Total War: WARHAMMER III

Total War: WARHAMMER III

Geomantic Web Overhaul
60 kommentarer
DireTech 21. sep. kl. 9:25 
Not trying to belittle your work. It's still far better than CA's implementation!
DireTech 21. sep. kl. 9:24 
Might want to note that if it's turned on mid-game the blessed spawns seem to stay broken.

As far as the boons, do any have an effect when you're not in the region? Most battles are going to happy in enemy territory, so if the boons only affect you locally then you're rarely going to see a benefit since your higher tier web is far from the front line.
MeraxesUrrax 6. sep. kl. 13:44 
Sorry to pester you about this, and all in all I love the ideas of this mod :)
Testing this mod further, removing the vanilla recruitment also makes this incompatible with other mods that add blessed units, such as Ubermorgen Blseed units or Landmark spawnings by Thom
MeraxesUrrax 4. sep. kl. 8:46 
Appreciated!
IfThenOrElse  [ophavsmand] 3. sep. kl. 11:50 
Oh good spot. I'll try to resolve this asap!
MeraxesUrrax 3. sep. kl. 7:48 
The rite of primeval glory also has the same issue
MeraxesUrrax 3. sep. kl. 7:33 
I think I have found a bug with the new update: the blessed units only appear with your new recruitment system, but Tehenhauin rites add the blessed units to the vanilla system, making that part of the rite not work (I suspect this may be an issue with Oxyotl an Nakai too, but I haven't tested it)
Also I have a question, is it possible to add Ubermorgen blessed units to your system?
All in all, I really like the idea of this mod :)
IfThenOrElse  [ophavsmand] 2. sep. kl. 11:56 
Updated for new patch. check change notes for a bit of a view on the changes.
Tevesh Szat - the Doom of Fools 28. aug. kl. 13:58 
Thanks in advance! The patch and this should make a great duo!
IfThenOrElse  [ophavsmand] 28. aug. kl. 10:16 
I'll be doing some tests this weekend. In probably going to need to do some form of update!
Will this still work with 6.3? I would test but, I haven't played Lizardmen in years so I have no idea how they'd work. Latest update seems intriguing but I do want a geomantic update.
Jean-Juliano l'arnaqueur gitan 16. juli kl. 15:49 
Well i stumbled upon your work while playing lizardmen again after a while and CA could definitly learn a thing or two for our cute lizards. Thanks for your time and this awesome mod.
LobsterTickler 18. mar. kl. 4:44 
Appreciate the info. No worries. Thanks for your work on this wicked mod as is! Works like a charm!
IfThenOrElse  [ophavsmand] 17. mar. kl. 8:09 
Hey, so it should work, for the pre-existing regions, but not the new ones. Setting them all up would take a chunk of work and I do t have the time to create and support that ATM. :(
LobsterTickler 17. mar. kl. 4:49 
Excellent edition for the Lizardmen. Really does help add interest to the geomantic web.
Quick question, does this work with the added regions in Immortal Empires Expanded? If it's randomly assigned to region capitals, then I assume it would...maybe?
Kharnath 10. jan. kl. 11:20 
not really. also it's barely readable
IfThenOrElse  [ophavsmand] 10. jan. kl. 11:17 
Links to screenshots could help understand your issue, which is very broad.
Kharnath 10. jan. kl. 4:05 
why can i recruit blessed spawn in some provinces but in others the ui is empty?
IfThenOrElse  [ophavsmand] 26. dec. 2024 kl. 7:03 
Should be fine, but I'll need to update it to give the new region an effect.
Solaire 25. dec. 2024 kl. 22:47 
Does this need an update for 6.0?
Romulus 23. dec. 2024 kl. 8:19 
Does this mod play well with the lustria rises mod?
Legendarylocika 28. juli 2024 kl. 23:06 
hi, im loving this mod, i just have an idea. as lizardmen you want to paint the map with saurus and skink colors, including the chaos wastes, would it be possible to implement climate habitability as geomantic levels increase, to indicate restoration of the world's web. for example: yellow habitability becomes green at geomantic lvl 3, red habitability becomes yellow at 3 and green at 5
Nerus 4. juni 2024 kl. 11:41 
Very cool mod. Would it possible to make spell amp a boon? Kinda lore wise cool for the Slann
IfThenOrElse  [ophavsmand] 7. maj 2024 kl. 0:38 
While true, a missile redirect aura for all skinks is quite the juicy buff!
Pootsie Sniffins 5. maj 2024 kl. 22:40 
the "tough calls about the value of allies" is a silly mindset i hope you drop <3 allies are always smarter than just ruling alone, no matter how unrealistic owning massive empires is in this game lol
3nTROO 9. apr. 2024 kl. 15:57 
need update :(
Solaire 27. nov. 2023 kl. 20:40 
Thank you for the answer.
IfThenOrElse  [ophavsmand] 23. nov. 2023 kl. 5:43 
yeah this should be compatible in that it wont break anything, but there may be some balance issues, that other mod makes a lot of tweaks and changes to buildings etc that may stack up with this mod to create broken levels of OP.
Solaire 22. nov. 2023 kl. 15:04 
Question is this compatible with Lustria Rises?
IfThenOrElse  [ophavsmand] 22. nov. 2023 kl. 14:47 
aaand updated!
IfThenOrElse  [ophavsmand] 22. nov. 2023 kl. 4:00 
working on an update for 4.1
this patch resovled some issues with some regions not being part of the network, so updating definitions for that. I also have to come up with 2 new effects to ad to the entwork.
Lemonz 14. nov. 2023 kl. 3:13 
It seems to be working for me as of 4.0
Colithiel 26. okt. 2023 kl. 13:41 
Does this need updated?
奥威尔·切瑞先生 24. okt. 2023 kl. 13:56 
It seems that updates are needed, which always leads to my game not responding



