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Have a look in my collection for aerial pursuit. You can set a hot key and aerial units will auto fly over a target you set and drop bombs
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2998195704
My aim? Not so much
I'll link this unit to the tech :)
So unless you just meant all Thunderbarges do too much, I don't feel the Spirit of Gringi is outperforming. You can see 2 screen shots. 2 x spirit/ror/basic, spread out, and the ones that were closer to the middle had much higher kills, further away was really bad. Malakai did out perform them a little. I'll look to see what is different between them and see. Considering the cost of the unit if I nerf them, it'll only be a little bit. Do you have any other feedback on them?
https://pasteboard.co/dbMX38q15TuV.png
https://pasteboard.co/kml1KCpsiyxh.png
Is there any chance you can tune down the Spirit of Grungi? It is racking up +200k damage almost every battle. It's awesome, but a little overwhelming.
I"m not sure which is causing it, but the combination of Thunderbarges+Warbands upgrades causes a crash when trying to upgrade a gyro, and ONLY when trying to upgrade a gyro. Other units upgrade without issue.
I also use SFO+relevant submods, but the crash only started happening after adding Thunderbarges.
Nothing major needed updating.
i was playing this with karak kadrin and until recently i only had malakai on thunderbarge, and he is very strong probably due to the explosive ammo skill. I just added 2 new thunderbarge to the army but yes, i feel like they don't do a whole lot, aside from well aimed side cannons activation. I will report back if i feel any changes now
Some of the change is I've reduced the cooldown on abilities from 60 to 30 seconds, reduced wind up time of barrages. SFO Cannon's have a huge anti large bonus,so aim for large units!
Not that anyone ever does, but please leave some feedback! :)