Age of Wonders 4

Age of Wonders 4

76 ratings
Better Magic Materials
   
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21 May, 2023 @ 8:07am
21 May, 2023 @ 9:18am
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Better Magic Materials

Description
Gives all Magic Materials a much needed boost. I felt that vanilla Magic Materials were kinda underwhelming. This mod makes them slightly more potent and worthy of annexing (and fighting for). Also, increases trade value of all Magic Materials from 10 Gold to 40 Gold and boosts each of the three Collection bonuses.

Nothing drastic, I didn't add any new features, just increased the values here and there. Just not a fan of endless min-maxing, I prefer some things to have a certain Oomph!

Changes:
Arcanium Ore - Hurry Recruitment is 40% cheaper // Income: +20 Production, +10 Mana
Focus Crystals - Units gain +25% XP // Income: +15 Gold, +15 Knowledge
Fireforge Stone - Units cost 33% less Draft // Income: +30 Production
>>Collection: Rings of Binding - All Heroes get +2 Defence, +2 Resistance and +25% Damage

Archon Blood - 30 Combat Casting Points // Income: +30 Mana
Astral Dew - 30 World Map Casting Points // Income: +15 Mana, +15 Knowledge
Tranquility Pool - Researching Spells costs 20% less Knowledge // Income: +30 Knowledge
>>Collection: Cosmoflux Elixir - Each Mana Node generates +25 Knowledge and +25 Mana

Haste Berries - Founding Cities takes -2 turns (no change) // Income: +30 Draft
Silvertongue Fruit - Whispering Stones grant +2 Allegiance // Income: +20 Food, +10 Draft
Rainbow Clover - 200 relations with Free Cities and Rulers // Income: +10 Imperium, +20 Happiness
>>Collection: Imperial Essence - 30 Imperium and 50 Gold per turn
15 Comments
Reman 25 Sep @ 10:37am 
The Cosmoflux Elixir collection bonus is ludicrously overpowered. IMO this was already OP in vanilla when it was 10 knowledge and 10 mana, but with this mod it just becomes goofy. Each mana node gives 25 knowledge and 25 mana? I like powerful mods, but this is over the top seeing as you can get a dozen+ mana nodes without much issue in standard games. Like, I get the last material required for the bonus and suddenly I'm getting 300 research out of nowhere as well as functionally infinite mana for the rest of the game.
hawkseye17 21 Aug @ 10:46pm 
@chichille_35. I initially thought that this mod didn't have anything to do with this issue but then after some testing I've noticed two mods cause this issue, and this is one of them. The other is Fabled Hunters Expanded.

Disabling Fabled Hunters Expanded lets me survey only *some* magic material provinces. Disabling both that one and this one lets me survey all magic material provinces.
Silkwood 21 Aug @ 2:20am 
@chichille_35 This mod is working correctly on my end. The Architect culture's Surveyor is still able to survey magic materials, and I'm not having any issues with the pin failing to appear. It might be a conflict with another mod in your load order that's causing the problem.
chichille_35 17 Aug @ 8:51am 
I love this mod. this is why, this is with a heavy heart that I come with bad news : this mod stop surveyor from the new architect culture from surveying magic materials. the pin does not pop up:steamsad:
roec9 21 Feb @ 7:43am 
I am using it with newest patch and it works fine for me
RambelZambel 5 Feb @ 2:17am 
doesnt work anymore, tooltips show correctly, but you dont get anything
nnmangen 4 Oct, 2024 @ 5:35am 
makes having more than 3 at any one time worth the effort.
Xeture 25 Nov, 2023 @ 10:03pm 
How about gain the collection bonus by the collection amounts.
imthebozo 13 Jul, 2023 @ 6:06pm 
A fairly small tweak that makes a world of difference! I didn't know I needed to see this change! Thank you!
Mavoc 31 May, 2023 @ 7:00pm 
I would rather see them all have +5 Imperium as part of their income, as that makes sense considering there value and importance.