RimWorld

RimWorld

Avali Race Patchbox
44 Comments
ked 18 Nov, 2024 @ 9:57pm 
You're an absolute legend for this. Will make waiting for RimVali to get updated a lil more bearable :awswadine:
Flappy  [author] 16 Nov, 2024 @ 1:49pm 
Try to track down the food error. It shouldn't be happening from this mod, or the base avali mod, but i may help with fixing it.
Silvy Paws 16 Nov, 2024 @ 11:50am 
I don't own the Biotech DLC unfort
Flappy  [author] 11 Nov, 2024 @ 9:01am 
Well yes, icemoon raptors be melty. ^^
Never encountered the thing with hunger, and there's nothing special here to influence that. Are you sure it doesn't come from some other mod? In any case, this was not being looked after for a while now. For most trouble-free experience i can recommend the Biotech fork mod by miniusAreas for now. ^^
Silvy Paws 10 Nov, 2024 @ 1:33pm 
It's making my raptors burn alive in 20c temps lol
Silvy Paws 10 Nov, 2024 @ 1:32pm 
Avalis seem to have NaN hunger and they seem to not be able to handle normal climate temperatures, like their comfort temp is -42 cold but -12 warm naked, -2 warm with a robe on lol
mayonnaise 8 Sep, 2024 @ 5:07pm 
i ended up figuring it out; i think it was something with rendertrees, i forget. apologies for bugging you!
Flappy  [author] 8 Sep, 2024 @ 12:50pm 
Oh sorry missed this.
This mod had wrong lifestage definitions, that's what was spamming errors here.
Which one do you restore?
mayonnaise 3 Sep, 2024 @ 12:38pm 
hey, i'm restoring a similar mod to this one for 1.5 as well; how did you fix the constant error spam for your mod? i was told i needed to add a silhouetteGraphicData node to my lifestages, but i can't find examples in any other mod... can you comment on this?
Flappy  [author] 31 Aug, 2024 @ 7:47am 
Got some rim mood again, and fixed this thing. Turned out to be rather simple, but very... weird.

Fluffy space raptors are back again.
Flappy  [author] 20 Jun, 2024 @ 7:55am 
For Biotech one can try to seek answers in vanilla genes. Here i'd have to learn HAR guts properly and rewrite the race configs.
If i'm going to, might as well "remake" it all into a standalone (fork?) mod for 1.5+. For now it's only a hypothetical possibility though.
Not fun times, not much hobby juice.
miniusAreas 20 Jun, 2024 @ 12:00am 
yeah unfortunately I haven't narrowed down the rendering issue for BA-F either. If you do figure it out please share this forbidden dark magic, because trying to find why has been a pain.
Flappy  [author] 14 Jun, 2024 @ 6:36pm 
That was reported on main mod's page as well.
So turns out it is *not* properly updated to 1.5 and Mile won't finish it.
Perhaps someone else will fix it, I don't know how to at the time.

This patch has no errors in itself now, and once the base mod is fixed this should work.

Until then, if you really want this specific mod, can stay on 1.4.
Or if you just want avali, try the Biotech one?
[MB]Cassidy™. 14 Jun, 2024 @ 8:49am 
yeah rendering issues are bad doesnt shows what to cut what to mine is it fixable?
Flappy  [author] 13 Jun, 2024 @ 3:33am 
Allright, fixed this up.
There is some error spam in the main mod, though. And it doesn't utilize the new pawn rendering.
Other than that, apparently all works?
`Midav 12 Jun, 2024 @ 2:17pm 
Base mod updated to 1.5
Flappy  [author] 12 Jun, 2024 @ 1:06pm 
Is the base mod updated after all?
I'm out of Rim for the time being.
[MB]Cassidy™. 10 Jun, 2024 @ 8:16pm 
1.5 ? pls
Flappy  [author] 29 Mar, 2024 @ 11:06pm 
Oh so they mess up this too.
Vine and RimVali doing this kind of things all over the game is a reason why this patch exists)
Rattler 29 Mar, 2024 @ 5:49pm 
So I did some investigating and I found out what it was that's causing them to spawn in other factions, turns out it's the Vine mod that I must've left on by accident when I was exploring the avali mods. So that should solve the problem with the traders. I apologize for the inconvenience XwX
Rattler 26 Mar, 2024 @ 12:10pm 
Thank you so much! Yeah I had a feeling the tribal start wasn't gonna work well for avali's, so I always did a naked brutality just with a bit of a twist to make sure it was possible to work, but even with the endothermic enhancer, you'd just boil in a cold forest or tundra area. But thank you for making this fix. I hope you can find a better solution in the future that would be more accurate to the lore.
Flappy  [author] 26 Mar, 2024 @ 2:42am 
This was made around a particular story of a crashlanded crew getting back home, with saving occasional stranded kin from melting alive as a feature.
Tribal start wasn't accounted for, to be honest, and can't be without droping the heat intolerance - that's why the base mod does so. "True to lore" Avali straight up wouldn't survive on a Rimworld without their equipment.
That said, you shouldn't be seeing unaugmented Avali normally. By design, they only appear in their own faction (where everyone would be augmented), or as occasional crashlanded and slaves on sale. They should not come as members of other factions. If they still do, we have a problem (or some other mod's shenanigans)

I've nerfed the thing for now, so you can continue your game. Unaugmented Avali have the same heat tolerance as the augment gave previously, and the augment just adds some more; clothing alone should be enough to survive.
`Midav 25 Mar, 2024 @ 10:50pm 
You can give them items with "character redactor" mod
Rattler 25 Mar, 2024 @ 9:28pm 
I do know avali's (in lore that is) their biology is heat intolerant so I know the reason why it is that way.

