Solasta: Crown of the Magister

Solasta: Crown of the Magister

[en]-Fr_Forititude the hunt (compilation)
82 Comments
Ossie1972 15 Sep @ 11:42pm 
Ok just completed chapter 7 - is that it? It's a single map and the Snake story is not finished. I didn't realise there was more to come and the current story just ends incomplete after Chapter 7.

Issues Chapter 7 (this is standalone, may/not be same for combined campaign):

* when you talk to Joran Crawley, he turns into a merchant but you cannot interact with him any further
Ossie1972 15 Sep @ 4:26am 
FYI I loaded Chapter 6 standalone as a test, and it ran through a long backstory of previous chapters, as well as a chest with quest items, plus books and other lore. When I started Chapter 7 it did neither, main character was given only the phylactery and the Marsh Serpe, as well as each character getting a Fortitude Seal and a Merchant Guild emblem. I assume this will be enough to complete campaign.

Just in case you want to add more comprehensive info + other lore items to Chapter 7 standalone (like Chapter 6 standalone). Be aware also that adding items directly into inventory at beginning of campaign can cause problems, esp if 1st character inventory is full. Better to offer in a chest like in Chapter 6, and let players manage inventory
Sombre06  [author] 15 Sep @ 3:27am 
The eagle quest should bé in the next chapter.
Sombre06  [author] 15 Sep @ 3:26am 
C'est ok to finish the chapter 7. The 8 & 9 are in construction.
Ossie1972 15 Sep @ 3:15am 
Ok I forgot you can export characters at any time with UB. So given I was at the very end of chapter 6 anyway, I've done that and begun chapter 7 as a standalone. Is this the final chapter?

I've lost the Eagle side quest, and Newt, but I still have the phylactery side quest. I'm wondering how you control side quests & companions carried over from previous chapters?
Sombre06  [author] 14 Sep @ 11:54pm 
It doesn't matter if you do chapter 7 with new heroes. They will start at level 12 and you will find the quest items in a chest.
Sombre06  [author] 14 Sep @ 11:50pm 
Yes, this is the end of chapter 6 and the exit would have led to the beginning of chapter 7,
Ossie1972 14 Sep @ 5:05pm 
Ok, reloading from before the MIllar map with the Fenlefut fight doesn't work. Damn. I have a save from before the start of chapter 6, but no guarantee that would work, either.

Problem with switching to the separate chapters now, is that the compilation file has no point to save & export the characters, so you can't play with the existing party - you're essentially going back to the start to build the party again anyway. Sorry, but I'm not inclined to play through the entire thing again.

Only final possible solution is: how far through chapter 6 am I now, when I'm at that Millar Forest exit that doesn't work? Is that the end of chapter 6 and the exit goes right to the start of chapter 7, or is there still more content in chapter 6 after this?
Sombre06  [author] 14 Sep @ 4:05pm 
hard to say. sometimes you have to restart the map and sometimes the whole game. if that's the case I posted the chapters alone in my workshop, you can play them separately.
Ossie1972 14 Sep @ 3:51pm 
Thanks Sombre. How far back do I need to go to play through again & make sure all the progression works as intended?
Sombre06  [author] 14 Sep @ 3:33pm 
Thank you, Ossie. I think I've fixed the exit issue and several others. I’ll test all of this soon.
Sombre06  [author] 14 Sep @ 3:30pm 
Version 7.3: Fixed some bugs that could block the proper progression of Chapter 6
Ossie1972 14 Sep @ 2:59pm 
@Sombre06 thanks. As far as I can tell, these are potential problems with the scripting:

* after the first attack on the garrison courtyard, the siege begins and Fenlefut asks you to escape through the sewers to ask the dwarves for help. At this point, all the siege "enemies" are already standing around the garrison, but in green and not attacking. This may be what you intended, but looks weird that you can just walk around the "siege" with no attack

