Total War: WARHAMMER III

Total War: WARHAMMER III

Dwarf Thunderbarge MKII - SFO (In limbo)
65 kommentarer
=[NK]= Col. Jack O'Neil  [ophavsmand] 17. okt. 2024 kl. 1:09 
This will 100% crash. The mod is on limbo. Anyone can take it over.
OHM 16. okt. 2024 kl. 20:58 
This comes up with a crash to the Database. The game won't load. Also anybody else get the spinning ship bug?
Vampire Kisses 17. juni 2024 kl. 10:45 
SFO is updated, yes
=[NK]= Col. Jack O'Neil  [ophavsmand] 16. juni 2024 kl. 4:05 
Lol. Is it?
Charly_Maxx 15. juni 2024 kl. 9:40 
just FYI, SFO is now updated
=[NK]= Col. Jack O'Neil  [ophavsmand] 2. juni 2024 kl. 22:51 
This will need updated once SFO is updated
Broken Arrow 2. juni 2024 kl. 8:07 
THANK U FINALLY WE CAN ALL FLY
=[NK]= Col. Jack O'Neil  [ophavsmand] 11. apr. 2024 kl. 5:30 
Haha Imperial :)
=[NK]= Col. Jack O'Neil  [ophavsmand] 11. apr. 2024 kl. 5:29 
Yeah, I'm not sure how long I will continue modding, but whatever happens, I'll need to wait for Chaos' plans, and then see what SFO might change anyway
luktroc 10. apr. 2024 kl. 23:51 
ChaosRobie mentioned, he will slightly change and keep the mod
Imperial Obligation 10. apr. 2024 kl. 13:41 
I will never forget this Mod. You ran so that one day, we could all fly. :steamsad:
=[NK]= Col. Jack O'Neil  [ophavsmand] 5. feb. 2024 kl. 10:07 
😂

Have a look in my collection for aerial pursuit. You can set a hot key and aerial units will auto fly over a target you set and drop bombs

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2998195704
LimeUser 5. feb. 2024 kl. 9:10 
The bombs are fine

My aim? Not so much
=[NK]= Col. Jack O'Neil  [ophavsmand] 5. feb. 2024 kl. 5:18 
How do you find their balance? Do this dish out enough damage? Too much? Are they worth their value? Indestructible and never need to worry about their placement?
=[NK]= Col. Jack O'Neil  [ophavsmand] 5. feb. 2024 kl. 5:17 
Lol, what's that about the bombs? 😂

I'll link this unit to the tech :)
LimeUser 5. feb. 2024 kl. 2:34 
Also the bombs were slightly bigger than expected and some dawi are not coming back home
LimeUser 5. feb. 2024 kl. 2:33 
Any tech that says it should affect thunderbarges, near the end of the tech tree like the +10 armour one
=[NK]= Col. Jack O'Neil  [ophavsmand] 4. feb. 2024 kl. 20:02 
What tech specifically
LimeUser 4. feb. 2024 kl. 16:37 
Tech bonuses are also not applied even if it says it should, i did a quick check on a recruited unit
LimeUser 4. feb. 2024 kl. 16:34 
They still get vault rune bonuses if activated
LimeUser 4. feb. 2024 kl. 16:33 
It looks like the Thunderbarges are not getting bonuses from skills, unsure if this is a SFO issue or vanilla mod
=[NK]= Col. Jack O'Neil  [ophavsmand] 25. dec. 2023 kl. 21:20 
OK so Malakai had a flame cannon explosion effect that was probably a bit too strong, so I've nerfed it. So he should still perform better than the other barges, but not decimate. But he will be better against low armours troops. Let me know how it goes. Also with the reload speed, all the cannons are set to 25 seconds, but they also have multiple smaller weapons on the barges which are set to about 7-8 seconds.
=[NK]= Col. Jack O'Neil  [ophavsmand] 25. dec. 2023 kl. 21:13 
@evcastello
So unless you just meant all Thunderbarges do too much, I don't feel the Spirit of Gringi is outperforming. You can see 2 screen shots. 2 x spirit/ror/basic, spread out, and the ones that were closer to the middle had much higher kills, further away was really bad. Malakai did out perform them a little. I'll look to see what is different between them and see. Considering the cost of the unit if I nerf them, it'll only be a little bit. Do you have any other feedback on them?

https://pasteboard.co/dbMX38q15TuV.png
https://pasteboard.co/kml1KCpsiyxh.png
=[NK]= Col. Jack O'Neil  [ophavsmand] 24. dec. 2023 kl. 7:11 
OK, I'll take a look when I can :)
evcastello 24. dec. 2023 kl. 6:40 
I'm not sure, just the general attacks it seems to spray everywhere are devastating. It shoots remarkably fast. It's listed reload is like 24 seconds but it seems to shoot significantly faster. I don't think the damage per shot is out of line though.
=[NK]= Col. Jack O'Neil  [ophavsmand] 24. dec. 2023 kl. 6:06 
Sure. Any idea what part of it is causing the most damage? Any particular weapons?
evcastello 23. dec. 2023 kl. 18:49 
The issue ended up being Cross Race Warbands. Removing it solved the crashing.

