Total War: WARHAMMER III

Total War: WARHAMMER III

Asrai Unit Pack (Wood Elves)
350 Comments
Sweet, thank you! :steamthumbsup:
Cipher  [author] 18 hours ago 
@D O Z O - Sure why not, it's a quick bit of db work :) here - Asrai Submod - Drycha Elite Recruitment

The mod author didn't add any of the ranged buildings past tier 2, so I've been lazy and just put my Maidens of Kurnous onto the Tier 2 forge building instead. Hopefully it has no issues..
Any chance of a submod along the lines of the "Drycha elite elves unlocked" mod? I like to play Drycha, but when I do I can't directly recruit any of these units beyond the first two. I can get around that restriction with the warband upgrade submod, but it would be nice to be able to just recruit them instead.

I guess it could make more sense to ask the author of that mod, but considering it hasn't been updated since 2022 or commented on since 2024, I don't know how likely that is to work.

You could also tell me to do it myself to which I say "uhhhh, fair enough". Dunno how to actually do that but it's not like you owe me anything.
Red Swiss 30 Sep @ 10:30am 
Thanks!
Cipher  [author] 29 Sep @ 11:09am 
@Red Swiss - Ah yea, i left them with the Eternal guard imposter model which doesn't match very well. I'll sort that out for the next update :steamthumbsup:
Red Swiss 29 Sep @ 10:08am 
Hey Cipher, I don't think it's simply a LOD issue the rangers imposter models seems 100% bugged.
Blader 26 Sep @ 4:00am 
need sfo update
n.pedrazalis 6 Sep @ 7:59pm 
thre is no a x2 version please
Hidalgo 2 Aug @ 11:51pm 
This mod is so good, made me play wood elves again. Thank you for this, its awesome. Nothing overpowered (the vanilla game isnt well balanced anyways).
OHM 25 Jun @ 8:50am 
Thank you Cipher
Cipher  [author] 25 Jun @ 8:24am 
Hey OHM, I have no idea about modding a mod manager unfortunately as I just make simple unit mods. Your best bet would be to reach out to prop joe directly or someone else on the Modding Den discord
OHM 25 Jun @ 8:04am 
Hey could you point me the way on how to create the settings option (the cog wheel button) in WH3 Mod Manger?

I'd like to implement it to my compatibility submods I'm making.
Cipher  [author] 17 Jun @ 9:13am 
Updated for 6.2 compatibility

@BubbleKawa - It's on my list to give some small nerfs to their tankiness, but they'll still be quite strong so possibly cost/upkeep adjustments to compensate. Glad you like how they look :)

@EnumaEllis - Thanks!
Kawa 9 Jun @ 2:18am 
Shieldmaiden seems to have a litle bit to munch melee defence but are so pretty
EnumaEllis 10 May @ 12:45pm 
All good. Glad you are still around, this mod is so fun!
Cipher  [author] 10 May @ 12:38pm 
@EnumaEllis - Not likely unfortunately. I do appreciate you asking though and I understand the appeal, it'd just be a fair bit of work to bring new female models to the same standard for what is not even a new unit. If I do start modding WH3 again I'd make more of both male and female units in general, and for other Elven factions too I think

@Mora - Thank you, that's good to hear. And that is high praise, thanks - they're my favourite too :)
EnumaEllis 10 May @ 6:36am 
I know you said you don't make mods anymore, but is it possible to get an all-female version of all these units?

Oh and anyone up for SFO, please do so. I'd love to see them in SFO.
Mora 20 Apr @ 9:28am 
By the way, I have to say that the shieldmaidens of Ladrielle are the coolest looking unit I've seen in this game.
Mora 20 Apr @ 9:25am 
When comparing the stats of these guys and gals to the stats of other wood elf units while Radious mod, they don't seem too overpowered nor underpowered, at least so far. I probably just need to adjust the recruitment cost and upkeep cost for Radious.
Cipher  [author] 17 Apr @ 6:37am 
No idea sorry, you could try using the compatibility mod made by Das Boots. But I can't guarantee it will make all 3 mods compatible together. May need to play around with the load order.
Wood Elves Rework Compatibility Submod by Das Boots

I'm no longer making mods or submods, just maintaining this mod when official patches drop.
serable1021 17 Apr @ 6:01am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3192223871
: 'Asrai Unit Pack - Gifts of Athel Loren Submod'

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3298290855
: Wood Elf Rework - Wildwood and Hearthfire

- 'Wood Elf Rework - Wildwood and Hearthfire' This mod is still not compatible when I use it. Is there a way to make it compatible?
Cipher  [author] 13 Apr @ 2:47am 
Still works, I've just updated it now to include the missing 5 aspects that were added in one of the mod updates (however their technology requirement only works on a new game start).

