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Active mods:
https://imgur.com/a/iewmcEo
"Still works, Also I tested it with Valor. Remember Valor has to be re-cached by activating/applying and restarting the game. Then the Cheat has to be applied/activated after last."
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3164956087
Here it is, but keep in mind, it is no longer maintained.
If you would want to edit which vehicle groups are used in conquest, then go to Call to Arms - Gates of Hell/resource/gamelogic.pak/set/multiplayer/games/ , and edit campaign_capture_the_flag.set
{StageCP 9999 9999 9999 9999 9999} - Each "9999" is your call in stages.There are 5 above.
{SpecialCP 9999} - This is counted as support stage
{EmplacementCP 9999} - this "buildable by engineer" is.... unknown. Each enginer got it own resources, so that doesnt make sense.
{Bots
{StartMP 1.25 min 500 attackerMultiplier 1.6}
{FinishMP 1.25 min 500 attackerMultiplier 1.6}
^^ Thats is multipler of enemy units. I leaved this on default as i dont quite understand it, but increasing 1.6 higher, probably will result in bigger enemy waves. You can look at this file in Conquest Enhanced mod, there enemy waves are crazy big.
These are rewards after round/match complete.
{SP ;// Special Points (airstrikes)
{StartVal 9999}
{WinGain 9999}
{LoseGain 9999}
{MapRewards
{Airfield 8}
Thats are all rewards. Vanila values are
{SP ;// Special Points (airstrikes)
{StartVal 4}
{WinGain 1}
{LoseGain 0}
{MapRewards
{Airfield 8}
Thats basically it
{StartVal 9999}
{WinGain 9999}
{LoseGain 9999}
{MapRewards
{Airfield 10}
and maybe somehow in {ResupplyCost {Airstrikes 100 % SP} ?
Here. But be aware it is no longer supported.
I have not taken it down for users that already subscribe it, but be aware it is no longer maintained.