Tabletop Simulator

Tabletop Simulator

38 ratings
Darwin's Journey [Complete]
   
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Type: Game
Complexity: High Complexity
Number of Players: 1, 2, 3, 4
File Size
Posted
Updated
1.277 MB
28 Apr, 2023 @ 6:20pm
24 Jun @ 7:27am
21 Change Notes ( view )

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Darwin's Journey [Complete]

Description
This mod is based off the offical Darwin's Journey mod by Eldin but has been updated to include a few missing components, the complete solo game, and all expansions.

And a ridiculous number of tooltips.

Big credit to users zerep81 and Sein for the new scans.

Description from Board Game Geek[boardgamegeek.com]
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When all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.

You find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.

Darwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.

With the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.

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Please support the designers, Simone Luciani[boardgamegeek.com] and Nestore Mangone[boardgamegeek.com] and the publisher, ThunderGryph Games[thundergryph.com], by purchasing Darwin's Journey or another of their games.
21 Comments
GC2  [author] 2 Jun @ 8:29pm 
• Added the new Oceana player boards.
• Added the randomized silver and gold distinctions.
• Added a discard pile for the seals because the Oceana rulebook finally clarified what to do with those literally years after release.
drumkewl 27 Jan @ 4:06pm 
Awesome! Thanks!
GC2  [author] 15 Jan @ 9:53pm 
The kickstarter for the Oceania expansion is live , go back it.

I've added the "fragmented letters" stretch goal because it was easy. Might add some of the others. See you in 2 years when this actually ends up shipping.
GC2  [author] 2 Nov, 2024 @ 7:49pm 
Added the Komodo Dragon promo. Also made it so the script will put the wax seals in the bag for you if you forget (like I do).
GC2  [author] 1 Sep, 2024 @ 10:58pm 
Added an optional variant for the turn order action. You can spend a coin (instead of gaining 2) to gain 1 temporary knowledge or 1 time. This is intended to make the "2 temporary knowledge" starting contract not suck so much and to provided consistent access to time gain when playing Firelands.
GC2  [author] 15 Jun, 2024 @ 4:07pm 
Did you remember to put the remaining seals back into the bag after grabbing the ones from setup?
RavenHeresy 14 Jun, 2024 @ 8:42pm 
It doesn't refill the seal market for us? It racks them up at the top, but leaves the empty spots bare. Is that normal?
Noobwater 22 Mar, 2024 @ 10:20pm 
Thanks for finishing this mod. I own the collector's edition, but it is quite a beast to table, even for solo. This'll make me play this incredible game more!
GC2  [author] 12 Jan, 2024 @ 5:39pm 
Fixed an issue where one specimen was missing from the 4-player base game.
GC2  [author] 13 Sep, 2023 @ 11:50am 
I have added a variant I designed for the Firelands expansion where instead of gaining penalties as you spend time, all players start with 3 passive bonuses which they lose as they spend time.

I use "designed" loosely as with one exception it's just the penalties but reversed (e.g, "all explore actions are +1").

I also added 3 tokens that can be used with or without the variant to mark the actions affected by time penalties/bonuses.