Is there any chance you can tune down the Spirit of Grungi? It is racking up +200k damage almost every battle. It's awesome, but a little overwhelming.
=[NK]= Col. Jack O'Neil  [ophavsmand] 21. dec. 2023 kl. 15:14 
I didn't know this had Warband compatibility. That'll be a base mod thing then. I'll maybe try take a look anyway. Thanks for the report
evcastello 21. dec. 2023 kl. 9:18 
So I found a repeatable crash.
I"m not sure which is causing it, but the combination of Thunderbarges+Warbands upgrades causes a crash when trying to upgrade a gyro, and ONLY when trying to upgrade a gyro. Other units upgrade without issue.

I also use SFO+relevant submods, but the crash only started happening after adding Thunderbarges.
=[NK]= Col. Jack O'Neil  [ophavsmand] 16. dec. 2023 kl. 5:52 
Updated for 4.3
Nothing major needed updating.
=[NK]= Col. Jack O'Neil  [ophavsmand] 2. dec. 2023 kl. 19:42 
Yeah very likely. I'm on holiday until the 12th
Darla 2. dec. 2023 kl. 11:27 
Thx for the work, this one need update i guess.
=[NK]= Col. Jack O'Neil  [ophavsmand] 16. nov. 2023 kl. 19:09 
Do you have the require mods enabled?
mattbc2538 16. nov. 2023 kl. 18:35 
I'm new to using mods. The game wont load with this one activated. I'm I missing something
Evan 11. nov. 2023 kl. 22:36 
Thankyou
Strawberry Lion 31. okt. 2023 kl. 16:44 
Bless you
=[NK]= Col. Jack O'Neil  [ophavsmand] 29. okt. 2023 kl. 8:26 
Added some SFO junction tables
=[NK]= Col. Jack O'Neil  [ophavsmand] 8. okt. 2023 kl. 0:46 
Probably not. You can always ask in the SFO discord
2B or not 2B 7. okt. 2023 kl. 20:42 
Chaos Robbie also made another mod containing Pleasurer Seekers of Slaanesh and Great Winged Terror, will you also make a SFO submod for it too? It'll be great.
SmokedProphet 2. okt. 2023 kl. 8:30 
Thanks, Jack!
=[NK]= Col. Jack O'Neil  [ophavsmand] 2. okt. 2023 kl. 7:41 
Yeah I'll add it to the to do list!
SmokedProphet 2. okt. 2023 kl. 6:17 
Thanks for the update. Is it possible to add SFO TTC?
Wolffang 1. okt. 2023 kl. 23:46 
Your amazing thank youuuuu
=[NK]= Col. Jack O'Neil  [ophavsmand] 29. sep. 2023 kl. 20:12 
Updated for Kingdoms and Wildlands, and did a little more rebalancing.
=[NK]= Col. Jack O'Neil  [ophavsmand] 26. sep. 2023 kl. 13:10 
SFO updates on Friday. I'll see what time I have after that to update all the mods
Stevun 26. sep. 2023 kl. 12:40 
Can i ask for an update?
=[NK]= Col. Jack O'Neil  [ophavsmand] 24. aug. 2023 kl. 6:59 
I might try a few battles without SFO and see how they perform in battle. I feel like they need more anti infantry attacks. Or just a much faster rate of fire
Halavar 24. aug. 2023 kl. 6:52 
thanks for the update man, always appreciated!
i was playing this with karak kadrin and until recently i only had malakai on thunderbarge, and he is very strong probably due to the explosive ammo skill. I just added 2 new thunderbarge to the army but yes, i feel like they don't do a whole lot, aside from well aimed side cannons activation. I will report back if i feel any changes now
=[NK]= Col. Jack O'Neil  [ophavsmand] 24. aug. 2023 kl. 5:52 
I'm not sure if I feel like the damage in this is so underperforming.. it's got a steam gun, rifles, and a bunch of cannons and the bombs.

Some of the change is I've reduced the cooldown on abilities from 60 to 30 seconds, reduced wind up time of barrages. SFO Cannon's have a huge anti large bonus,so aim for large units!
=[NK]= Col. Jack O'Neil  [ophavsmand] 24. aug. 2023 kl. 3:17 
Huge update. I can't even remember everything I did. A lot of cleaning up the tables, rebalancing everything. Fixed up a few abilities.

Not that anyone ever does, but please leave some feedback! :)