Crystal Project

Crystal Project

Project Dragoon
9 Comments
Death Cult 1 Nov, 2024 @ 8:28pm 
Great mod, no complaints about balance or anything on your end (I don't think) - main problem is if hit mid jump when having a counter skill on the character, most times they will fall to the ground and I'll lose the turn/action they were about to commit. Weird and annoying but not at all breaking - I just took counters off. All in all, I like it a lot and thank you for saving me the trouble from having to mod a dragoon in myself!
firionyounes 16 Jul, 2023 @ 11:52am 
I foresee a Ninja plunging from the sky with 2 axes!

Awesome, but maybe the weapon skills should be tied to a spear? Or at least the jump ones. Just a thought. Magnificent nonetheless.
Stone IV 26 Jun, 2023 @ 11:32am 
Finally, I can now become LOLDRG. Thanks, bro.
Blackstar  [author] 8 Jun, 2023 @ 1:50pm 
@Apostatis
No, the palette used is just a Warrior resprite for one of the NPCs in the game which is unfortunately exclusive to male. It's just less of a headache this way, unfortunately. Sorry.
Apostatis 7 Jun, 2023 @ 6:53pm 
Any plans for dragoon to get job art for females? currently male and female use the same art.
Blackstar  [author] 3 Jun, 2023 @ 3:12am 
@MashuNeko

Thank you for your feedback! After playing around with the class more and taking your comments into account, I decided to shuffle some things around.

The damage on Sweep has been lowered and usage of the skill has been consolidated into a single 4 PP passive, while Fleet-footed has been kept at 2 PP as it's lost the counter-attack property.

Other small tweaks such as damage scaling to certain attacks have been made as well! Thank you!
MashuNeko 2 Jun, 2023 @ 8:25pm 
I like the concept, but there are some things I think you should change.

Dragon Sight: Cool ability, maybe nerf the turn count. I think, even just with the 20% buff, it runs a bit too long.

Fleet-footed: Way too strong of a passive for that the PP cost is. I would change it to a stance that grants slow/para immunity, minus counter-on-dodge.

Sweeping Strikes: Similarly to the previous, I would make this a stance, but add the counter-on-dodge from Fleet-footed. Should also be right under Fleet-footed in skill tree, imo.

I also think that the defense piercing should be nerfed or non-existant on the default ability.

I like adding speed as a scaling for the attacks. Makes sense, since half the attacks include falling from the sky. So besides what I mentioned above, the rest seems fine to me. Would definitely use it if I started a new game.
Blackstar  [author] 2 Jun, 2023 @ 1:56pm 
@Epictanooki

(Hopefully) fixed! Thank you for your feedback :B1:
PKT 2 Jun, 2023 @ 1:20pm 
So far the class is fun, but there is one oddity. When you use jump it seems to act like a free action, letting you act immediately (which is good). The odd bit is that since you act on the turn the buff is cast it takes another turn for the buff to fade, leaving your Dragoon in the air after a dive. Making the buff get consumed by the dive skills would make them feel a bit more natural in my opinion