* once you enter the sewers and through to the mines, the exit back to Millar Forest leads to the Telerien confrontation. After the Telerien fight, the mine exit says you cannot go back in, and the original southern exit is missing. There is now a teleport in the north east, but stepping on it just teleports the party back one step, and does not leave the map. There is no other exit, so you are stuck in Millar Forest with no way to progress
Sombre06  [author] 14 Sep @ 9:08am 
Indeed, if you leave the forest without completing Misouk and Lisbath’s quests, they will be lost.
Sombre06  [author] 14 Sep @ 9:06am 
Thanks, Ossie, for your feedback! I’ll go over everything again and make the fixes.
Ossie1972 14 Sep @ 2:12am 
Another comment: when Telerien confronts you at the mine exit, there is an option to talk to him. He changes sides, and the captain says "bad move", but the fight still has Telerien as an enemy
Ossie1972 11 Sep @ 7:13pm 
ps Millar Forest was missing from the World Map once you reached Bable of luborbre. I'm guessing that's why you fail the Lisbath quest once you re-enter from Bable of luborbre, because the map refreshes for the Telerien fight, and Lisbath must get deleted. So unless you find Lisbath on your first visit to Millar Forest, you can't complete the quest
Ossie1972 11 Sep @ 7:12pm 
I'm stuck in the Millar Forest - there is no exit. After the first fight in Bable of luborbre, the remaining enemies are standing around green, and the seige has started. You go through the sewers and the mine exit, with the Telerien confrontation, and it looks like you are back on the Millar Forest map (it has the Virris camp).

After the Telerien fight, the mine exit says you cannot go back in, and the original southern exit is missing (but still has the sign on the map). There is now a teleport in the north east, which I'm guessing is supposed to be for the Misty Mountains, but it says "NORTH EXIT EXPORT OF THE CHARACTERS", and when I step on it, it just teleports the party back one step. There is no way out of the map and the entire campaign is stalled
Sombre06  [author] 11 Sep @ 8:31am 
Hi Ossie1972,
Characters who join the game must survive if they are tied to a quest.

Lisbath is being held captive in a hidden clearing at the southern entrance of the forest (at the bottom right of the map).
Thank you for playing 'Fortitude' — have fun!
Ossie1972 11 Sep @ 4:38am 
Playing now, really enjoying it!

* where is Lisbath? Quest fails once you take Millar Forest exit out of Bable of luborbre

* once Newt joins party, do you need to keep him alive? Or is he just a free meat shield?
Sombre06  [author] 31 May @ 1:01pm 
Yes
Ossie1972 29 May @ 2:05pm 
Thanks. So the whole campaign starts at level 7? And the old "The Mad Druid" also started at level 7?
Sombre06  [author] 28 May @ 11:11pm 
yes, this campain combine all the previous.
Ossie1972 28 May @ 4:11pm 
Does this campaign combine all the previous Fortitude campaigns into one file? Or do you play all the others first and then move to this?
seangeno 8 Apr @ 11:11am 
Ah, Thanks. I figured I got something out of order - you're the best.
Sombre06  [author] 8 Apr @ 9:22am 
update to 7.11: Addition of a variation in the quest flow for the Necropolis of Fortitude so that it can still be completed if a player detects and manually opens the secret wall leading to the necropolis.
Sombre06  [author] 8 Apr @ 8:18am 
So, in order, you need to:
Start investigating the mayor's crypt, then return to the jungle to speak to Angbi.

Talk to the spirit of the gravedigger Angbi → He gives you the clue about the existence of the secret passage In the mayor's crypt.

Go to the mayor’s crypt, but do not force or detect the secret wall manually.

Find the hidden mechanism in the mayor’s tomb — that is what must trigger the opening of the passage to the necropolis of Fortitude, otherwise the quest won’t be validated.

Once you’ve unlocked access to the necropolis, you need to return and report to Captain Thorfin.


Thanks for your feedback. I’ll add a variation in the quest flow so it can still be validated in case a player detects and opens the secret wall to the necropolis manually.
seangeno 7 Apr @ 4:37pm 
. . . it looks like I've cleared the dungeon by the floorplan . . . journal says I need to find burial for angbi body and have to go down to crypt and open secret pass - sorry to be dense.
seangeno 7 Apr @ 4:34pm 
. . . maybe I still need to find 'the gravedigger'? I thought the spirit / amnesia / angbi Was the gravedigger . . .
seangeno 7 Apr @ 4:07pm 
Ok. Sorry, but the necropolis entry only has the jungle and the scourge bar for options. the cube things blocking are gone but no new transport options . . . help ?
seangeno 7 Apr @ 3:21pm 
Thanks, Sombre. Enjoying it.
Sombre06  [author] 7 Apr @ 8:58am 
Hi seangeno,
The laboratory is a mirrored room that was looted by a notorious thief named finesprit. There's nothing here except for a good look at the floor tiles.
Thank you for playing Fortitude, have fun!
seangeno 6 Apr @ 8:22pm 
wondering what to do with the square tiles in the lab . . .
Sombre06  [author] 8 Mar @ 7:49am 
Salut eod_dad,

On the Sombre workshop, you will find "Rive Tranquille": https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2854919837 .
An adventure that takes place before Fortitude and is designed for players from level 1 to 7.

