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How can to fix "super heavy gun" at slots of usual heavy hulls
Example: i get "Nagato" with 460 mm guns
Plz Help
did you have other mods changing this? the cap has always been 6, as well as AI template. the reason why you saw AI having more than 6 carriers may be because those were 2 fleets
it's never been removed in the first place
so far https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3431785092 looks to be compatible enough to play
unless there is a compatch, yes
mod conflict, stop using other tech mods
there is no clear definition of large cruiser and battlecruiser, here I only take B65 as a large cruiser
Also i cant say often enough how much i love this mod, i had an absolute blast playing japan with like 20 carriers and tons of escort fleets :P
(Oh speaking of: What does "number of ships in first contact" do? Decisive battle doctrine increases it, but dont ships enter contact at the same time?)
the best way is hitting refit button and checking the cost in variant selection window
torpedo get 35% penetration bonus at night, if you don't want that to happen, pull your fleet out before screen ship or submarine can fire salvo. the longer the combat, more dangerous it can be
there has never been a claim that this mod can be used with the one you mentioned. plus, the insignia in vnr hasn't been updated for over a year, no update from my side will cause any problem
Well, all of the mods unique features, suchs as vessel's subtypes and the designation (DD, DDG, BB, etc ...) is fucked.
unable to reproduce
resubscribe the mod, it's steam problem
I don't have plan to add all reserved ships, but I will review the oob to find if any of them in active service in 1936 are missing
@ligeiro
no
unable to reproduce
will fix in the next update
Having trouble with my OWB: Navy Rework I'm making, whenever I try to load up to test the new tech tree I made, I crash.
Any ideas on why this would happen?
mentioned in the introduction, and no, I won't fix it
(I didn't check non DP guns, but assume the same applies).