Age of Wonders 4

Age of Wonders 4

Better Magic Materials
15 Comments
Reman 25 Sep @ 10:37am 
The Cosmoflux Elixir collection bonus is ludicrously overpowered. IMO this was already OP in vanilla when it was 10 knowledge and 10 mana, but with this mod it just becomes goofy. Each mana node gives 25 knowledge and 25 mana? I like powerful mods, but this is over the top seeing as you can get a dozen+ mana nodes without much issue in standard games. Like, I get the last material required for the bonus and suddenly I'm getting 300 research out of nowhere as well as functionally infinite mana for the rest of the game.
hawkseye17 21 Aug @ 10:46pm 
@chichille_35. I initially thought that this mod didn't have anything to do with this issue but then after some testing I've noticed two mods cause this issue, and this is one of them. The other is Fabled Hunters Expanded.

Disabling Fabled Hunters Expanded lets me survey only *some* magic material provinces. Disabling both that one and this one lets me survey all magic material provinces.
Silkwood 21 Aug @ 2:20am 
@chichille_35 This mod is working correctly on my end. The Architect culture's Surveyor is still able to survey magic materials, and I'm not having any issues with the pin failing to appear. It might be a conflict with another mod in your load order that's causing the problem.
chichille_35 17 Aug @ 8:51am 
I love this mod. this is why, this is with a heavy heart that I come with bad news : this mod stop surveyor from the new architect culture from surveying magic materials. the pin does not pop up:steamsad:
roec9 21 Feb @ 7:43am 
I am using it with newest patch and it works fine for me
RambelZambel 5 Feb @ 2:17am 
doesnt work anymore, tooltips show correctly, but you dont get anything
nnmangen 4 Oct, 2024 @ 5:35am 
makes having more than 3 at any one time worth the effort.
Xeture 25 Nov, 2023 @ 10:03pm 
How about gain the collection bonus by the collection amounts.
imthebozo 13 Jul, 2023 @ 6:06pm 
A fairly small tweak that makes a world of difference! I didn't know I needed to see this change! Thank you!
Mavoc 31 May, 2023 @ 7:00pm 
I would rather see them all have +5 Imperium as part of their income, as that makes sense considering there value and importance.
Grumpy Old Dwarf  [author] 29 May, 2023 @ 11:14am 
@Hebrux AFAIK these special benefits do not stack, but the income bonus for annexing Magic Materials into your empire do stack.
Hebrux 28 May, 2023 @ 3:35pm 
do you know if magic material benefits stack per material in the empire?
Grumpy Old Dwarf  [author] 23 May, 2023 @ 2:52am 
Hi @Col. Hathi, you can check the vanilla values here: https://gamerant.com/age-of-wonders-4-how-to-get-magic-materials/
Col. Hathi 22 May, 2023 @ 2:23pm 
Really great idea. I've been thinking the effects are too weak too.

Would it be too much to ask you to add to the description what the original effects were, to make it easier to compare the changes?
OfGreyHairWaifu 21 May, 2023 @ 10:39am 
You could give haste berries -2 turns and +1 pop for new cities.