Company of Heroes 3

Company of Heroes 3

(8) inferno
15 Comments
nigo_BR ᵀᴹ 9 Dec, 2023 @ 11:02am 
best 4v4 map of CoH3
Tobeh  [author] 9 Dec, 2023 @ 7:02am 
Map updated - new minimap image and some small changes
Tobeh  [author] 4 Jun, 2023 @ 1:11pm 
Map updated - based on drunken suggestions from Helping Hans and suggestions on Discord from Elpern, GBPirate and others. See patch notes for details.
Tobeh  [author] 27 May, 2023 @ 4:12pm 
Thanks, and your suggestions were great. I'll be porting one of my COH2 maps next. And it will be colourful to offset how sandy this one is. :B1:
nigo_BR ᵀᴹ 27 May, 2023 @ 4:02pm 
Nice one Tobeh, one of the best 4v4 maps in the game.
Tobeh  [author] 27 May, 2023 @ 1:36pm 
Map updated - see change notes for details, and the new territory layout is the first image on this page. :retreat:
Tobeh  [author] 27 May, 2023 @ 4:40am 
Thanks for all the feedback, working on a patch now. One thing I can't do much about is the middle house - its based on a real building which is more of a travellers shelter than a home, so it wouldn't have much stuff around it. I couldn't find a good asset in the game to represent it. I have added some detail around though, as it was a bit bare. Also reworking all the territory layout with cut-offs.
Jean Cousteau 21 May, 2023 @ 8:38am 
This bangs
Loopfree 20 May, 2023 @ 12:30pm 
Great map and very powerful candidate to the Greyshot mapping contest! Hoping you keep working on it! :steamthumbsup:
nigo_BR ᵀᴹ 20 May, 2023 @ 12:11pm 
final suggestion:

the middle VP deserves more heavy cover for both sides.
nigo_BR ᵀᴹ 20 May, 2023 @ 8:33am 
More suggestion, because your map have Automatch potential:

*More litte stuffs around the african houses, like walls or water wells. The map needs to tell a story to the players. Each construction in your map have a "history".

*More yellow or green cover between the all points. Along the game, the players will need cover against vehicles.

*Sandbags and wires in fixed team bases, to help protect them. Maybe some rocks or other structures
Tobeh  [author] 20 May, 2023 @ 7:41am 
Thanks, good idea. I usually let the terrain dictate where the territory should be but as this is a lot more open I can shift them about easier.
nigo_BR ᵀᴹ 20 May, 2023 @ 7:01am 
Another suggestion: Change south fuel with south strat point, to give more "value" to the south part of the map. Make the new south strat point to cut the new south fuel
nigo_BR ᵀᴹ 19 May, 2023 @ 3:38pm 
Great map, well done. The middle VP deserve more cover.
Pingu 19 May, 2023 @ 2:14pm 
Nice one!