But I notice some of the more primitive factions avali don't have the endothermic enhancers and I know that can help quite a bit

I do try to increase the world temp but that tends to ruin crops and all that, kind of hurting the whole tribal start. It's a hard thing to balance so I understand! But just wanted to address this because it's a difficult playthrough when all the traders avoid my area ahah
Flappy  [author] 25 Mar, 2024 @ 7:33pm 
Oh huh! Thank you, glad this thing turned helpful for others.
Made it for personal use, and shared just because why not. Therefore haven't done anything with it since finished the last Avali run. Seems like i have reasons to revisit it again.

That problem I think I know, just haven't encountered enough to bother at the time; I believe the reason is they're extremely heat intolerant here. They get dangerously hot and that may send the caravan away. To be sure next time check those caravan avali: what's their status (slaves?), what they have equipped and what's their temp tolerance?

As a temporary fix, just increasing their maximum temperature should help. Or settling in colder areas.
Proper fix i'll need to think about.
Rattler 24 Mar, 2024 @ 2:30pm 
Avali's are the (second) main reason I even touched Rimworld, and this and the continued mod are probably my favorite mods on the workshop. So I just wanna say thank you for making this patch!

I do wanna ask a question, is there anyway to fix the trader caravans? I've tried to make my colony's in the more hotter climates, even in Jungles or Temperate forests, the entire caravan would leave when there's just one avali in it. Is there any way this could be fixed because in all my playthrough''s I have to chase down the merchants.
Flappy  [author] 25 Nov, 2023 @ 9:05am 
If the base mod isn't, then no.
I don't care about CE.
Echostyle 24 Nov, 2023 @ 9:48pm 
Are the weapons in this compatible with CE?
Flappy  [author] 17 Sep, 2023 @ 2:28pm 
Whoops, thanks for reporting.
My bad.
Should be fixed now.
Kenhan 16 Sep, 2023 @ 5:55pm 
I found a strange incompataility with biotech, I can equip bandwidth packs and control packs to avalis but other humanoids can't equip them, which kinds mess up with my mechanitors
Flappy  [author] 29 Aug, 2023 @ 11:59am 
I've been considering to pick up the main mod and make an expanded version. This has so many files just to alter the base mod, it may affect performance already.
But, no idea when.

RimVali currently is in deep work-in-progress state it seems, hence not really playable yet. And the devs are busy elsewhere so it's going slow.
dhwty935 29 Aug, 2023 @ 11:22am 
Also, no hate to RimVali and their Vine system but I tried it and got weird errors bc my graphics card is too old and they basically said they couldn't help me. This mod works great for me tho!
dhwty935 29 Aug, 2023 @ 11:20am 
I really miss their carpets and pillows and aerogel lamps and tent walls. Would you ever consider folding that kinda stuff into a patch like this? I don't remember which mod had those items but they were fun.
Flappy  [author] 20 Jul, 2023 @ 12:50am 
Got one such human at last, after adding "Xenotype Spawn Control" mod to my 100+ mods list and runnind a game for over two years.
Perhaps related to that mod, perhaps a HAR bug, or perhaps just a very very rare but normal chance.
Can't do much about it as have no idea what does it. Too rare to track meaningfully.
Flappy  [author] 9 Jul, 2023 @ 1:20pm 
Hmm not agaaain..
Thanks, will try to figure that out. Also, in next update there will be a significant change with xenotypes.
Slime-Senpai 9 Jul, 2023 @ 8:02am 
It seems that the Xenotypes are not specific to Avali as I've gotten a human with one of the Avali xenotypes. I kept staring at the pawn confused for a while before realizing that they were indeed human while looking at their informations
Flappy  [author] 7 Jul, 2023 @ 4:00pm 
Well scrap that. RimVali is still way too far from being complete or even safe to actually play.
Flappy  [author] 5 Jul, 2023 @ 4:30am 
RimVali updates again. Likely this here isn't needed anymore, will see.

Still, I may continue this to have a more vanilla-friendly "alternative"
Rowlet 1 Jul, 2023 @ 1:08am 
Love this, glad someone did this.
Trails64 29 Jun, 2023 @ 2:58pm 
thank you
Flappy  [author] 29 Jun, 2023 @ 7:38am 
Doesn't prepare carefully have problems with HAR itself? That's last relevant info i know.
Trails64 29 Jun, 2023 @ 7:26am 
this mod is very nice but it tends to crash prepare carefully mod
Flappy  [author] 23 Jun, 2023 @ 5:22pm 
@Mlie thank you!
Mlie 23 Jun, 2023 @ 12:14pm 
Added a link to it form the main mod-page