Slay the Spire

Slay the Spire

Kobe's Booster Pack Mod (Blue)
20 Comments
Kobe  [author] 19 Apr @ 1:06am 
@paradoxica It's intentional. I didn't like how it became a pure upgrade of Defragment after the first copy
paradoxica 18 Apr @ 1:06am 
the new automation debuff stacks and evokes your next X orbs when it procs. is this intentional?
Kobe  [author] 10 Apr @ 6:01am 
Released a major update. See the change log page for details.
Kobe  [author] 5 Apr @ 4:46am 
Just skip it until you have enough slots. But come to think of it, there's little reason it has to be a buff considering that Snecko's Confusion is a debuff. Guess I need to think about it.
paradoxica 3 Apr @ 4:39pm 
why isn't automation a debuff? the card is so bad for longer fights when you have capacitors...
glennvtx 29 Dec, 2024 @ 8:24pm 
I love these so much, keep goin!'
Kobe  [author] 28 Dec, 2024 @ 1:40am 
I have been working on a major overhaul for this mod recently. Coding is mostly done but it might take more than a few month as it's too cold to draw now.
hea7 27 Nov, 2024 @ 4:27am 
@科幻 你翻译的红色包和蓝色包均有翻译错误!请修正它!
Lizixue 27 Nov, 2024 @ 3:02am 
“过载推进器”的描述需要优化,“对一个随机敌人”应当直接描述为“对随机敌人”
Lizixue 27 Nov, 2024 @ 2:38am 
翻译错误反馈:试错法的描述中,是消耗堆每有五张牌,而实际上应当是弃牌堆。
科幻 25 Nov, 2024 @ 5:23am 
Hello, your mod is awesome! I made a Chinese translation for you. Can you please add it to your mod?:sts_defect:
15 Oct, 2024 @ 4:51pm 
强烈请求添加中文!!!!!
Strongly request to add Chinese!!!!!
pawjob enthusiast 21 Aug, 2024 @ 1:28am 
Thank you for this mod, it is fantastic. The cards feel better balanced in the grand scheme of the character, and stick to it's current strengths rather than adding new things, which I feel was a negative with your other two boosters.
JamesTripleQ 5 Feb, 2024 @ 7:12am 
honestly when I think of "turn" I already think both player and enemy turns but maybe that's just me
Kobe  [author] 5 Feb, 2024 @ 1:14am 
@JamesTripleQ One round is your turn plus enemy turn apparently. It's phrased that way so you can't get an extra debris from static discharge. I figured that would have been too good but idk
JamesTripleQ 4 Feb, 2024 @ 4:53am 
Amazing mod though some cards and powers say "Round" rather than "Turn".
Diamsword 5 May, 2023 @ 5:01pm 
Awesome looking art
'tis but a phase, hon 3 May, 2023 @ 10:35pm 
some of these I'd never want in my deck(hibernate, trial, debri cloud, juggle), others are way too OP (automation, refactor)
Integrate, scanner beam, convert, cloaking seem nice

Can we ban chosen cards in mod options? It's already hard to get good cards on defect without further diluting the base pool
Cilantro 3 May, 2023 @ 9:11pm 
the artwork is so good! also I love the cards, they stay very closely within the defect's theme already without introducing any wild new mechanics, seems like a good mod to just keep perpetually on regardless of what you're doing, impeccable first mod
pgames-food 3 May, 2023 @ 6:43pm 
nice extra cards for the defect (and for the game in general) :)

btw what if there was a new Power too, which was "whenever you retain a card, channel 1 plasma for each card you retained"
(this could then combo off with your After burner card :lunar2019piginablanket: