Company of Heroes 3

Company of Heroes 3

(8) inferno
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Update: 9 Dec, 2023 @ 6:54am

-New tactical map image to match Steel Shepard update
-Added some sangar cover which have been added to game to increase cover areas in some places
-Union Flag is removed as it is no longer placeable in the editor due to recent update
-Adjusted environment settings based on recent update

Update: 4 Jun, 2023 @ 1:07pm

Feedback from the recent livestreams and discord comments have helped inform this update. Special thanks to GB Pirate, Elpern and Helping Hans.

-Some adjustments to resources and which sector they are assigned to:

Having all the fuel points be high value and frontline positions made it difficult for any kind of comeback so the +10 fuel point from the middle is being split between each side's middle cutoff point. Now each side should have at least +10 income for fuel (more if secured) when pushed back.

Considering one manpower point has now been displaced from the map (gone from the middle cut off points and only one placed in the middle area where the fuel was) I swapped the right cutoff with the base munitions so that at least one manpower point is in a safer position (I don't want one side to be starved of manpower)

The South cutoff points were nudged slightly apart to make them easier to hold.

The high munitions point is swapped from the house to the trench area as the house is probably a bit easier to hold, and that area has a lot of munitions points around it now.

-Rock area with the Union Flag has been made accessible and more green cover provided on top. This will make it easier to attack the North fuel point, which only has yellow cover, and provides a good position for defending the fuel.

-Various smoke particle effects have been replaced with smaller versions. They are still quite dark and not as I want them but it is the best I can do with the limited particles in the game.

-Some DAK tank wrecks were placed in non-accessible areas (they do not have collision and so cannot be used for destructible cover).

-One-Way cover added outside bases and various tank traps, so that you can more easily get out of your base.

-Some one-way cover added approaching the South cutoff from the southern flank

-Oil spats added under some barrels

-Small amounts of grass added to northern area

Update: 27 May, 2023 @ 1:18pm

Thanks to nigo_BR for the feedback, the following changes were made:

-territory and points were redesigned to feature more cut offs and balanced distribution of resources
(see new image on main page)


-map edge no longer extends as far at south side as there was not much down there
-more cover created between points, such as crates between mid vp and nearby resource point
-heavy cover added to rocky cliff areas so that people at the base of the cliff are in cover
-details added to blockhouse area: scorch and burn marks and shells/boxes to signify it is a munitions area.

Update: 19 May, 2023 @ 11:49am