鬼谷八荒 Tale of Immortal

鬼谷八荒 Tale of Immortal

HOPEFULLY TEMPORARY TRANSLATION
28 Comments
Ara 22 Aug @ 11:49am 
Thank you for your work, I'll be using it then! :er_heart:
Razhell  [author] 22 Aug @ 10:37am 
@Ara As long as the developer hasn't changed existing IDs in recent updates, there shouldn't be any issues using this MOD. Each line of dialogue is linked to an ID, in a somewhat non-sequential order.
Ara 22 Aug @ 10:29am 
Is this translation mod still relevant? Hoping to use it
Razhell  [author] 20 Jan @ 8:10am 
@Battler Only after the developer stops with the updates. For some unexplained reason the developer likes to change IDs of already established dialogs, which completely invalidates my work.
Battler 20 Jan @ 12:03am 
Hi. Any plans for DLC translation fixes?
Razhell  [author] 23 Dec, 2024 @ 6:01am 
@slan666 UI fixes, consistency errors, mainly related to names throughout the plot, spelling errors, adjustment of sentences that don't make sense, comparing with the original Chinese, and translation of any untranslated sentences.
slan666 23 Dec, 2024 @ 4:48am 
Hello, @Razhell.
I'm not sure to understand. Your mod is just a english translation for the game? It correct some bug in the official translation?
Razhell  [author] 10 Oct, 2024 @ 12:17pm 
@CaoLex Thank you. Over time other changes were added, such as fixes to quests and dialogues. It's really sad how Chinese developers can't bring consistent translations.
CaoLex 10 Oct, 2024 @ 11:47am 
Isn't it ironic that the mod with this name is something that end up need to be used for more than a year, lol.
And thank you for keeping with updates.
Razhell  [author] 29 Jul, 2024 @ 4:12pm 
@Kotarkunchik Sorry, I'm not a programmer or modder, all I've done is reverse engineer open source mods. Post the link to the mod you use and I'll see if I can figure out the problem.
Kotarkunchik 29 Jul, 2024 @ 3:56pm 
@Razhell I'm sorry for the unclear question. I've been installing other mods that are in Chinese. And in some of these mods, there were "0" instead of text. Instead of the text in the dialog "0", instead of describing a item or ability, it is also "0". But when I set the Chinese language in the game settings, the text was displayed correctly. It seemed to me that I had seen you several times in the comments of various Chinese mods and assumed that you might have encountered this and perhaps know the solution. If not, I'm sorry to bother you.
Razhell  [author] 29 Jul, 2024 @ 3:14pm 
@Kotarkunchik I don't understand your problem... If you're referring to mods that add new dialogues, the problem is more complicated than simply writing new lines in Chinese or English. I recommend trying to translate and read the guide available in Chinese in the game folder, in steamapps\common\鬼谷八荒\Mod\modFQA\配置修改教程 ... I almost went crazy until I learned how to use the RoleCreateFeature file to create new lines of dialogue.
Kotarkunchik 29 Jul, 2024 @ 10:36am 
Hi! I'm sorry for being off topic, but I do not know who to ask. You probably know the problem when writing "0" instead of words in Chinese mods. Maybe you know how to solve this, except how to completely change the language of the game to Chinese?
Razhell  [author] 25 May, 2024 @ 8:28am 
@andre.dz Yes, because UI space.
andre.dz 24 May, 2024 @ 9:27pm 
I think this makes it so that the cultivation realms aren't Roman number labeled. As in Qi Refining (I) or Nascent Soul (VI).
V.V.V. 9 Jan, 2024 @ 8:42pm 
Honestly, considering how good Google Translate is now and DeepL or chatGPT is free either from OpenAI or Bing, it's weird not to just use them. More so when Google Translate is already AI based
Dawid 8 Jan, 2024 @ 10:11pm 
very nice, I wonder why devs dont use AI to help translate
Razhell  [author] 27 Nov, 2023 @ 10:24am 
@Merciful My Mod is more up to date than the other one mentioned. After the last update some IDs were changed, and I fixed that. Currently I am waiting for feedback if any ID is irregular. Although there are no compatibility issues with using both, whichever is loaded last will be predominant. I intend to update the Mod according to problems found, but so far I haven't found things in urgent need of change. One of the biggest differences between my Mod and the other one mentioned is that I avoid changing fundamental things about the gameplay, such as the names of places, skills, items and traits, to avoid disturbing people who use guides or walkthroughs.
Rontemon 25 Nov, 2023 @ 7:07pm 
Hi, are you still updating the mod? What is the difference between your mod and the other translation mod "enhanced english translation?" Will it work together?
Razhell  [author] 10 Oct, 2023 @ 6:03pm 
@alip026 Thanks. I still have a long way to go.
alip026 10 Oct, 2023 @ 1:53am 
wow. fast progress you made
Razhell  [author] 6 Oct, 2023 @ 3:24pm 
I will revert the Mind Skill names back when the developer fixes the UI
Razhell  [author] 30 Sep, 2023 @ 8:41am 
@Popemaster Thank you, that would really help.
Popemaster 30 Sep, 2023 @ 8:37am 
Awesome, I was thinking of playing again so when I find something I am sure was untranslated/is now untranslated I'll try and remember to give you a shout.
Razhell  [author] 30 Sep, 2023 @ 6:49am 
@Popemaster I'm still testing things. The developer not only translated, but also changed the IDs of many lines. This means I need to check each line.
Popemaster 30 Sep, 2023 @ 6:24am 
Have you managed to test the game without this translation? (Which I wish I had known about last time I played haha). I suppose it's not until very late game this mostly affects things anyway, barring the alchemy and talisman quests correct?
Razhell  [author] 13 Jul, 2023 @ 5:38am 
@Osmos Yes.
Osmos 13 Jul, 2023 @ 4:58am 
is it still relevant? Thx for the mod btw