The second adventure is Soleil Lune: a mini-quest where you must recover a relic, design for level 7-8 :
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2953027320

And Fortitude (compilation): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2984905042&tscn=1741445282 .
It's a great new campaign designed to start with players around level 7 finish 16 (Currently in development – 7 chapters completed out of approximately 10).

If you want, you can also play chapters 1 to 7 separately, but I recommend the compiled campaign for new playthroughs for a better immersion.

Thank you for your interest in my creations, your support is appreciated. Have fun!
eod_dad 8 Mar @ 6:48am 
Quick question: In what order do I need to play your adventures, starting from level 1? Also, is there a compiled version that has all the adventures in order? Thx.
Sombre06  [author] 26 Feb @ 11:00am 
Version 7.0: Added chapter 7: The Ice Forest.
Good game, your support is appreciated.
Scotty P 29 Nov, 2024 @ 7:48pm 
Had a blast playing ALL your content (started with the Tranquil shore, and just finished the bastion). Can't wait for Chapter 7! I did hit a snag. I could not figure where to find the piece to make the sewer door open, so I fought my way out (which was what I wanted to do anyway). Once I returned to the forest, there were no exits, The map way-point says "road north, export characters," but there is no blue exit zone. I may have broken it :)
Sombre06  [author] 20 Sep, 2024 @ 11:44am 
Hi headphones641,

This is an adventure for level 8 characters, which are given when the game loads.
if you encounter any other problems, don't hesitate to let us know.
Have fun.
headphones641 18 Sep, 2024 @ 7:34pm 
i just started the story but i'm able to level up seemingly endlessly?
Sombre06  [author] 1 Jan, 2024 @ 8:14am 
hi shalinoth, if you buried his body, then you freed his soul and it is normal for his ghost to disappear. the quest is complete. the spirit has already helped you by revealing the secret entrance to the necropolis when you gave him his necklace.
shalinoth 28 Dec, 2023 @ 3:52am 
I have a save before Amnesiac disappears. But every time I bury his body his ghost is gone from the graveyard. Should I look somewhere else for his help in Gravedigger quest? Or is it broken no matter what I do now?
Sombre06  [author] 30 Nov, 2023 @ 11:40am 
Hello Hamm,
To find the passage that allows you to enter the necropolis, you must visit the burgomaster's crypt, then come out and seek help from the gravedigger after completing the quest for the amnesiac spirit. Have fun!
Hamm 30 Nov, 2023 @ 11:24am 
Where is the entrance to the necropolis?
Sombre06  [author] 30 Oct, 2023 @ 12:45pm 
Updated to version 6.0 with the addition of Chapter 6: "The Bastion of Bûcharbre."
Please be cautious when updating your save files, as it may lead to save data loss. If you are well into the campaign, it is advisable to wait until the campaign's conclusion to perform the upgrade or play the individual chapter, available on the workshop.
Thank you for playing Fortitude, and enjoy the game!
Clownfish 28 Oct, 2023 @ 1:10pm 
@Sombre06 Thank you for the links and other campaigns. :winter2019happyyul:
Sombre06  [author] 20 Oct, 2023 @ 3:49am 
5.10: Rewriting and reorganizing the Dark Marsh Quest for improved fluidity and clarity. Adjusting access to the Druid's Grove and addressing the Rosita the Rose group issue.
Sombre06  [author] 17 Oct, 2023 @ 7:20am 
Clownfish 16 Oct, 2023 @ 9:13am 
Do you have a workshop collection that groups all of your campaigns into one download? Thanks for making this multipart campaign it looks amazing!
Sombre06  [author] 12 Oct, 2023 @ 1:54pm 
4.08: Adding torches to the necropolis to assist in solving the puzzle.
Sombre06  [author] 8 Oct, 2023 @ 10:37am 
Thank you for the feedback, I corrected the English version description.