Or is it that he has poor compatibility with major repairs like SFO
IfThenOrElse  [ophavsmand] 15. sep. 2023 kl. 13:35 
Yeah should be fine with lustria rises.
HaziTru 14. sep. 2023 kl. 12:22 
Looks great is this compatible with lustria rises ?
Ciaphas Cain 13. sep. 2023 kl. 10:04 
Will this require an update or is it fine to use? I've not tried the mod since its release, but wanting to once I've updated a few other mods
IfThenOrElse  [ophavsmand] 17. aug. 2023 kl. 13:22 
This mod will work with radious, in that it will function. But some of the unit buffs will likely not affect newly added units if radious hasn't added their new units to pre-existing unit groups.
Blackwolf 17. aug. 2023 kl. 12:11 
this look pretty interesting, its compatible with radious?

thanks
IfThenOrElse  [ophavsmand] 15. aug. 2023 kl. 14:22 
Yeah, safe to load the mod at any point. If you decide to stop using it, the effects may stay.
Mr Chalk 15. aug. 2023 kl. 9:55 
Is the mod save game compatible?
Gman9090 5. juli 2023 kl. 17:49 
AWESOME @IfThenOrElse! Thank you for this MOD I can't wait to start my next LM campaign!!
Cheers!
IfThenOrElse  [ophavsmand] 30. juni 2023 kl. 3:34 
Hey - good question. I haven't tested it but a look at the script suggests it should be fine. :)
Ellarian 27. juni 2023 kl. 14:15 
Is this multiplayer compatible? :O looks awesome!
IfThenOrElse  [ophavsmand] 21. juni 2023 kl. 7:17 
Cheers. I wanted to make it because I got the vibe Lizardmen fans wanted it spiced up! Hope I achieved that
XIII07 20. juni 2023 kl. 15:44 
Looks very creative. Gonna give this one a go.
Any idea that makes the geomantic web or the great plan kind of a reality should get praises :p
jinwook0817 18. juni 2023 kl. 8:44 
Thank you:steamhappy:
Norwegian Forest Cat 18. juni 2023 kl. 8:25 
This is an amazinbg idea ! i'm excited to play a new lizardmen campaign now :D Can't wait to see more !
IfThenOrElse  [ophavsmand] 18. juni 2023 kl. 3:08 
Hey sure, translation submods are fine so long as you're not asking for donations.
jinwook0817 17. juni 2023 kl. 5:47 
Thank you for the great mod:steamthumbsup:
If you don't mind, can I create a mod that translates your mod?