Total War: WARHAMMER III

Total War: WARHAMMER III

Dwarf Thunderbarge MKII - SFO (In limbo)
65 Comments
=[NK]= Col. Jack O'Neil  [author] 17 Oct, 2024 @ 1:09am 
This will 100% crash. The mod is on limbo. Anyone can take it over.
OHM 16 Oct, 2024 @ 8:58pm 
This comes up with a crash to the Database. The game won't load. Also anybody else get the spinning ship bug?
Vampire Kisses 17 Jun, 2024 @ 10:45am 
SFO is updated, yes
=[NK]= Col. Jack O'Neil  [author] 16 Jun, 2024 @ 4:05am 
Lol. Is it?
Charly_Maxx 15 Jun, 2024 @ 9:40am 
just FYI, SFO is now updated
=[NK]= Col. Jack O'Neil  [author] 2 Jun, 2024 @ 10:51pm 
This will need updated once SFO is updated
Broken Arrow 2 Jun, 2024 @ 8:07am 
THANK U FINALLY WE CAN ALL FLY
=[NK]= Col. Jack O'Neil  [author] 11 Apr, 2024 @ 5:30am 
Haha Imperial :)
=[NK]= Col. Jack O'Neil  [author] 11 Apr, 2024 @ 5:29am 
Yeah, I'm not sure how long I will continue modding, but whatever happens, I'll need to wait for Chaos' plans, and then see what SFO might change anyway
luktroc 10 Apr, 2024 @ 11:51pm 
ChaosRobie mentioned, he will slightly change and keep the mod
Imperial Obligation 10 Apr, 2024 @ 1:41pm 
I will never forget this Mod. You ran so that one day, we could all fly. :steamsad:
=[NK]= Col. Jack O'Neil  [author] 5 Feb, 2024 @ 10:07am 
😂

Have a look in my collection for aerial pursuit. You can set a hot key and aerial units will auto fly over a target you set and drop bombs

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2998195704
LimeUser 5 Feb, 2024 @ 9:10am 
The bombs are fine

My aim? Not so much
=[NK]= Col. Jack O'Neil  [author] 5 Feb, 2024 @ 5:18am 
How do you find their balance? Do this dish out enough damage? Too much? Are they worth their value? Indestructible and never need to worry about their placement?
=[NK]= Col. Jack O'Neil  [author] 5 Feb, 2024 @ 5:17am 
Lol, what's that about the bombs? 😂

I'll link this unit to the tech :)
LimeUser 5 Feb, 2024 @ 2:34am 
Also the bombs were slightly bigger than expected and some dawi are not coming back home
LimeUser 5 Feb, 2024 @ 2:33am 
Any tech that says it should affect thunderbarges, near the end of the tech tree like the +10 armour one
=[NK]= Col. Jack O'Neil  [author] 4 Feb, 2024 @ 8:02pm 
What tech specifically
LimeUser 4 Feb, 2024 @ 4:37pm 
Tech bonuses are also not applied even if it says it should, i did a quick check on a recruited unit
LimeUser 4 Feb, 2024 @ 4:34pm 
They still get vault rune bonuses if activated
LimeUser 4 Feb, 2024 @ 4:33pm 
It looks like the Thunderbarges are not getting bonuses from skills, unsure if this is a SFO issue or vanilla mod
=[NK]= Col. Jack O'Neil  [author] 25 Dec, 2023 @ 9:20pm 
OK so Malakai had a flame cannon explosion effect that was probably a bit too strong, so I've nerfed it. So he should still perform better than the other barges, but not decimate. But he will be better against low armours troops. Let me know how it goes. Also with the reload speed, all the cannons are set to 25 seconds, but they also have multiple smaller weapons on the barges which are set to about 7-8 seconds.
=[NK]= Col. Jack O'Neil  [author] 25 Dec, 2023 @ 9:13pm 
@evcastello
So unless you just meant all Thunderbarges do too much, I don't feel the Spirit of Gringi is outperforming. You can see 2 screen shots. 2 x spirit/ror/basic, spread out, and the ones that were closer to the middle had much higher kills, further away was really bad. Malakai did out perform them a little. I'll look to see what is different between them and see. Considering the cost of the unit if I nerf them, it'll only be a little bit. Do you have any other feedback on them?

https://pasteboard.co/dbMX38q15TuV.png
https://pasteboard.co/kml1KCpsiyxh.png
=[NK]= Col. Jack O'Neil  [author] 24 Dec, 2023 @ 7:11am 
OK, I'll take a look when I can :)
evcastello 24 Dec, 2023 @ 6:40am 
I'm not sure, just the general attacks it seems to spray everywhere are devastating. It shoots remarkably fast. It's listed reload is like 24 seconds but it seems to shoot significantly faster. I don't think the damage per shot is out of line though.
=[NK]= Col. Jack O'Neil  [author] 24 Dec, 2023 @ 6:06am 
Sure. Any idea what part of it is causing the most damage? Any particular weapons?
evcastello 23 Dec, 2023 @ 6:49pm 
The issue ended up being Cross Race Warbands. Removing it solved the crashing.

