RimWorld

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Avali Race Patchbox
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
3.688 MB
23 Jun, 2023 @ 10:44am
5 Sep, 2024 @ 7:43am
20 Change Notes ( view )

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Avali Race Patchbox

Description
Avali Race PatchBox
A messy set of patches and tweaks for the Avali Race Mod (Continued)
(made by someone with rather vague idea of what a code is)

The end goal of this, is to reshape that old and simple mod so it'll actually blend into the game of Rimworld, while also better representing the titular setting.
So far everything is XML patches, but amount of them gets ridiculous. Eventually may pick the actual mod and make a "fork" for simplicity.

ONLY HARD DEPENDENCY IS THE AVALI MOD ITSELF AND THE CORE GAME
Some of the changes and new features rely on DLC and other mods, but are optional. Bulk of patches is made for just core game.

Now includes pawn and apparel textures from LDv's Race Mods personal Graphic Retouch - for Avali
Whatever graphic updates may come, will be designed around this.




THIS IS STABLE NOW.
Still a WIP and is going to change, but what's there - is functional.
(been tested on a horrible 100+ mod setup and whatever did break isn't this)

If you see some weird behaviours, it is likely some mod conflict. If you find what's conflicting, i'll try to fix it.




- So, what's in the box?
Here's a short summary so far.

- New tech progression.
Old and new stuff spread between new nodes in vailla tech tree, and several existing nodes. Everything has different requirements now, mostly the same as vanilla human analogues, or near that.
- Items rebalance
So far, actual stats left almost unchanged, but costs and tech requirements brought in line with vanilla analogues.
- Race rebalance.
Some OP stats and restrictions toned down. Added some of the racial traits (Comfort range, nearsighntess, respective implants, Guardian nanites in core. Darkness adaptation and arts affinity with Biotech. Egglaying with Vanilla Expanded framework (req. Biotech)). NPC faction's pawns brought to some kind of order. More to do here.
- DLC support.
Biotech - xenotype and kids related config, added surgeries, most of the mechanitor stuff. Ideology - "lore-compliant" settings for the culture and ideology randomizer. Royalty - already had support, just unrestricted couple more items.
- Lore pass.
All item descriptions redone in fluffier way (and somewhat generalised for Rimworld standards). Also everything else to an extent.

- New content
So far bare necessities: a bunch of new recipes to supplement progression; child clothing, a couple of implants to go with race changes, all using existing graphics as base. More may come.
- New starting scenario
Ignore the stupid description. Functionally it's just "Crashlanded but avali". Far less overpowered start than the old mod's default one. Consider their new heat weakness, nice comfy temperate forest is scorching desert with trees. Also has a custom faction icon to easier find on the map.

Misc mods support
  • Research Reinvented - field packs patch (they're slightly offset for now, needs custom graphics to fix)
  • [SYR] Scar Removal Plus - recipes patch
  • . . .

Any suggestions?




Credits?

Fluffy space raptors made by RyuujinZERO[www.furaffinity.net].

LDv's Race Mods personal Graphic Retouch - for Avali by 아몰라묻지마 - for nice textures

Thanks to people from HAR discord for their patience
Also thanks RimVali team for inspiration... and the fact that their mod being unfinished is literally a reason why this exists.
44 Comments
ked 18 Nov, 2024 @ 9:57pm 
You're an absolute legend for this. Will make waiting for RimVali to get updated a lil more bearable :awswadine:
Flappy  [author] 16 Nov, 2024 @ 1:49pm 
Try to track down the food error. It shouldn't be happening from this mod, or the base avali mod, but i may help with fixing it.
Silvy Paws 16 Nov, 2024 @ 11:50am 
I don't own the Biotech DLC unfort
Flappy  [author] 11 Nov, 2024 @ 9:01am 
Well yes, icemoon raptors be melty. ^^
Never encountered the thing with hunger, and there's nothing special here to influence that. Are you sure it doesn't come from some other mod? In any case, this was not being looked after for a while now. For most trouble-free experience i can recommend the Biotech fork mod by miniusAreas for now. ^^
Silvy Paws 10 Nov, 2024 @ 1:33pm 
It's making my raptors burn alive in 20c temps lol
Silvy Paws 10 Nov, 2024 @ 1:32pm 
Avalis seem to have NaN hunger and they seem to not be able to handle normal climate temperatures, like their comfort temp is -42 cold but -12 warm naked, -2 warm with a robe on lol
mayonnaise 8 Sep, 2024 @ 5:07pm 
i ended up figuring it out; i think it was something with rendertrees, i forget. apologies for bugging you!
Flappy  [author] 8 Sep, 2024 @ 12:50pm 
Oh sorry missed this.
This mod had wrong lifestage definitions, that's what was spamming errors here.
Which one do you restore?
mayonnaise 3 Sep, 2024 @ 12:38pm 
hey, i'm restoring a similar mod to this one for 1.5 as well; how did you fix the constant error spam for your mod? i was told i needed to add a silhouetteGraphicData node to my lifestages, but i can't find examples in any other mod... can you comment on this?
Flappy  [author] 31 Aug, 2024 @ 7:47am 
Got some rim mood again, and fixed this thing. Turned out to be rather simple, but very... weird.

Fluffy space raptors are back again.