It has a few quirks to use, sometimes you have to re-select your army to get the aspects icon to show, and the update icon can be grey but still work, but that aside it looks good.
serable1021 12 Apr @ 10:59pm 
Asrai Unit Pack - Gifts of Athel Loren Submod
→ Is this mod no longer working?
Elv 3 Apr @ 1:14am 
高等精灵需要你!:steamthumbsup:
Cipher  [author] 26 Mar @ 11:48am 
@Das Boots - Yes of course, thank you for making the submod. Let me know when you've uploaded it and I'll add a link in the description
Das Boots 26 Mar @ 11:37am 
I made a submod of this mod :
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3298290855
Can i upload this submod?
Cipher  [author] 19 Mar @ 10:22am 
I'm not really modding at the moment sorry, perhaps the other mod author would be willing?
Guts The Black Swordsman 18 Mar @ 9:23pm 
Most likely the Culprit is Wood Elfs and Tree units Pack by !Vesper, the mod adds another stage to the building, is it possible for you to make it compatible with that mod?
Cipher  [author] 18 Mar @ 3:38pm 
@Guts - Looks fine on my end, do you have any other mods that change those buildings? In the base game they have 3 stages and those are the ones my units are set to be made in
Cipher  [author] 18 Mar @ 3:22pm 
Sounds like the buildings table got messed up, I'll check it out
Guts The Black Swordsman 18 Mar @ 2:27pm 
the tier 3 and 4 infantry and missile units
Guts The Black Swordsman 18 Mar @ 2:26pm 
@Cipher the units stop showing up for recruitment after upgrading the building.
Vékell the Shape-Shifting 18 Mar @ 9:08am 
Thanks for the quality content, keep up the good work )
Cipher  [author] 17 Mar @ 9:47am 
Hey Saikyoku, thanks for checking in. No further plans for units anymore, I'm just keeping the mod maintained after official patches. Keep an eye on CatCanBawl for his upcoming Wood Elves unit mod, I think you'll like it!
Saikyoku 17 Mar @ 3:15am 
Hello, are there still plans to add monster units (Treemen Artillery) in the future? Thanks u!
Cipher  [author] 8 Mar @ 12:18pm 
@jamie_van not sure if it works be default, will need to check that mod out. Worth a try, just make a save before adding the mod

@Les Rôtisseries PFK Ha thanks! shes the officer for the Shieldmaidens of Ladrielle, has a few head variations.. probably my favourite model I've put together so far. If I ever make a hero it'll be based on that unit for sure :)
Les Rôtisseries PFK 8 Mar @ 12:09pm 
Wow the model in the 5th image with hussar wings is insane, is that an officer from one of the units ?? She would be so cool as a hero or a custom lord :O
jamie_van 26 Feb @ 9:41pm 
any chance this works with or can be compatible with the "twelve realms" mod that also adda a bunch of troops to the woodelves?
Cipher  [author] 26 Feb @ 10:35am 
Yea sure man
Mordy 26 Feb @ 9:28am 
@Cipher Can you share the fps optimization file from @Hecleas with me? I'd like to incorporate them into an older forked version I have with many other changes.
Cipher  [author] 17 Feb @ 11:11am 
They should have it already, I'll check soon
Waimanian 17 Feb @ 7:51am 
Would you be able to give the Highborn Sunders siege attacker?
Cipher  [author] 31 Jan @ 12:00pm 
@Judassem - Small adjustments yeah, though nothing crazy - I haven't been actively modding it for a while, just keeping it updated with the official patches. Some nerfs to the Oak Guard but they're still quite strong. Armour nerf, less melee attack & defence, for example. If you've got any suggestions I'd be happy to hear them :)

@Swords - Thanks, hope you enjoy

@Kyris - Wouldn't be too hard to make a mod for and I can appreciate the concept of it thematically. I'll consider it for sure :steamthumbsup:
Judassem 31 Jan @ 10:26am 
"Currently some of these units are a bit overtuned and are due small nerfs."

Have you done any balance changes to them recently?
Swords 28 Jan @ 2:10pm 
great mod, love the new units
Kyris 24 Jan @ 7:27pm 
Any chance of adding some units to Avelorn as Auxiliaries ?
Cipher  [author] 10 Jan @ 8:32am 
Hey, and well spotted. Seems like I missed it when creating that unit and copying tables.

I'll give them both as intended in an update this weekend, thank you :)
Qudit 9 Jan @ 8:58pm 
Hey bud, I was looking through the pack file and I think I found a bug.

In db/unit_set_to_unit_junctions_tables, the Highborn Sunderers seem to be missing the "wh2_dlc11_wef_glade_guard_deepwood_scouts_waywatchers". Note that they already have the "wh2_dlc11_wef_vets_glade_guard_deepwood_scouts_waywatchers", but that's different, as it has "vet" in the middle. Highborn Sunderers should probably have both, like the Maidens of Kurnous do.

Thanks for the mod!
Inerael 2 Jan @ 6:04am 
Thanks you verry much ! :)