Slay the Spire

Slay the Spire

Kobe's Booster Pack Mod (Blue)
Showing 1-10 of 14 entries
< 1  2 >
Update: 2 Jul @ 1:45am
by Kobe

Art/text adjustments

Update: 12 Apr @ 1:44am
by Kobe

Update: 10 Apr @ 5:53am
by Kobe

Removed:
- Afterburner
- Convert
- Glimmer of Hope
- Debris Cloud

Added:
- Explosive Strike
- Multiplexer
- Arc
- Unity


Hack reworked:
(old) [1] Deal 9 damage. If you have 3(4) Orb slots or fewer, gain 1 slot.
(new) [2] Deal 10(14) damage. Gain 1 Orb slot.

Scanner Beam buffed: 4(7) > 5(8) damage

Cloaking Shadows reworked:
(old) [2] If you have Dark, Channel 2 Dark, otherwise gain 14(17) Block.
(new) [2] Channel 1 Dark. Gain Block equal to 4 times the number of Dark you have (+4).

Juggle reworked into Nova:
(old) [1] Evoke up to 2(3) Orbs. Draw 1 card for each Orb just Evoked.
(new) [1(0)] Evoke up to 3 Orbs. If you Evoke 3 unique Orbs, Channel 1 Plasma.

Refactor reworked into Debug:
(old) [0] Scry 4(6).
(new) [1] Scry 6(7). Exhaust 1(2) random Curse or Status card(s) in your discard pile.

Hibernate reworked:
(old) [1] Channel 2(3) Frost. You cannot gain Block from cards for 2 turns.
(new) [1] Channel 3 Frost. Next turn, remove 3(2) rightmost Frost.

Integrate reworked:
(old) [1] Gain 8(10) Block. If you have 3 Orb slots or more, lose 1 slot and gain 3(4) Plated Armor.
(new) [2] Convert each empty Orb slot into 3(4) Plated Armor. Exhaust.

Polymorphism rebalanced:
(old) [1(0)] Choose 1 of 3 non-Blue Powers to add into your hand. It costs 1 less this turn. Exhaust.
(new) [0] Choose 1 of 3(4) non-Blue Powers to add into your hand. Exhaust.

Automation nerfed, but the power is no longer a buff and therefore negatable:
(old) [1] Gain 3(4) Focus. Whenever an Orb is Channeled, Evoke it.
(new) [1] (Not) Ethereal. Gain 3 Focus. Whenever you Channel an Orb, Evoke your leftmost Orb.

Heavy-Duty reworked:
(old) [1] (Innate.) If you do not play any Powers during your turn, gain 1 Artifact.
(new) [2(1)] Whenever you gain a debuff, gain 1 Artifact.

Trial and Error reworked:
(old) [1] Deal 7(9) damage for every 5 cards in your discard pile.
(new) [1] The first time you shuffle your draw pile each turn, gain 1 Strength and 1 Dexterity. (Scry 3.)


Fixes:
- Fixed Master Reality not upgrading powers created by Polymorphism if your hand is full


Other Changes:
- Shortened the mod name
- Colored Keywords on power tooltips
- Adjusted card rarities
- Channeling/evoking cards now support evoke value preview (except for Explosive Strike)
- Automation power is no longer a buff


Localization:
- Added Traditional Chinese support (ChatGPT translation)
- Simplified Chinese: Renamed some cards


Known Issues:
- Explosive Strike does not support evoke preview. It looks like this is a base game issue; Ball Lightning and Cold Snap do not support it either despite apparently being coded so.
- The new Heavy-Duty is potentially incompatible with modded items that grant you some forms of debuff immunity.


Notes:
- When you get multiple debuffs at the same time, Heavy-Duty is triggered all at once after the final debuff. So if Snake Plant gives you Frail and Weak, you'll end up with Frail, Weak and 2 Artifact. This is intentional. If it worked the other way and activated after each debuff, that would make the card better, but since different enemies apply debuffs in different orders for some reason and most players probably don't remember it all, you'd have to look it up every time to see which debuffs you negate and which debuffs you end up with. I chose smooth gameplay over card power.
- When your draw pile is shuffled by Heatsinks as you play Trial and Error, the new Trial and Error power will not be triggered. This is an expected behavior; in the base game, Heatsinks draws before new powers become online, probably so playing heatsinks does not trigger heatsinks itself. Trial and Error+ Scries after Heatsinks for the same reason.

Update: 28 Nov, 2024 @ 3:08am
by Kobe

Update: 26 Nov, 2024 @ 12:42am
by Kobe

Simplified Chinese support
Japanese support

Update: 7 Sep, 2023 @ 2:42am

Refined some card images.

Update: 7 Sep, 2023 @ 2:40am

Update: 7 Sep, 2023 @ 2:39am

Update: 28 Jun, 2023 @ 9:39pm

Polymorphism now supports modded powers. Integrate slightly buffed (base block 5>6).

Update: 11 Jun, 2023 @ 4:27am

Hack and Integrate rebalanced