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will fix in the next update
Having trouble with my OWB: Navy Rework I'm making, whenever I try to load up to test the new tech tree I made, I crash.
Any ideas on why this would happen?
mentioned in the introduction, and no, I won't fix it
(I didn't check non DP guns, but assume the same applies).
It's on purpose, because ap is an average value, having it on secondaries will harm cruiser's main guns
refitting a built battleship to carrier is not viable, just look at Ise, it's very hard on a WWI dreadnought, not to mention a super heavy battleship like Yamato. it's only possible to make such conversion happen on half-built hull, and unfortunately it's not a thing in hoi4. if you really want it, build a new one
that sounds unexpected, will look into it
no, it's not my mod
I ask because it is with the active mod that my portrait changed :,,v This or the sub mod for Road of 56
this is a naval mod, wrong person you are asking
I mean air designer rework apparently gives you more slots with modules of different stats, thus more attacking, and my balance is based on vanilla planes
in vanilla, even if you have twin engines, the number is 2
all the balance efforts I've made will not involve other tech mods
you can always try expert mode
research 1944 submarine hull
maybe, you can have a try
you can look for video guides on YouTube or so
modding is a very broad topic, what specific tips do you need?
you need to go down the category to see specific modules. mast is a sub-module of radar category, islands are misc category.
As germany, if you remove the mast module in the radar/sonar slot on interwar cruiser hull it permanently disappears from the module list. just radar and sonar remains in the list. checked as uk and the mast mod stays in the list. wtf? apparently its the same issue with the carrier island mods
and why cant the auxiliary cruisers not use razzle dazzle camouflage? 😢
Yayyy,
Thanks man!