RimWorld

RimWorld

[AP] Skeletons, Skeletons, Skeletons!
152 kommenttia
The Parasite. 28.9.2024 klo 8.55 
Plz update. :(
Akaired 31.8.2024 klo 3.15 
1.5?
MinuteFat 22.8.2024 klo 20.31 
Hm...well, my medieval sanguophage run will surely be missing this in 1.5, but it was good while it lasted.
Warlordreds 18.8.2024 klo 5.11 
1.5??
Uriel Septim VII 27.6.2024 klo 4.58 
has anyone tried it as 1.4 with 1.5?
A Random Cogboy 21.6.2024 klo 23.23 
Yeah, I'd definitely also appreciate an update.
jackk4096 11.6.2024 klo 15.55 
don't wanna play rim world without it honestly! hoping there is a chance for an update to 1.5
chasey man 27.5.2024 klo 21.58 
when continuation?:steambored:
SebNandexIII the Spider Enjoyer 21.5.2024 klo 12.54 
If you do find the time, we would greatly appreciate an update. Thank you for your work!
rdfors4 15.5.2024 klo 17.39 
Please update the mod already I need it
chasey man 18.4.2024 klo 20.07 
when you update this mod, make it so that skeletons can go on caravans themselves
FlamerDasher25 14.4.2024 klo 23.14 
You can let the mod be a "continue" mod
Alexis Popcorn  [tekijä] 12.4.2024 klo 9.52 
This is a huge mod and I will have to consider if it's worth updating
that squirrel guy 11.4.2024 klo 23.18 
1.5?
LarsSvengard 15.3.2024 klo 11.37 
whem 1.5?
Ryn 21.2.2024 klo 0.56 
This mod is absolutely amazing, I love it. Thank you so much for making it <3
Galaxy Gas Wizard 22.12.2023 klo 19.51 
My skeletons have a random chance to be undraftable, anyway to fix this issue?
Atmey 21.12.2023 klo 0.28 
Cool mod, but I got few errors/problems: on start up some error that it needs VFE Medival or something, turned a while to figure that out, another is when I get a raid from their faction, 0 skeletons and some casters. I can provide a modlist/error if you are willing to look this up.
rainbowwilliam 1.12.2023 klo 16.00 
where is the skeleton usage?
A tropical beverage 29.11.2023 klo 20.18 
Any way you could make this compatible with search and destroy?
Robosium 9.11.2023 klo 2.09 
@ValiantEar564 it takes some time to turn a corpse into a skeleton
StonyOozaru 3.11.2023 klo 1.13 
Needs Faction to go against as well
Valiant 2.11.2023 klo 19.20 
I have no idea whats causing this, but whenever I put a corpse into the sarcophagus and wait, nothing happens. Would anyone happen to know what causes this? Is it a mod conflict?
(≡◉‿‿◉≡) 29.9.2023 klo 3.15 
Would've been awesome if skeletons are a race of undead and have a faction on their own. This is what rimworld mods is lacking. I've seen a lot of races but not an undead race.
Noisy Koi 26.9.2023 klo 20.56 
*skeleton xenotype when?*
XD
Paolini 22.9.2023 klo 0.56 
@MinosAsterion we could say that they're too dumb to search by themselves and need the guidance of someone
MinosAsterion 20.9.2023 klo 19.38 
Sadly incompatible with Search and Destroy. I hoped I could just give them a meele weapon and let them rip. On the other hand if you put their default stance to attack(when not drafted) and undraft them when they are fighting they'll end up attacking everyone and then going back to work.
Chiiro 24.8.2023 klo 17.04 
My Skellys need to eat but cant, I keep having to cheat the need full
Alexis Popcorn  [tekijä] 13.8.2023 klo 10.03 
oh I may have a hint, probably a mod (harmony or HAR or VEF) was updated recently and that affected the skeletons (I recently had an issue because of this), I will have a look
Luneyl 13.8.2023 klo 1.46 
here
https://gist.github.com/HugsLibRecordKeeper/c43cb89242a3e9adc32c1c89c69af5a0
line 6054 waning spam starts is from skeleton spawned from sarcophagus
Alexis Popcorn  [tekijä] 12.8.2023 klo 21.18 
It is intended that wardens should not care about skeletons, they are meant to be permanent slaves.
As for the error, I would need a hugslib log to check it in detail
suppressor666 11.8.2023 klo 5.15 
@Luneyl I have the same problem
Luneyl 10.8.2023 klo 7.56 
Also, is it intended that no actions from Slave menu work on skeletons? (Imprison, Emancipate, Execute) Wardens just doesn't do this to skeleton if designated, and there are no way to force them do this.
Luneyl 10.8.2023 klo 7.54 
Every time game tries to spawn skeleton the console throws 300 messages of "Tried to generate 1 traits for Skeleton over 500 extra times and failed.". Skeleton spawns normally afterwards but the game freezes because of this spam for few seconds.
Zombyed 28.7.2023 klo 5.13 
dont work for me
Latex Santa 23.7.2023 klo 23.31 
Is this compatible with the mod "Wa! Skeleton!" ?
suppressor666 20.7.2023 klo 8.14 
if you have vanilla trait expanded it may be the cause
Crankaholic 20.7.2023 klo 7.44 
when a new skeleton gets made it freezes my game for about a minute then its fine and the logs say it checks for the resurrected trait 500 times twice if this isnt helpful i can try to learn huglibs reports? or potential conflicts with my mods i dont know about are causing it
Hyeenu 18.7.2023 klo 20.45 
Anyone know if this mod is compatible with the medieval overhaul? The thought of undead medieval skeletons lead by a necromancer is a fun concept
Average Genestealer 16.7.2023 klo 4.51 
Wish this had a small debuff, like needing research. Otherwise, really good!
PremierVader 4.7.2023 klo 12.10 
This is an absolutely amazing mod and im loving it in my Warhammer 40k playthrough where I use hundreds of skele boys armed with tribal weapons to fight orks and necrons. For the Emperor!
Prince Krieg 3.7.2023 klo 19.11 
mmm. necromancy time
andrius319 2.7.2023 klo 7.06 
can i shut down skeleton raids?, they load like 8 times longer which in my case is like 15 mins (dire raid , losing is fun, high wealth).
Buddy 30.6.2023 klo 4.31 
Any chance you can make the sarcophagus accept skulls so we can re-resurrect fallen soldiers?
Skully_Bojangles 29.6.2023 klo 21.43 
"I'm not a slaver, I'm simply recycling resources that would have otherwise gone to waste", he said, cackling madly as he gazed over his steadily growing army of bonemen.
CTH2004 29.6.2023 klo 15.51 
is it planned to make a biotech, genetic version?

Thanks!
Alexis Popcorn  [tekijä] 29.6.2023 klo 13.23 
I'm considering it
suppressor666 27.6.2023 klo 3.32 
could it be possible to add more prosthetics like a head by using a skull ?
suppressor666 22.6.2023 klo 8.14 
could you add a craft to make replacement parts with bones from "rim of madness:bones"