Total War: WARHAMMER III

Total War: WARHAMMER III

Geomantic Web Overhaul
60 Comments
DireTech 21 Sep @ 9:25am 
Not trying to belittle your work. It's still far better than CA's implementation!
DireTech 21 Sep @ 9:24am 
Might want to note that if it's turned on mid-game the blessed spawns seem to stay broken.

As far as the boons, do any have an effect when you're not in the region? Most battles are going to happy in enemy territory, so if the boons only affect you locally then you're rarely going to see a benefit since your higher tier web is far from the front line.
MeraxesUrrax 6 Sep @ 1:44pm 
Sorry to pester you about this, and all in all I love the ideas of this mod :)
Testing this mod further, removing the vanilla recruitment also makes this incompatible with other mods that add blessed units, such as Ubermorgen Blseed units or Landmark spawnings by Thom
MeraxesUrrax 4 Sep @ 8:46am 
Appreciated!
IfThenOrElse  [author] 3 Sep @ 11:50am 
Oh good spot. I'll try to resolve this asap!
MeraxesUrrax 3 Sep @ 7:48am 
The rite of primeval glory also has the same issue
MeraxesUrrax 3 Sep @ 7:33am 
I think I have found a bug with the new update: the blessed units only appear with your new recruitment system, but Tehenhauin rites add the blessed units to the vanilla system, making that part of the rite not work (I suspect this may be an issue with Oxyotl an Nakai too, but I haven't tested it)
Also I have a question, is it possible to add Ubermorgen blessed units to your system?
All in all, I really like the idea of this mod :)
IfThenOrElse  [author] 2 Sep @ 11:56am 
Updated for new patch. check change notes for a bit of a view on the changes.
Thanks in advance! The patch and this should make a great duo!
IfThenOrElse  [author] 28 Aug @ 10:16am 
I'll be doing some tests this weekend. In probably going to need to do some form of update!
Will this still work with 6.3? I would test but, I haven't played Lizardmen in years so I have no idea how they'd work. Latest update seems intriguing but I do want a geomantic update.
Well i stumbled upon your work while playing lizardmen again after a while and CA could definitly learn a thing or two for our cute lizards. Thanks for your time and this awesome mod.
LobsterTickler 18 Mar @ 4:44am 
Appreciate the info. No worries. Thanks for your work on this wicked mod as is! Works like a charm!
IfThenOrElse  [author] 17 Mar @ 8:09am 
Hey, so it should work, for the pre-existing regions, but not the new ones. Setting them all up would take a chunk of work and I do t have the time to create and support that ATM. :(
LobsterTickler 17 Mar @ 4:49am 
Excellent edition for the Lizardmen. Really does help add interest to the geomantic web.
Quick question, does this work with the added regions in Immortal Empires Expanded? If it's randomly assigned to region capitals, then I assume it would...maybe?
Kharnath 10 Jan @ 11:20am 
not really. also it's barely readable
IfThenOrElse  [author] 10 Jan @ 11:17am 
Links to screenshots could help understand your issue, which is very broad.
Kharnath 10 Jan @ 4:05am 
why can i recruit blessed spawn in some provinces but in others the ui is empty?
IfThenOrElse  [author] 26 Dec, 2024 @ 7:03am 
Should be fine, but I'll need to update it to give the new region an effect.
Solaire 25 Dec, 2024 @ 10:47pm 
Does this need an update for 6.0?
Romulus 23 Dec, 2024 @ 8:19am 
Does this mod play well with the lustria rises mod?
Legendarylocika 28 Jul, 2024 @ 11:06pm 
hi, im loving this mod, i just have an idea. as lizardmen you want to paint the map with saurus and skink colors, including the chaos wastes, would it be possible to implement climate habitability as geomantic levels increase, to indicate restoration of the world's web. for example: yellow habitability becomes green at geomantic lvl 3, red habitability becomes yellow at 3 and green at 5
Nerus 4 Jun, 2024 @ 11:41am 
Very cool mod. Would it possible to make spell amp a boon? Kinda lore wise cool for the Slann
IfThenOrElse  [author] 7 May, 2024 @ 12:38am 
While true, a missile redirect aura for all skinks is quite the juicy buff!
Pootsie Sniffins 5 May, 2024 @ 10:40pm 
the "tough calls about the value of allies" is a silly mindset i hope you drop <3 allies are always smarter than just ruling alone, no matter how unrealistic owning massive empires is in this game lol
3nTROO 9 Apr, 2024 @ 3:57pm 
need update :(
Solaire 27 Nov, 2023 @ 8:40pm 
Thank you for the answer.
IfThenOrElse  [author] 23 Nov, 2023 @ 5:43am 
yeah this should be compatible in that it wont break anything, but there may be some balance issues, that other mod makes a lot of tweaks and changes to buildings etc that may stack up with this mod to create broken levels of OP.
Solaire 22 Nov, 2023 @ 3:04pm 
Question is this compatible with Lustria Rises?
IfThenOrElse  [author] 22 Nov, 2023 @ 2:47pm 
aaand updated!
IfThenOrElse  [author] 22 Nov, 2023 @ 4:00am 
working on an update for 4.1
this patch resovled some issues with some regions not being part of the network, so updating definitions for that. I also have to come up with 2 new effects to ad to the entwork.
Lemonz 14 Nov, 2023 @ 3:13am 
It seems to be working for me as of 4.0
Colithiel 26 Oct, 2023 @ 1:41pm 
Does this need updated?
奥威尔·切瑞先生 24 Oct, 2023 @ 1:56pm 
It seems that updates are needed, which always leads to my game not responding



