Hearts of Iron IV

Hearts of Iron IV

Vanilla Navy Rework
1,390 Comments
WTigerTw 4 Sep @ 5:22pm 
@MrPunk Thank you.
MrPunk  [author] 4 Sep @ 4:34pm 
@WTigerTw
will fix in the next update
FoxySkies 4 Sep @ 1:10pm 
@MrPunk

Having trouble with my OWB: Navy Rework I'm making, whenever I try to load up to test the new tech tree I made, I crash.

Any ideas on why this would happen?
WTigerTw 4 Sep @ 12:01pm 
This is the video that someone else encounter similar problem : https://www.youtube.com/watch?v=TrA-xrkFkq4&t=18s
WTigerTw 4 Sep @ 11:42am 
Hi, I was thinking if this is the mod that cause the admirals not be able to level up ? I recently played US, and I noticed that the admirals simply can't level up even with hundreds of kill record. This also happens to the ship involved in the battle. One can still level up the ship by training though. I saw this for the past 2 weeks, and I saw some youtube video showing same problem too.
Hyxel 4 Sep @ 7:06am 
K I haven't read the intro for a while mb
MrPunk  [author] 4 Sep @ 6:45am 
@Hyxel
mentioned in the introduction, and no, I won't fix it
Hyxel 4 Sep @ 5:21am 
You cant do Japan's focus called "The Ultimate Battleship" because of the vanilla super heavy battleship sp. Mind changing it?
Artemisium 30 Aug @ 11:53am 
@MrPunk - appreciate the reply, thank you. I understand the need to balance secondaries relative to the primary batteries, however, that approach gets negated when allowing non secondary gun batteries in the secondary slots?
(I didn't check non DP guns, but assume the same applies).
MrPunk  [author] 30 Aug @ 8:14am 
@Artemisium
It's on purpose, because ap is an average value, having it on secondaries will harm cruiser's main guns
Artemisium 30 Aug @ 8:06am 
Not sure if feature or bug, but cruiser dual purpose secondary batteries have no piercing values (dual purpose rapid firing batteries do have piercing).
Aventurine 29 Aug @ 8:48am 
@MrPunk a www, i thought i had done that already, maybe i just built that one from the ground up. Sadge. Also the Hybrid CVs are actually really strong, even though their stats are horrendous. I converted Hyuga and Ise and they slaughter most things instantly. Thx for the help, great mod btw
MrPunk  [author] 28 Aug @ 8:06pm 
@Aventurine
refitting a built battleship to carrier is not viable, just look at Ise, it's very hard on a WWI dreadnought, not to mention a super heavy battleship like Yamato. it's only possible to make such conversion happen on half-built hull, and unfortunately it's not a thing in hoi4. if you really want it, build a new one
Aventurine 28 Aug @ 6:01pm 
@MrPunk i remember refitting Shinano to a CV once, but now i can only refit it to a "converted battleship" with the SHBB origin, and it costs like 30k IC, more than building a new one. Is that intended...? I cant keep the normal armor either, i have to take a carrier armor, that is infinitely more expensive than it should i think. Maybe i broke it somehow?
MrPunk  [author] 28 Aug @ 5:13pm 
@the treelander
that sounds unexpected, will look into it
the treelander 28 Aug @ 8:41am 
@MrPunk its interesting you say that but if i have only your mod on it does remove the fort cap.
MrPunk  [author] 26 Aug @ 3:25am 
@the treelander
no, it's not my mod
the treelander 26 Aug @ 3:19am 
i don't know why but this mod removes fort caps, was that on purpose or just a weird "who cares" side affect?
NOVA 23 Aug @ 1:53pm 
@MrPunk
I ask because it is with the active mod that my portrait changed :,,v This or the sub mod for Road of 56
MrPunk  [author] 22 Aug @ 6:45pm 
@NOVA
this is a naval mod, wrong person you are asking
NOVA 22 Aug @ 4:59pm 
Hey... Why does Hitler's portrait change to a random person?
basedleua 21 Aug @ 12:19am 
Oh well then it just must been somekind of mod issue I used the mod that halves modules by 2/3
Aventurine 20 Aug @ 9:13am 
Hm okay, ty for the help
MrPunk  [author] 19 Aug @ 8:22pm 
@Aventurine
I mean air designer rework apparently gives you more slots with modules of different stats, thus more attacking, and my balance is based on vanilla planes
Aventurine 19 Aug @ 8:00pm 
@MrPunk but only on basic airframes right? I had the 1940s version, or does it lock you out of more than 2 AP bombs. Otherwise: oops
MrPunk  [author] 19 Aug @ 7:10pm 
@Aventurine
in vanilla, even if you have twin engines, the number is 2
Aventurine 19 Aug @ 5:54pm 
@MrPunk i dont think it changes anything though, 4 AP modules are vanilla right? So is that behavior normal?
MrPunk  [author] 19 Aug @ 5:45pm 
@Aventurine
all the balance efforts I've made will not involve other tech mods
Aventurine 19 Aug @ 5:01pm 
@MrPunk of course, but i mean... why is it like that? Is it Vanilla standard? Is it because i have Air Rework enabled? Is it the mods balance?
MrPunk  [author] 19 Aug @ 4:57pm 
@Aventurine
you can always try expert mode
Aventurine 19 Aug @ 2:16pm 
Ummm, im not sure if its a bug or intended, but i engaged the US Fleet as Japan, with 340 planes on my carriers (1940 planes with full AP bombs or medium torpedoes, about 2/3 bombers) and i sank Lexington, Enterprise, Saratoga and Langley in one tick. In general i had the feeling that every time my cvs attacked, exactly 4 ships sank (i had 4 carriers). Is this just the result of my cv planes being too strong, no fighters on the enemy cvs or is it a bug? Thx for the help in advance cuz im very confused
basedleua 18 Aug @ 3:30pm 
Checked it the discount from mod does not apply
Ronin 17 Aug @ 11:13am 
Cheers
MrPunk  [author] 16 Aug @ 3:49pm 
@Ronin
research 1944 submarine hull
Ronin 16 Aug @ 12:55pm 
How do I get a Tier 2 Conning tower for Submarines (USA)?
MrPunk  [author] 15 Aug @ 5:19pm 
@basedleua
maybe, you can have a try
basedleua 15 Aug @ 2:43pm 
Silly question do navy reductions cost mods affect this mod?
arkhanXIV 15 Aug @ 1:29am 
@MrPunk i have watched the videos but there are a grand total of 3 videos on it one of which is outdated while the rest cover basic stuff, so i am still confused alot
MrPunk  [author] 14 Aug @ 8:47pm 
@arkhanXIV
you can look for video guides on YouTube or so
arkhanXIV 13 Aug @ 10:27pm 
@MrPunk i am creating a new tech tree from scratch but the hoi4 guide is way too inadequate
MrPunk  [author] 13 Aug @ 8:48pm 
@arkhanXIV
modding is a very broad topic, what specific tips do you need?
arkhanXIV 13 Aug @ 1:17pm 
@MrPunk w mod ,i took inspiration from ur mod to make my own mod but i suck you got any tips?
IvanWilly01 12 Aug @ 3:47pm 
I freeking got scared. Yay for the return. This mod makes me enjoy the navy, even if the naval combat is the least pleasing thing to see
シュガー 11 Aug @ 4:50pm 
Yey it's back
Teemoss 11 Aug @ 3:40pm 
Thanks for bringing this amazing mod back, shame what happened, glad you persevered.
Eternal Daemon 11 Aug @ 9:14am 
Glad to have you back
MrPunk  [author] 10 Aug @ 5:29am 
@fisto the robo
you need to go down the category to see specific modules. mast is a sub-module of radar category, islands are misc category.
fisto the robo 10 Aug @ 4:01am 
replaying this cool mod, as im making a mini air-sea-land designer rework mod and im stealing content (jk just taking general inspiration, wont look or work the same).

As germany, if you remove the mast module in the radar/sonar slot on interwar cruiser hull it permanently disappears from the module list. just radar and sonar remains in the list. checked as uk and the mast mod stays in the list. wtf? apparently its the same issue with the carrier island mods

and why cant the auxiliary cruisers not use razzle dazzle camouflage? 😢
FoxySkies 4 Aug @ 1:25pm 
@MrPunk

Yayyy,

Thanks man!