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Uploaded it here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3313196020
I couldn't find a mod that changed the amount of tomes required as well or I would have "stolen" it from there.
If anyone has more ideas or find a mod that does exactly that, I wouldn't mind changing this mod to "fix" the tome requirement.
(2/2)
It would be possible (and easy) to change all those abilities to a different tome and remove the tome it grants extra, but then everyone would be forced to choose this Tier 1 tome or miss out on background skills alltogether.
It is not possible to just add the skills to all Tier 1 Tomes without creating all 73 skills 14 additional times from scratch as there is no copy/paste function and then also add all those new skills in the exclusion list of each other, or you could end up choosing the same skill or multiple skills as many times as you have Tier 1 tomes. (The AI will certainly do that)
(1/2)
When I have this mod enabled it appears to be changing how the tome progression works, and is only requiring completion of a single Tier 1 tome before Tier 2 tomes are unlocked. I'm guessing this is unintentional.
For reference, normally you need two Tier 1 tomes before Tier 2's are unlocked.
And just to confirm, I tested this with ONLY this mod enabled and NO other mods, and it was still causing this behaviour.
Changing the way how the skills are unlocked, or increasing the amount of tomes needed for the next tier by 1 would probably both work. But I don't know if the latter is even possible with the tools and the first option would probably mean remaking the mod from scratch. I'm not familiar enough with making mods for the game to try either.
thanks!
Did you happen to find a solution?
I had the same issue. Dug around the mod files and the skills are unlocked through a tome given to everyone. So you start with an extra tome, making all tiers unlock a tome earlier.
1) hero can pick a max of FIVE background traits
2) picking a background traits will no longer exclude it from other empire heroes
if a middling version of your mod is not created I will try the unrestricted version to see how OP it really is
while not wanting the other version of the mod which places no restrictions on background traits I would like a version somewhat in the middle
1) hero can pick a max of TWO background traits
2) picking a background traits will no longer exclude it from other empire heroes
with these restrictions I can put preacher & resourceful on 2 or 3 heroes to lead 2 or 3 army stacks
Sadly, I do not think anyone has made a full list of all hero traits. The available options in the hero skills menu is probably the only easy way of getting information on all the background traits right now.
Done!
I will look to upload my mods through Paradox either today or tomorrow along with a new update.
The new update will allow for players to have heroes with the same background hero skills and make all 73 background hero traits into hero skills. I had previously stated that incorporating affinity-related background traits would be impossible. However, after I played around with scripting, I was able to make a somewhat janky solution. I will make each of these affinity-related background hero skills unrespeccable and only unlockable by 1 hero per player.
Thanks in advance!
Similarly, it would be cool to have the 'affinity' traits available as their own mutually exclusive, you can pick just one of the six, traits, so they could be acquired on heroes.
Fully unrestricted feels very unbalanced, but those two changes would be cool, that said I appreciate this just being available in general so thank you!
While I can't really check if a hero meets a certain level. I can check the number of skills they have learned, so it is basically possible.
I made a quick unrestricted version of the mod. That version has no cap on the number of background hero skills you can get (since any cap other than 1 is more time consuming to make.)