Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
The Sentinels are entirely my own creation, so I imagine they don't follow the lore.
@PsychoLandlord
Good to know!
I'm not sure. That's something you'll have to test for yourself.
That would require a lot of time and work. Not something I really want to do.
Just disable all your mods and add them in a few at a time. Once you experience an issue, you know what mod/mods are the problem.
@KerbSide93
It's "traj_malarok" not "tranj_malarok".
@Inerael
No clue, I don't make my mods with other mods in mind.
It's traj_malarok
Tested it and the mod works just fine. There is likely a mod conflict on your end.
@Dark Master
No plans for something like that at the moment.
Same building you recruit stalkers from.
Thanks anyway
Not sure what to tell you, I tested it and they appear just fine. What lord are you playing as? and are you running any other mods?
I tested it on the newest patch and it works fine. I'd try loading up a game with only this mod enabled to see if there are any mod conflicts.
Gurrash + Radious
https://gtm.steamproxy.vip/workshop/filedetails/?id=2898584233