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It will be most noticeable on high level character equipped with items and such that would normally have a higher number of activatable abilities. Maybe beastmen?
Appreciate you answering so fast!
Mazda only has one skill tree ability made passive: Rally
Isabella has two: Magical Animus and Undeath Resurgent
to almost 22
I think you have another mod running that adds that stat to undeath resurgent's effect
It is too unwildly for me to go through everything and check, so if y'all notice any new effects that were added and you narrow it down to just vanilla or sfo (and not another mod adding the new effect), let me know please
Will look for others and work on an update
All lords with the skill, tested on Vlad and a standard vampire lord
Undeath Resurgent
Provides Melee Defence and Leadership to allies in an area.
The Melee Defence buff hasn't been cut into a third of it's original value so it provides a constant 35 Melee Defence buff to allies in range which is crazy.
So what TMAS does is convert activatable abilities into passives so that they don't require manual activation
Abilities like what an item/banner may give you, and lord/hero/unit skills. This does not convert ALL abilities, only ones that meet the criteria of being converted.
No spells are converted into passives. By subscribing and enabling the mod, you need not do anything else to "use" it. If you put a put a skill point into an ability that is made passive by TMAS, you need not put anymore thought into it. Once you are in battle, that ability will not show on your hotbar for activation, it will simply already be active in a permanently passive state. It will still show up on the unit card(s) for you to view.
As far as auto casting spells, thats beyond the goal of TMAS
Anything that causes a unit to not be able to move, or inflicts rampage was removed as they weren't supposed to be in tmas to begin with. Some holes in the filtering
thats the only lord id reccomend taking that skill off of (the fist icon one)
Primal roar
Gves some attack and phys resist at cost of frenzy
Hey Zach! Is there is a way to exclude this abiltly or make it like 5-10 seconds cooldown between auto casts? Because it is really annoying and sometimes (especially during sieges) units will just stand still. Thanks for the great mod tho!
It is called "The Father of Blades" a Blue rank weapon that has only one skill that gives 15% str to self and -24 melee attack to all enemies in range of 40m and duration is permanent. Can you nerf this to reasonable amount that is not OP to use?