Is there any chance you can tune down the Spirit of Grungi? It is racking up +200k damage almost every battle. It's awesome, but a little overwhelming.
=[NK]= Col. Jack O'Neil  [author] 21 Dec, 2023 @ 3:14pm 
I didn't know this had Warband compatibility. That'll be a base mod thing then. I'll maybe try take a look anyway. Thanks for the report
evcastello 21 Dec, 2023 @ 9:18am 
So I found a repeatable crash.
I"m not sure which is causing it, but the combination of Thunderbarges+Warbands upgrades causes a crash when trying to upgrade a gyro, and ONLY when trying to upgrade a gyro. Other units upgrade without issue.

I also use SFO+relevant submods, but the crash only started happening after adding Thunderbarges.
=[NK]= Col. Jack O'Neil  [author] 16 Dec, 2023 @ 5:52am 
Updated for 4.3
Nothing major needed updating.
=[NK]= Col. Jack O'Neil  [author] 2 Dec, 2023 @ 7:42pm 
Yeah very likely. I'm on holiday until the 12th
Darla 2 Dec, 2023 @ 11:27am 
Thx for the work, this one need update i guess.
=[NK]= Col. Jack O'Neil  [author] 16 Nov, 2023 @ 7:09pm 
Do you have the require mods enabled?
mattbc2538 16 Nov, 2023 @ 6:35pm 
I'm new to using mods. The game wont load with this one activated. I'm I missing something
Evan 11 Nov, 2023 @ 10:36pm 
Thankyou
Strawberry Lion 31 Oct, 2023 @ 4:44pm 
Bless you
=[NK]= Col. Jack O'Neil  [author] 29 Oct, 2023 @ 8:26am 
Added some SFO junction tables
=[NK]= Col. Jack O'Neil  [author] 8 Oct, 2023 @ 12:46am 
Probably not. You can always ask in the SFO discord
2B or not 2B 7 Oct, 2023 @ 8:42pm 
Chaos Robbie also made another mod containing Pleasurer Seekers of Slaanesh and Great Winged Terror, will you also make a SFO submod for it too? It'll be great.
SmokedProphet 2 Oct, 2023 @ 8:30am 
Thanks, Jack!
=[NK]= Col. Jack O'Neil  [author] 2 Oct, 2023 @ 7:41am 
Yeah I'll add it to the to do list!
SmokedProphet 2 Oct, 2023 @ 6:17am 
Thanks for the update. Is it possible to add SFO TTC?
Wolffang 1 Oct, 2023 @ 11:46pm 
Your amazing thank youuuuu
=[NK]= Col. Jack O'Neil  [author] 29 Sep, 2023 @ 8:12pm 
Updated for Kingdoms and Wildlands, and did a little more rebalancing.
=[NK]= Col. Jack O'Neil  [author] 26 Sep, 2023 @ 1:10pm 
SFO updates on Friday. I'll see what time I have after that to update all the mods
Stevun 26 Sep, 2023 @ 12:40pm 
Can i ask for an update?
=[NK]= Col. Jack O'Neil  [author] 24 Aug, 2023 @ 6:59am 
I might try a few battles without SFO and see how they perform in battle. I feel like they need more anti infantry attacks. Or just a much faster rate of fire
Halavar 24 Aug, 2023 @ 6:52am 
thanks for the update man, always appreciated!
i was playing this with karak kadrin and until recently i only had malakai on thunderbarge, and he is very strong probably due to the explosive ammo skill. I just added 2 new thunderbarge to the army but yes, i feel like they don't do a whole lot, aside from well aimed side cannons activation. I will report back if i feel any changes now
=[NK]= Col. Jack O'Neil  [author] 24 Aug, 2023 @ 5:52am 
I'm not sure if I feel like the damage in this is so underperforming.. it's got a steam gun, rifles, and a bunch of cannons and the bombs.

Some of the change is I've reduced the cooldown on abilities from 60 to 30 seconds, reduced wind up time of barrages. SFO Cannon's have a huge anti large bonus,so aim for large units!
=[NK]= Col. Jack O'Neil  [author] 24 Aug, 2023 @ 3:17am 
Huge update. I can't even remember everything I did. A lot of cleaning up the tables, rebalancing everything. Fixed up a few abilities.

Not that anyone ever does, but please leave some feedback! :)