleship sp. Mind changing it?
Artemisium 30 Aug @ 11:53am 
@MrPunk - appreciate the reply, thank you. I understand the need to balance secondaries relative to the primary batteries, however, that approach gets negated when allowing non secondary gun batteries in the secondary slots?
(I didn't check non DP guns, but assume the same applies).