Tabletop Simulator

Tabletop Simulator

Darwin's Journey [Complete]
21 Comments
GC2  [author] 2 Jun @ 8:29pm 
• Added the new Oceana player boards.
• Added the randomized silver and gold distinctions.
• Added a discard pile for the seals because the Oceana rulebook finally clarified what to do with those literally years after release.
drumkewl 27 Jan @ 4:06pm 
Awesome! Thanks!
GC2  [author] 15 Jan @ 9:53pm 
The kickstarter for the Oceania expansion is live , go back it.

I've added the "fragmented letters" stretch goal because it was easy. Might add some of the others. See you in 2 years when this actually ends up shipping.
GC2  [author] 2 Nov, 2024 @ 7:49pm 
Added the Komodo Dragon promo. Also made it so the script will put the wax seals in the bag for you if you forget (like I do).
GC2  [author] 1 Sep, 2024 @ 10:58pm 
Added an optional variant for the turn order action. You can spend a coin (instead of gaining 2) to gain 1 temporary knowledge or 1 time. This is intended to make the "2 temporary knowledge" starting contract not suck so much and to provided consistent access to time gain when playing Firelands.
GC2  [author] 15 Jun, 2024 @ 4:07pm 
Did you remember to put the remaining seals back into the bag after grabbing the ones from setup?
RavenHeresy 14 Jun, 2024 @ 8:42pm 
It doesn't refill the seal market for us? It racks them up at the top, but leaves the empty spots bare. Is that normal?
Noobwater 22 Mar, 2024 @ 10:20pm 
Thanks for finishing this mod. I own the collector's edition, but it is quite a beast to table, even for solo. This'll make me play this incredible game more!
GC2  [author] 12 Jan, 2024 @ 5:39pm 
Fixed an issue where one specimen was missing from the 4-player base game.
GC2  [author] 13 Sep, 2023 @ 11:50am 
I have added a variant I designed for the Firelands expansion where instead of gaining penalties as you spend time, all players start with 3 passive bonuses which they lose as they spend time.

I use "designed" loosely as with one exception it's just the penalties but reversed (e.g, "all explore actions are +1").

I also added 3 tokens that can be used with or without the variant to mark the actions affected by time penalties/bonuses.
Paulie 6 Jul, 2023 @ 11:30pm 
Much appreciated, thank you!
GC2  [author] 6 Jul, 2023 @ 8:00am 
Should be fixed now, thank you.
Paulie 6 Jul, 2023 @ 6:39am 
Hi, is it possible to update the Cleanup function to work after resuming a saved game? (been playing this solo) Fantastic mod - thank you!
paola.cuzzocreapc 2 Jun, 2023 @ 1:24am 
Non sono capace a scaricare il gioco...qualche anima pia mi aiuterebbe???
GC2  [author] 25 May, 2023 @ 3:44pm 
I've hidden the hands until the card draft is finished, which was apparently way easier than I thought.
GC2  [author] 30 Apr, 2023 @ 7:44am 
If you go to the menus, Configuration -> Interface -> Misc. Settings and scroll all the way down there's the "Component Tooltip Delay" option which you can increase to your liking.
Tabackej 30 Apr, 2023 @ 1:06am 
Would it be possible to add some sort of delay for tooltips? Let's say that you have to hover over the object for 5 seconds for tooltip to appear.
GC2  [author] 29 Apr, 2023 @ 6:15pm 
Fixed an incorrect tooltip because I've been playing wrong. Delivering a specimen does not count itself for coins/books.
GC2  [author] 29 Apr, 2023 @ 9:44am 
Solo setup is now scripted -- let me know if there are any issues.
Caprica55 29 Apr, 2023 @ 4:43am 
Thanks for the updated mod! The game was recently delivered and haven't got it to the table yet.
Zenith 28 Apr, 2023 @ 8:08pm 
Thank you so much for including solo mode!