Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
The Sentinels are entirely my own creation, so I imagine they don't follow the lore.
@PsychoLandlord
Good to know!
I'm not sure. That's something you'll have to test for yourself.
That would require a lot of time and work. Not something I really want to do.
Just disable all your mods and add them in a few at a time. Once you experience an issue, you know what mod/mods are the problem.
@KerbSide93
It's "traj_malarok" not "tranj_malarok".
@Inerael
No clue, I don't make my mods with other mods in mind.
It's traj_malarok
Tested it and the mod works just fine. There is likely a mod conflict on your end.
@Dark Master
No plans for something like that at the moment.
Same building you recruit stalkers from.
Thanks anyway
Not sure what to tell you, I tested it and they appear just fine. What lord are you playing as? and are you running any other mods?
I tested it on the newest patch and it works fine. I'd try loading up a game with only this mod enabled to see if there are any mod conflicts.
Gurrash + Radious
https://gtm.steamproxy.vip/workshop/filedetails/?id=2898584233