RimWorld

RimWorld

Spines Matter More Now
19 Comments
LetTheMossReclaimYou 3 Sep @ 8:03pm 
Fair, good luck man.
Jdalt40  [author] 3 Sep @ 7:49pm 
Ludeon has not attempted to buy this mod from me, no.

But in all seriousness, yes, but I am on placement and will be for the next 3 weeks.
LetTheMossReclaimYou 3 Sep @ 6:54pm 
Will this be receiving an official update to 1.6?
T-Pot 24 Jul @ 6:56am 
Having checked, this mod still works for 1.6
Jdalt40  [author] 14 May, 2024 @ 7:35am 
I'm unlikely to do this as I'm not really a big fan of bundling mods into one mod as I feel it makes it vulnerable to a single point of failure. It's also just harder to explain that my mod doesn't "break your game" in a specific way if my mods are all in a single compilation.

Example:

Spines Matter More Now Comment: "All of my pawns are now immortal! Wtf Jdalt?!"
Me: "I'm sorry, but that's impossible for my mod to cause that as it doesn't even touch anything close to that"

Mod Compilation Comment: "All of my pawns are now immortal! Wtf Jdalt?!"
Me: "Uuuh, maybe this is my mod, I don't actually know because I sort of just bundled everything in, can you send in your log & enabled modules?"

It just takes up more of my time and the user's time because I don't know what modules you have enabled and it could very well be my mod due to the number of modules in said mod.
Samuel_Bucher 14 May, 2024 @ 6:28am 
Did you ever consider combining you mods like this one into a single mod that is a compilation of small togglable changes, ala Tweaks Galore? I'm very much interested in your tweaks, but looking at my mod list extend by like 6 mods at a time doesn't feel good.
Latex Santa 12 May, 2024 @ 6:48am 
@Jdalt40 Thanks for the heads up, even if it is bad news.
Jdalt40  [author] 12 May, 2024 @ 5:23am 
This mod has a custom class for spines, this mod may not work with 1.5 because it's not an XML mod
Latex Santa 12 May, 2024 @ 2:46am 
@The Creature
Unless functions for the spine body part have changed significantly in 1.5 (I don't think so), updating this mod for your own use should be a simple matter. Find the mod folder with RimPy (and you SHOULD be using RimPy) by right clicking on it and selecting "Open Folder", make a copy of it, in that copied folder find the "About" folder, open the "About" file with Note Pad.

Find this line:
<supportedVersions>
<li>1.4</li>
Change the 1.4 to a 1.5.
Save that folder.
Either unsub for this mod and use your modified version, or create a local copy of the mod with RimPy, modify it, save the changes, and then use the modified, updated local copy of the mod.

Easy. In fact, after I do some stuff, I'll go do that today.
Jdalt40  [author] 23 Apr, 2024 @ 8:00pm 
1.7 never
The Creature 23 Apr, 2024 @ 3:22pm 
sorry to bother you but 1.5 wHEn?/??
Jdalt40  [author] 8 Jan, 2024 @ 5:52pm 
It's not this mod
Suzan 8 Jan, 2024 @ 1:52pm 
Having an issue and wonder if it this mod. Both legs off a pawn but still has movement stat NOT incapable of walking
CTH2004 5 Jul, 2023 @ 8:54am 
Great! Could you make it so the bionic spine is slightly better than the normal spine? Just a thought!
ProfileName 11 May, 2023 @ 5:03am 
Goodie. Now I gotta make implant the BETTER SPINE.
Jdalt40  [author] 10 May, 2023 @ 1:31pm 
Mhm! Just like they do for moving
ProfileName 10 May, 2023 @ 5:34am 
So better spines can increase manipulation, right?
Jdalt40  [author] 5 May, 2023 @ 5:07am 
Yes
Latex Santa 5 May, 2023 @ 4:54am 
Is it compatible with all the bionics mods?