Or is it that he has poor compatibility with major repairs like SFO
IfThenOrElse  [author] 15 Sep, 2023 @ 1:35pm 
Yeah should be fine with lustria rises.
HaziTru 14 Sep, 2023 @ 12:22pm 
Looks great is this compatible with lustria rises ?
Ciaphas Cain 13 Sep, 2023 @ 10:04am 
Will this require an update or is it fine to use? I've not tried the mod since its release, but wanting to once I've updated a few other mods
IfThenOrElse  [author] 17 Aug, 2023 @ 1:22pm 
This mod will work with radious, in that it will function. But some of the unit buffs will likely not affect newly added units if radious hasn't added their new units to pre-existing unit groups.
Blackwolf 17 Aug, 2023 @ 12:11pm 
this look pretty interesting, its compatible with radious?

thanks
IfThenOrElse  [author] 15 Aug, 2023 @ 2:22pm 
Yeah, safe to load the mod at any point. If you decide to stop using it, the effects may stay.
Mr Chalk 15 Aug, 2023 @ 9:55am 
Is the mod save game compatible?
Gman9090 5 Jul, 2023 @ 5:49pm 
AWESOME @IfThenOrElse! Thank you for this MOD I can't wait to start my next LM campaign!!
Cheers!
IfThenOrElse  [author] 30 Jun, 2023 @ 3:34am 
Hey - good question. I haven't tested it but a look at the script suggests it should be fine. :)
Ellarian 27 Jun, 2023 @ 2:15pm 
Is this multiplayer compatible? :O looks awesome!
IfThenOrElse  [author] 21 Jun, 2023 @ 7:17am 
Cheers. I wanted to make it because I got the vibe Lizardmen fans wanted it spiced up! Hope I achieved that
XIII07 20 Jun, 2023 @ 3:44pm 
Looks very creative. Gonna give this one a go.
Any idea that makes the geomantic web or the great plan kind of a reality should get praises :p
jinwook0817 18 Jun, 2023 @ 8:44am 
Thank you:steamhappy:
Norwegian Forest Cat 18 Jun, 2023 @ 8:25am 
This is an amazinbg idea ! i'm excited to play a new lizardmen campaign now :D Can't wait to see more !
IfThenOrElse  [author] 18 Jun, 2023 @ 3:08am 
Hey sure, translation submods are fine so long as you're not asking for donations.
jinwook0817 17 Jun, 2023 @ 5:47am 
Thank you for the great mod:steamthumbsup:
If you don't mind, can I create a mod that translates your mod?